Fallout New Vegas
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Hitman47101

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hitman47101

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36 comments

  1. High0af
    High0af
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    To anyone planning to use this mod -- don't. Use Hit's Anims season 2 instead. This mod has a bug where the rifle will get stuck in the middle of the screen after firing while ADS until the bolting animation is completed.
  2. skitter123
    skitter123
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    would be cool if the bolt sounds were consistent between scoped and unscoped
  3. oxman1
    oxman1
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    Hi anyone knows how to fix this ? https://imgur.com/a/SzI5m3v
    i use b42 optics
    1. Scorpius17
      Scorpius17
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      I also use B42 Optics and had the same issue. I just reinstalled the mod and made sure it was loading after/under B42 optics (I use MO2). Let me know if that works
    2. oxman1
      oxman1
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      i fixed my problem by doing this : Press right shift and you’ll enter the iscontrol editor.  

      Then hold left shift and you’ll see a little red blob pop up. Move the scope until the red dot is in the centre of the is control cross hair.
    3. DimwitTheWise
      DimwitTheWise
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      Thank you oxman1!  I was able to correct mine.
  4. fkrtyper
    fkrtyper
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    bro the animation isnt playing man what should i do? I have kvnse and xvnse
  5. Altxe
    Altxe
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    I apologize if this is a foolish question, but what is that mod you use for the scope?
    1. Cougheecat
      Cougheecat
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      New Vegas True Scopes.
    2. Altxe
      Altxe
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      Thank you kindly.
    3. Dylogic06
      Dylogic06
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      Hey, for me the scope is missaligned, any idea how to fix that? i use the Season 3 compile version of this reanimation.
    4. Babarossa03
      Babarossa03
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      I suggest using B42 Optics. It has an ingame scope editor where you can allign the scope
  6. totaljoke55
    totaljoke55
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    question: is the fire rate vanila? a lot of othert hitmans mods chnage the fire rate for the better or worse
  7. jonravioli
    jonravioli
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    Works wonderfully with WAP and the B42 Pip Scope!
  8. VWgolfR1
    VWgolfR1
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    To anyone seeing this, the bug with the 2hraim.kf file that causes the PC to stop mid-air when jumping while crouch-moving still hasn't been fixed since the season 2 release.

    If you don't want to wait for Hitman to do it,
    open the offending file in Nifskope,
    in the Block List window click on 0 NiControllerSequence,
    in the Block Details window,
    expand Controlled Blocks with the arrow next to it,
    find the one that's named Bip01 (just Bip01 with nothing else next to it),
    expand it again,
    right click on Node name then Edit string index,
    and in the window that opens rename it to something else,
    like Null or Llanfair­pwllgwyngyll­gogery­chwyrn­drobwll­llan­tysilio­gogo­goch.

    Gonna post this in the bugs section too for when it gets buried in the comments.

    Thank you Hit for updating this! Hope to see the others in the near future too.
    1. SPITSPHIRE
      SPITSPHIRE
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      Would this fix work for other anim sets with the problem aswell?
    2. VWgolfR1
      VWgolfR1
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      Yes, it should.
      Care to let me know which ones have this problem too?
    3. SPITSPHIRE
      SPITSPHIRE
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      I just tested it with another weapon which was having the problem and it fixed it there too.

      Also, its a whole list of weapons.
      I'll do a "quick" run through of all of the hitman anims i have installed with the problem and post the list here.
    4. SPITSPHIRE
      SPITSPHIRE
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      here's the ones i found so far:

      .32 revolver
      flaregun
      .45 smg
      cowboy repeater
      trail carbine
      brush gun
      9mm smg (drum mag)
      9mm smg vance
      nailgun
      automatic rifle
    5. VWgolfR1
      VWgolfR1
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      Dayum, that many huh? At least it's a simple fix once you get the hang of it ;) 
    6. SPITSPHIRE
      SPITSPHIRE
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      you wouldn't happen to know how to fix the .32 revolvers ads anim would you?
      the bug where the weapon will slide off screen in ads every few seconds?
    7. VWgolfR1
      VWgolfR1
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      I don't use TTW, but I'll install Millenia's Rex which uses the same animations. 
      I'm not an animator btw, just friendly with a couple of those here who are. 
      Will inquire about it, but I can't promise anything. 
    8. SPITSPHIRE
      SPITSPHIRE
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      Editing the 9mm smg drum anim seems to have a side effect of making the weapon go off center randomly in ads.
    9. VWgolfR1
      VWgolfR1
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      Copy and replace the files in the Mod1 folder with the ones from the Hit_9mmSMGVance folder.
      Use all the files, not just the 1hpaim. Thou shall be freed from the confines of the issue at hand.
    10. SPITSPHIRE
      SPITSPHIRE
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      /\ This works, for anyone else having the problem.
  9. DallaEllune
    DallaEllune
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    It looks great! 
    Does anyone know if this mod is compatible with his Anniversary Anim Pack? And if it isn't, how to make it work along with it?
    1. rockbiter68
      rockbiter68
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      It'll work fine. kNVSE animations will always overwrite vanilla replacers without any issues whatsoever.
  10. 956785412
    956785412
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    Will this be incorporated into the pack at a later date or are you waiting to add everything as you complete them?