To anyone planning to use this mod -- don't. Use Hit's Anims season 2 instead. This mod has a bug where the rifle will get stuck in the middle of the screen after firing while ADS until the bolting animation is completed.
I also use B42 Optics and had the same issue. I just reinstalled the mod and made sure it was loading after/under B42 optics (I use MO2). Let me know if that works
To anyone seeing this, the bug with the 2hraim.kf file that causes the PC to stop mid-air when jumping while crouch-moving still hasn't been fixed since the season 2 release.
If you don't want to wait for Hitman to do it, open the offending file in Nifskope, in the Block List window click on 0 NiControllerSequence, in the Block Details window, expand Controlled Blocks with the arrow next to it, find the one that's named Bip01 (just Bip01 with nothing else next to it), expand it again, right click on Node name then Edit string index, and in the window that opens rename it to something else, like Null or Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch.
Gonna post this in the bugs section too for when it gets buried in the comments.
Thank you Hit for updating this! Hope to see the others in the near future too.
I don't use TTW, but I'll install Millenia's Rex which uses the same animations. I'm not an animator btw, just friendly with a couple of those here who are. Will inquire about it, but I can't promise anything.
Copy and replace the files in the Mod1 folder with the ones from the Hit_9mmSMGVance folder. Use all the files, not just the 1hpaim. Thou shall be freed from the confines of the issue at hand.
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i use b42 optics
Then hold left shift and you’ll see a little red blob pop up. Move the scope until the red dot is in the centre of the is control cross hair.
If you don't want to wait for Hitman to do it,
open the offending file in Nifskope,
in the Block List window click on 0 NiControllerSequence,
in the Block Details window,
expand Controlled Blocks with the arrow next to it,
find the one that's named Bip01 (just Bip01 with nothing else next to it),
expand it again,
right click on Node name then Edit string index,
and in the window that opens rename it to something else,
like Null or Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch.
Gonna post this in the bugs section too for when it gets buried in the comments.
Thank you Hit for updating this! Hope to see the others in the near future too.
Care to let me know which ones have this problem too?
Also, its a whole list of weapons.
I'll do a "quick" run through of all of the hitman anims i have installed with the problem and post the list here.
.32 revolver
flaregun
.45 smg
cowboy repeater
trail carbine
brush gun
9mm smg (drum mag)
9mm smg vance
nailgun
automatic rifle
the bug where the weapon will slide off screen in ads every few seconds?
I'm not an animator btw, just friendly with a couple of those here who are.
Will inquire about it, but I can't promise anything.
Use all the files, not just the 1hpaim. Thou shall be freed from the confines of the issue at hand.
Does anyone know if this mod is compatible with his Anniversary Anim Pack? And if it isn't, how to make it work along with it?