Fallout New Vegas
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Inthegrave

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Inthegrave

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50 comments

  1. yRaven
    yRaven
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    If anyone wants, i made the same changes to the Honest Hearts plugin. Use as you want. 
    1. Rockthrowa
      Rockthrowa
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      What's this do?
    2. yRaven
      yRaven
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      The same thing this mod does, but to HH plugin. Now what this mod does? Read the description of this mod page.
    3. GlazzyDeer
      GlazzyDeer
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      Thank you my guy. Hope this post gets pinned
    4. PuddinQuinzel
      PuddinQuinzel
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      nope lel
  2. xemnoraq
    xemnoraq
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    Sweet!
  3. bpiche
    bpiche
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    Anybody know if this is compatible with the WFO medium resolution version? Gonna stick this patch in my LO but not sure if it'll help
    1. EdinMG
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      I'm wodering about that as well, gonna wait for an answer before installing.
  4. krypto5863
    krypto5863
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    New update to WFO. Still needed?
    1. Inthegrave
      Inthegrave
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      Yes it's still not ESM.
    2. Gorgulla
      Gorgulla
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      Will you add the latest changes in this patch? @Inthegrave
    3. Inthegrave
      Inthegrave
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      I think there is a few little things to add, but in general there is really not all that much to add.
  5. SaltySpitoon101
    SaltySpitoon101
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    You flag your patch esp as an esm... but that means the plugin loads above the original flora esp, which you say it needs to load below.

    1. Inthegrave
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      No that is not what I wrote. I said this mod needs to load below the OG mod in the "Left Pane". To overwrite the meshes
      (once I start fixing those) and so my ESM is the only one that loads. The OG ESP shouldn't be used under any circumstances.
  6. Ramnozach
    Ramnozach
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    Will you update this mod for the newest version of WFO?
    1. Inthegrave
      Inthegrave
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      It should work perfectly with that, but yeah there is a few minor things to update. I will do so.
  7. PatoJojordan932
    PatoJojordan932
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    What is the correct load order? I always put it on bottom but the new update makes it look like you have to put at the top. Can you help me? Thanks
    1. VeryLastKiss
      VeryLastKiss
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      +1 to this.

      For some reason, Vortex is suggesting to load the patch BEFORE the base Wasteland Flora and Terrain Overhaul, which doesn't really make sense, and if I use the suggestion mentioned, then it will say the patch is redundant. I believe the patch should be loaded after the base Wasteland Flora and Terrain Overhaul.
    2. Inthegrave
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      With this replacer load order doesn't really matter a whole lot. But probably lower to keep the trees consistent but it doesn't really matter hugely. 
    3. VeryLastKiss
      VeryLastKiss
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      Oh, ok. Cool. Thanks for the quick reply, and thank you very much for this mod because it certainly works very well.
    4. yRaven
      yRaven
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      Best answer is check with xEdit.
    5. Inthegrave
      Inthegrave
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      Yup, check xEDIT for conflicts.
  8. NukaRex
    NukaRex
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    vurt's flora overhaul was updated yesterday, still safe to use this?
    1. Inthegrave
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      Yes the main mod still has a ton of issues.
  9. Dillylynx
    Dillylynx
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    I have a couple of questions if someone could please enlighten me. Is FNVLODResources necessary to have WFO working as it mentions in the description of their mod if I used XLODGEN? Also, I read on the WSG LOD Guide that tree LOD isn't functional in NV, can someone confirm whether I'd need to enable tree LOD generation or object or both?
    1. DracoVampire786
      DracoVampire786
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      If you plan on generating LOD then yes, FNVLOD resources are quite important.

      You also only need to generate object lod for trees. 
  10. Thoramyr
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    Vurt has always said that the deleted references are necessary for the functionality of the mod and since I've been using WFO for nearly a decade without issues, I have to agree with him. If you have a mod that touches the trees and plants that WFO deletes, shouldn't you just remove those records from the other mod or load it above WFO instead?
    1. Inthegrave
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      No because mods should be able to make changes if they need to. The deleted references are not needed at all when they can simply
      be placed below ground or moved to another cell. Or even replaced with another tree base record and adjusted as needed. It is possible
      to use a mod with deleted references without issue but it depends on what mods are being used. But it's considered by basically
      every single prolific modder out there that deleted references are bad practice (Because of crashes) especially when it is not needed at all.
    2. Thoramyr
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      Ah, I looked further into it and the information I have been going on is based on self cleaning with xEdit which has been updated to fix the problem.

      From Zilav on the STEP community forums:
      There is a bug in Fallout engine that crashes the game if a reference of tree that has LOD is marked as initially disabled (that's what cleaning process does). The latest version handles that correctly.

      So as long as you didn't undelete anything with LOD, it should be fine. My bad.

      Source: https://stepmodifications.org/forum/topic/9982-wfo-to-clean-or-not-to-clean/
    3. Inthegrave
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      Yeah it's okay friend. This mod doesn't disable anything but instead undeletes and moves the previously deleted trees elsewhere. 
    4. Thoramyr
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      Also from Marcurios himself on the WFO mod page:

      The only important thing in this case that i did not mention is to place this mod always last, so that it can't happen that some other mod re-enables a deleted record. (cause it's not disabled).
      If you don't, the chance you get crashes is very substantial when the mod is a esp file with the trees initially disabled, even NVAC couldn't stop those crashes with me..
      It doesn't crash the game when it's a master, but than everyone complains about LOD up close cause they have other mods (esp's) after the WFO master that re-enabled the vanilla trees resulting in the errant vanilla double LOD flags again which in turn results in LOD loading up close..Cause vanilla forms have VWD flag and Has Treelod flag both set, since vanilla game does not have treelod, there is no bug in vanilla, but this mod has treelod, therin lies the problem. I fixed those LOD flags on the forms to only have VWD when there is 3D LOD, and Has Treelod when the tree has Treelod, so the mod MUST be the last in the load order for people who don't know what is exacly in their other mods.. That's why i made it a esp file, so you can set it last and all the problems where solved. I can't remember if i changed it to master again later or what i exactly did, it has been too long since i looked at it..
    5. Inthegrave
      Inthegrave
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      Yeah I didn't disable anything just moved them. Not necessary to delete the trees. This will allow people to move it around in the load order however they wish. 
    6. Marcurios
      Marcurios
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      I also said that i wasn't aware of the fact that the crash was related to the 30000 units under the ground thing.
      I have been away for to long from NV to keep up with all the fixes that have been made to certain software like xEdit.

      Still if you undelete them and place them under the ground than that would not be a problem for most people nowadays cause most people have powerful PC's with Powerful graphic cards. But if you have a potato PC or old Laptop you're running the game on you might want to go for the deleted forms option instead, cause than it wouldn't have to render those extra verts in the LOD chunks.
      Also, when you like to use LOD mods that have been made, they are already too much to be combined together for the LOD chunks to not get too big and cut out a lot of LOD in the distance. So undeleting them and placing them under the ground would mean LOD has to be rendered for them as well way below the ground, adding verts to your LOD chunks.

      That being said, i will update the main file to have undeleted forms with the new xEdit instead of deleted forms.
    7. Inthegrave
      Inthegrave
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      This mod does not place them underground, it moves them all to another unused empty dev cell.

      Although even with moving them underground you wouldn't have needed a newer version of xEDIT. A much older version of xEDIT could have
      be used to just move them to -20000 or something like that.
    8. Marcurios
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      I know, I know how to read and understand what i just read....and moving them to a empty cell is a good and smart solution for sure.
      But i didn't know until a few days back that 30k was the actual culprit of the crashes.
      But i have reinstalled NV and tried the -26K value. and that seems to work fine.
      So it wouldn't have been possible to do it earlier with a older version cause i didn't know what i know now.
      But someone suggested that a new version of xEdit should have a automatic fix in it, i assume that Zilav simply disabled LOD on undeleted forms as a way of fixing it, which could also have been done wit an older version, but like i said, without that knowledge, you cant do anything.

      So i just updated WFO.