Fallout New Vegas

145 comments

  1. craigboone123
    craigboone123
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    Version 7 
    Added AI voiced quests for the Demolitionists
    Added 5 more Bosses
    The Serpent Company got a new look
    Added some Fallout 3 weapons (carried by the Serpent Company Mercs)
    Debuffed some weapons

    The Bosses

    -Gecko Mother - Easy
    Rewards - High amount of EXP

    -The Desert Marauder - Average
    Rewards - Unique Weapon, Caps and EXP

    -The Twins - Very Hard
    Rewards - Unique Weapons, Caps and EXP

    -Large Cazador - Very Hard
    Rewards - High amount of EXP

    -Legendary Nightstalker - Extreme
    Rewards - Perk and Very high amount of EXP

    To start the Demolitionist's quests go to your shack
    More updates will come soon
  2. craigboone123
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    Questions and Answers

    Q. The Bosses are too difficult 

    A. You can use a tactic or a fatman to demolish them (Using a fatman will bring no challenge) and having Companions like Boone will help

    Q. The Bosses is too easy

    A. It is if you are using a tactic like sniping them from afar, too many perk mods and you are lvl 50+... You wouldn't want a naked Boss with 10000 HP at Goodpsrings right? you can also try the Hard Difficulty Version

    Q. The Easy - Average Bosses are too easy 

    A. It's ranked for a reason meaning that those Bosses are for early-mid playthrough not if you are in late-playthrough

    Q. Some Bosses can be sniped from afar, Bringing no challenge at all

    A. Then stop sniping them and engage them in close combat (You are not forced to follow this advice)

    Q. Will you add a OWB and DM Bosses Extension?

    A. Yes

    Got any more questions? just reply to this comment if yes
  3. Blackcloud288
    Blackcloud288
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    2011 ahh mod
    Looks fun tho
  4. TheAtomTwister
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    Here are some tweaks that I made:

    -Added Legendary Nightstalker to Nightstalker faction.  It now does not fight the nightstalkers it cohabitates with.

    -Set the speed multiplier of the Large Golden Gecko to 100.  The gecko if it get joined by an enemy on its platform is quite fast.  If the gecko were moved to just below the platform, then when shot, it will quickly come after its attacker making for quite a fun and exhilarating boss fight.  It respawns, so I grabbed it and moved it off the platform, causing it to spawn off and that was fun.

    For people who want to not have the perks: you can use the console to do this.  When you gain a perk, use the search command to search the perk by name.  
    Type in search <name> <type>, so for instance "search reload perk" will enable you to find the "Rapid Reload" perk and its form ID.  Then you type in player.removeperk <perk form id> and you've removed the perk.  Little extra: you can click on a companion or any NPC and type "addperk <perk form id> <rank> to add perks to NPCs in the game.  There's a lot of stuff you can do ingame with the console.  All of the Gamebryo console commands can be found on the Fallout wiki.

    Lastly, I looked into why the giant spore plants and evolved spore plant won't attack and could not find the problem.  My planned move to fix it would be to rebuild them from the ground up based on the regular spore plant.  Is anyone else having issues with the spore plant bosses?

    Hope people find this useful.
    1. TheAtomTwister
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      Found why the spore plants weren't working in my game.  It seems like when using Mod Organizer 2, when having the Lonesome Road extension as a higher number priority than the main file, the spore plants and sentry bots stop attacking and just sit there.  I unchecked the Lonesome Road extension and they started working.  Don't know what's going on there.
  5. akwardtoast
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    so uh, how in the hell do you kill fury, I'm on a unarmed build and even with the brewer's or the tamer's (whatever his name was) power fist that does insane damage, I still can't get enough damage in before it fully heals and I'm either needing to heal or die lol
    1. craigboone123
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      You can defeat him by using weapons that deals a lot of damage in 1 shot like a Fatman alongside with some perks that gives you a damage bonus... His special ability to regenerate quickly makes low damage weapons kinda useless
  6. swagsire
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    I was wondering if you could make an optional file that removes the perks added with this mod. My favorite part about the mod is overcoming the challenge of defeating these difficult bosses, so I actually don't use the weapons from the mod since they'll take away from that challenge. Unfortunately, I can't just sell the perks or shove them in my hideout or shack, and instead have to avoid going to the places that have the perk bosses.
    1. craigboone123
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      Good idea
  7. WAFFLExMAN
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    I really love this mod and I hope you keep updating it. but the demolitionist scout near nellis doesn't have the intel that's supposed to be on him
    1. craigboone123
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      Thanks, I am planning on expanding the mod and I'll take a look at that problem
    2. WAFFLExMAN
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      thank you this mod is amazing
    3. WAFFLExMAN
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      Actually I was wrong the scout near nellis has the intel but when I pick it up it doesn't progress the quest
  8. TheAtomTwister
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    Here's a list of tweaks and fixes we did in our game:

    Legendary Nightstalker added to Nightstalker faction, it no longer fights the other nightstalkers in the cave.

    Large Golden Gecko speed multiplier percent increased from 1 to 100, difficulty increased by that token.  It now approaches enemies.  I've thought about moving it 

    Evolved Spore Plant: I've tried to make that guy and its sidekicks attack when approached, but they just won't.  I tried checking the "Aggro radius behavior" box and setting the range to 4536 like the regular spore plant, and that didn't make it attack.  I also tried switching it to the regular spore plant weapon and resetting the factions, no luck there either.  I'll try rebuilding that from the ground up and I'll report back to you if that fixes it.  If there is just something I don't know about it and I'm on a wild goose chase, let me know.

    Hope you find this helpful for future updates.  This is a really great mod and is a lot of fun.  Thank you for building it.
  9. esonoesmyfault
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    will this conflict with spawnpoints from mods like Mojave Wildlife? like the bosses getting jumped by multiple deathclaws afar away (idk the technical stuff and excuse my englis)
  10. DaviDUbskh
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    weapons' support for WMX?
  11. TheGamingPaladin
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    wow, i downloaded v5.2 like a month before v6 and v7 came out, happy to update to V7 and crack some more skulls. between this and Bad Luck Wolves - Contracts, i have plenty of uses for my Stockpile of Ammo.
  12. hansmoleman574815
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    I keep getting crashes in the last wave of the dr. Crimson fight. Is there any way to fix this?

    1. TheGamingPaladin
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      maybe clean your ram before that fight? idk