Praise JazzIsParis yall! Without him doing all the hard work on the renderer and having patience to listen to my pleas to implement it - this would not be possible like ever. All Hail JazzIsParis!
0.16b is up Fixes and additions ● B42 Optics version print on initialization - added ● Scopes affected by stealth fields - fixed ● Pressing tab key while aiming - making handheld pipboy visible - handheld issue, but fixed it on my side ● Cinematic kill obscures view with player body - conflict with Enhanced Camera - worked around ● Removed debug 3rd person because people can't behave. ● Zoom going wild when holding ads while going out of pipboy - couldn't reproduce. Precautions and possible fix added ● Added setting to disable eyebox scaling (lack of standardization in anims bites my ass for some reason, funny..) ● True Ironsights warning - added ● HDR warning - added ● ISControl check - added ● Warn user if NVTS is installed - added 0.17b is up + 0.18b follow-up Fixes ● Fixed an oversight with weapons that have scope attachments, and enabled flag "Don't Use 1st Person IS animations" ● Added Environment Fade flag for meshes, now lens reflection glare should not be extreme during nighttime or inside interiors 0.19b is up Fixes ● Fixed possible variable failure if used with HotReload, or if game poops itself during saveloading cycle. 0.20b is up Fixes ● Fullscreen Nightvision during reloading (while aim key is pressed) will no longer happen ● Bad Optics configs now will be reported ● Most, if not all, issues with imperfect rendering (water, sky, fog, actors low fps movement in peripheral vision) have been fixed by Jazz at this point, including critical memory leak. From now on JIP LN version 57.15 is a hard requirement
0.21b is up Fixes & Changes ● Fixed 1st person hands visible if you hold POV key while unaiming ● Removed fNearDistance changes in favor of JohnnyGuitar's SetViewmodelClipDistance. And due to that.. ...JohnnyGuitar NVSE version 4.99 is now a hard requirement
Bugs reported so far with no fix if you are using Depth of Field: Weird flickers and strange ooga booga with RESHADE - turn off DOF from this mod, or look for the RESADE shader that causes it and turn it off. Whole screen smears in lines - turn off DOF, that's a bug with refraction. DOF and refraction for some reason does that. Fix, MAYBE will happen.
this mod seems to work good but it TANKS my performance, takes my fps from 60 to like 20-10 fps when scoped, anything i can to do make the scopes less intensive?
The issue im having right now is that the weapon I'm using has WAY too much zoom. Is there a way to adjust how much zoom a scope has?.. cause currently its like 20x fully zoomed out and its insane.
Hey there love the mod, how do I disable the optics option on certain weapons, It keeps giving me a scope overlay for the Service Rifle and The Laser RCW?
Is there a way to decrease mouse sensitivity while in scoped mode? Due to the zoom you really can't make minor adjustments without decreasing totally your overall game sensitivity.
1438 comments
0.16b is up
Fixes and additions
● B42 Optics version print on initialization - added
● Scopes affected by stealth fields - fixed
● Pressing tab key while aiming - making handheld pipboy visible - handheld issue, but fixed it on my side
● Cinematic kill obscures view with player body - conflict with Enhanced Camera - worked around
● Removed debug 3rd person because people can't behave.
● Zoom going wild when holding ads while going out of pipboy - couldn't reproduce. Precautions and possible fix added
● Added setting to disable eyebox scaling (lack of standardization in anims bites my ass for some reason, funny..)
● True Ironsights warning - added
● HDR warning - added
● ISControl check - added
● Warn user if NVTS is installed - added
0.17b is up + 0.18b follow-up
Fixes
● Fixed an oversight with weapons that have scope attachments, and enabled flag "Don't Use 1st Person IS animations"
● Added Environment Fade flag for meshes, now lens reflection glare should not be extreme during nighttime or inside interiors
0.19b is up
Fixes
● Fixed possible variable failure if used with HotReload, or if game poops itself during saveloading cycle.
0.20b is up
Fixes
● Fullscreen Nightvision during reloading (while aim key is pressed) will no longer happen
● Bad Optics configs now will be reported
● Most, if not all, issues with imperfect rendering (water, sky, fog, actors low fps movement in peripheral vision) have been fixed by Jazz at this point, including critical memory leak. From now on JIP LN version 57.15 is a hard requirement
0.21b is up
Fixes & Changes
● Fixed 1st person hands visible if you hold POV key while unaiming
● Removed fNearDistance changes in favor of JohnnyGuitar's SetViewmodelClipDistance. And due to that..
...JohnnyGuitar NVSE version 4.99 is now a hard requirement
Bugs reported so far with no fix if you are using Depth of Field:
Weird flickers and strange ooga booga with RESHADE - turn off DOF from this mod, or look for the RESADE shader that causes it and turn it off.
Whole screen smears in lines - turn off DOF, that's a bug with refraction. DOF and refraction for some reason does that. Fix, MAYBE will happen.
this is a video edition of a very simple concept explained in the description, but everyone ignores it
"Weapon has no scope/give patch/not compatible"
"Scope all black/Shadows covering lens/view inside lens is misaligned"
image link: https://cdn.discordapp.com/attachments/958318406577311747/1239492033215991880/image.png?ex=66431e69&is=6641cce9&hm=ac0166128c9d310c2c464ece7a7e7b998ef846010042b722dcaa48d9cb5b4525&
I can't seem to get to work Just Hold Breath with B42 Optics. Is there a compatibility issue between these two or some other mod is the culprit?
Found your message couple pages down the mod page. Why Nexus deleted search function in comments I don't know...Is there a way to decrease mouse sensitivity while in scoped mode? Due to the zoom you really can't make minor adjustments without decreasing totally your overall game sensitivity.
Nevermind, you already asnwered below.