I was going to suggest the same thing, because i know that I haven't been actually playing this game for 166 days since starting this character on a save file that is clocked in at around 70 hours.
Compatible with FPGE? For example, would this mod still count the days after post game ending or not and would the days be correctly counted after the post game ending?
The mod doesn't count dates, the engine does. I just ask the engine how many days went by. If time goes forward with FPGE, this script will use the date
22 comments
GetGameDaysPassed 2277 08 17 - if you play TTW
-or-
GetGameDaysPassed 2281 10 19 - if you play New Vegas
And if the dates don't match what's in the Pip-boy, subtract the difference, for example if you played for 30 days, and stats say 60 do:
ModExtraMiscStat "Days Passed" -30
-or-
ModExtraMiscStat "Days Played" -30
The mod now persists the previous date between saves.
Yes, it does work retroactively
Good idea on putting this in the description in big letters. You just eliminated about 75% of the future comments.
And thank you for the mod.
To DLpnd: Can you make a version that says days passed instead? I feel like that fits better in the pip-boy.
I could also add INI integration, but that code would be bigger than the mod itself
Also for the sake of clarity, that its not counting the number of hours you've played, but ingame days.
Haven't tested Zion, but I believe time passes in game, so the JIP function will check for it
EDIT:
Just checked, the days are correctly added in Zion