No that is not what I wrote. I said this mod needs to load below the OG mod in the "Left Pane". To overwrite the meshes (once I start fixing those) and so my ESM is the only one that loads. The OG ESP shouldn't be used under any circumstances.
For some reason, Vortex is suggesting to load the patch BEFORE the base Wasteland Flora and Terrain Overhaul, which doesn't really make sense, and if I use the suggestion mentioned, then it will say the patch is redundant. I believe the patch should be loaded after the base Wasteland Flora and Terrain Overhaul.
I have a couple of questions if someone could please enlighten me. Is FNVLODResources necessary to have WFO working as it mentions in the description of their mod if I used XLODGEN? Also, I read on the WSG LOD Guide that tree LOD isn't functional in NV, can someone confirm whether I'd need to enable tree LOD generation or object or both?
Vurt has always said that the deleted references are necessary for the functionality of the mod and since I've been using WFO for nearly a decade without issues, I have to agree with him. If you have a mod that touches the trees and plants that WFO deletes, shouldn't you just remove those records from the other mod or load it above WFO instead?
No because mods should be able to make changes if they need to. The deleted references are not needed at all when they can simply be placed below ground or moved to another cell. Or even replaced with another tree base record and adjusted as needed. It is possible to use a mod with deleted references without issue but it depends on what mods are being used. But it's considered by basically every single prolific modder out there that deleted references are bad practice (Because of crashes) especially when it is not needed at all.
Yeah I didn't disable anything just moved them. Not necessary to delete the trees. This will allow people to move it around in the load order however they wish.
I also said that i wasn't aware of the fact that the crash was related to the 30000 units under the ground thing. I have been away for to long from NV to keep up with all the fixes that have been made to certain software like xEdit.
Still if you undelete them and place them under the ground than that would not be a problem for most people nowadays cause most people have powerful PC's with Powerful graphic cards. But if you have a potato PC or old Laptop you're running the game on you might want to go for the deleted forms option instead, cause than it wouldn't have to render those extra verts in the LOD chunks. Also, when you like to use LOD mods that have been made, they are already too much to be combined together for the LOD chunks to not get too big and cut out a lot of LOD in the distance. So undeleting them and placing them under the ground would mean LOD has to be rendered for them as well way below the ground, adding verts to your LOD chunks.
That being said, i will update the main file to have undeleted forms with the new xEdit instead of deleted forms.
This mod does not place them underground, it moves them all to another unused empty dev cell.
Although even with moving them underground you wouldn't have needed a newer version of xEDIT. A much older version of xEDIT could have be used to just move them to -20000 or something like that.
I know, I know how to read and understand what i just read....and moving them to a empty cell is a good and smart solution for sure. But i didn't know until a few days back that 30k was the actual culprit of the crashes. But i have reinstalled NV and tried the -26K value. and that seems to work fine. So it wouldn't have been possible to do it earlier with a older version cause i didn't know what i know now. But someone suggested that a new version of xEdit should have a automatic fix in it, i assume that Zilav simply disabled LOD on undeleted forms as a way of fixing it, which could also have been done wit an older version, but like i said, without that knowledge, you cant do anything.
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(once I start fixing those) and so my ESM is the only one that loads. The OG ESP shouldn't be used under any circumstances.
For some reason, Vortex is suggesting to load the patch BEFORE the base Wasteland Flora and Terrain Overhaul, which doesn't really make sense, and if I use the suggestion mentioned, then it will say the patch is redundant. I believe the patch should be loaded after the base Wasteland Flora and Terrain Overhaul.
You also only need to generate object lod for trees.
be placed below ground or moved to another cell. Or even replaced with another tree base record and adjusted as needed. It is possible
to use a mod with deleted references without issue but it depends on what mods are being used. But it's considered by basically
every single prolific modder out there that deleted references are bad practice (Because of crashes) especially when it is not needed at all.
From Zilav on the STEP community forums:
So as long as you didn't undelete anything with LOD, it should be fine. My bad.
Source: https://stepmodifications.org/forum/topic/9982-wfo-to-clean-or-not-to-clean/
I have been away for to long from NV to keep up with all the fixes that have been made to certain software like xEdit.
Still if you undelete them and place them under the ground than that would not be a problem for most people nowadays cause most people have powerful PC's with Powerful graphic cards. But if you have a potato PC or old Laptop you're running the game on you might want to go for the deleted forms option instead, cause than it wouldn't have to render those extra verts in the LOD chunks.
Also, when you like to use LOD mods that have been made, they are already too much to be combined together for the LOD chunks to not get too big and cut out a lot of LOD in the distance. So undeleting them and placing them under the ground would mean LOD has to be rendered for them as well way below the ground, adding verts to your LOD chunks.
That being said, i will update the main file to have undeleted forms with the new xEdit instead of deleted forms.
Although even with moving them underground you wouldn't have needed a newer version of xEDIT. A much older version of xEDIT could have
be used to just move them to -20000 or something like that.
But i didn't know until a few days back that 30k was the actual culprit of the crashes.
But i have reinstalled NV and tried the -26K value. and that seems to work fine.
So it wouldn't have been possible to do it earlier with a older version cause i didn't know what i know now.
But someone suggested that a new version of xEdit should have a automatic fix in it, i assume that Zilav simply disabled LOD on undeleted forms as a way of fixing it, which could also have been done wit an older version, but like i said, without that knowledge, you cant do anything.
So i just updated WFO.