Fallout New Vegas
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WallSoGB

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81 comments

  1. Squidfest
    Squidfest
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    Getting a weird one where the light will toggle audibly and visually on the pip-boy but won't actually cast light
  2. ramez7151
    ramez7151
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    Pretty much followed wasteland survival guide without adding any other mods. It continually crashes when exiting to main menu on two seperate pcs with the crash logger indicating this was the issue. When I removed it from my mod list the issue was solved.

    one pc is a desktop 4090 and the other is a legion go( amd apu).
    1. BruhM0ment
      BruhM0ment
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      I recommend using MO2 when installing mods when ever you can so it's easier to keep track.
  3. B4llsAndB4y0n3ts
    B4llsAndB4y0n3ts
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    It appears to have a compatibility issue with Universal Pip-Boy Customization; to wit:

    No crashes, but activating the Pip-Boy light results in the light coming on for about 1/10th of a second, then shutting off again.
    1. WallSoGB
      WallSoGB
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      Could you record the issue please?
    2. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
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      I can try, but my system is not merely potato-tier, but *raw* potato-tier. It should be reproducible, however.

      Still, I'll take a run at finding software to record it with.

      EDIT: Confirmed; sorry, it's a no-go on Intel graphics. The captured framerate just isn't anywhere near good enough to let you see what I'm seeing. We're talking seconds-per-frame rather than frames-per-second.
  4. NukaRex
    NukaRex
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    now fix the flickering mountains
    1. splitswisher
      splitswisher
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      its called z-fighting you ungrateful scrub. I would tell you to do it but it sounds like you expect other people to do it for you. Huh, kinda reminds me of what a whiny brat would say...weird.
    2. NukaRex
      NukaRex
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      lol
    3. ByteSix
      ByteSix
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      [Intelligence 3/4] Sarcasm? Never heard of it!
    4. splitswisher
      splitswisher
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      lol my autism prevents me from understanding sarcasm
    5. Reshirou
      Reshirou
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      [Intelligence 2/4] Sarcasm? I think I've heard of it?
    6. humantis
      humantis
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      [Intelligence 1/4] Sarcasm?  No thanks, I'm not even hungry!
    7. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
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      [Intelligence 0/4] Sarcasm? Ain't dat wunnem thangz they buried King Tut in?
  5. 956785412
    956785412
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    My pip boy light is now green for some reason. I'm using this with the other dynamic pip boy light mod, the one that lets you customize color and intensity and all that. The hud, environmental light, everything is what I want - but the physical object on the player is green when I turn the light on. It wasn't like this before, any suggestions for a fix?
    1. theicedevil
      theicedevil
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      Are you using "Configurable Pip-Boy Light Color"?  That is the cause of your Pip-Boy light being green it's set to change the color of the light with the color you selected for the Pip-Boy HUD.  It has a setting in the INI:
        ;Makes the light match the Pip-Boy UI color.
      bMatchUIColor=0
       
      If it's set to 1 then change it to 0.  The default color of the Pip-Boy light is White when bMatchUIColor is set to Zero.  This makes the third person models glow independently from the HUD color settings and the Pip-Boy light settings.  If your HUD is set to Green, the Third-Person Pip-Boy light will glow green.  Turn on the Pip-Boy light, and the 3rd Person Pip-Boy display will glow white.  Enter the Pip-boy menu with the light turned on, and you can see the color change from white to green when the First-Person model animates on your screen.

      Configurable Pip-Boy Light Color is truly the best Pip-boy Light mod.  I highly recommend it and it works perfectly with this mod as I've been playing the game with this mod for over 30 hours now.
    2. 956785412
      956785412
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      I'm using something which is also called 'dynamic pip boy light' (not this mod, a completely different mod: https://www.nexusmods.com/newvegas/mods/64023?tab=description) so I guess I'll give that mod a shot as a replacement because this is really bugging me. Thank you kindly for suggesting a solution, didn't really know what was causing it. Tyvm
  6. onvil
    onvil
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    now fix the flickering mountains
    1. splitswisher
      splitswisher
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      You're walking on thin ice buddy
    2. Bottletopman
      Bottletopman
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      i can't see the ice because of all the flickering
    3. EmperorLondoMollari
      EmperorLondoMollari
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      Just install Dusty Distance. Problem solved.
    4. RoyBatterian
      RoyBatterian
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      now fix the flickering mountains


      Yur a mountain.
    5. ciruelero
      ciruelero
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      Dusty Distance, as the gentleman said.
    6. NukaRex
      NukaRex
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      Dusty Distance, as the gentleman said.
    7. CKiller85
      CKiller85
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      Dusty Gentleman, as the distance said.
    8. DracoVampire786
      DracoVampire786
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      Gentleman Dusty, the as said distance.
    9. deleted170941863
      deleted170941863
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      Gentleman distance, as said the dusty.
    10. MasterKingly
      MasterKingly
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      Dusty said, the distance as gentleman.
  7. DragonSlayer667
    DragonSlayer667
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    Hmm, still very happily using enhanced camera here and i'm not quite sure how this mod would interact with that 3rd person body flopping about, vaguely attached to my character's head-camera.
    I think i'll pass for now, at least until i've tested all the other stuff i nabbed from you and a few more people just to be sure.
  8. kathaaria
    kathaaria
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    unsure if it's compatibility with other mods or something, but I personally can't use this because I just crash specifically when I use this mod.
  9. b3th000nd
    b3th000nd
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    Skyrim: White text on black backround

    New Vegas: Pepe
  10. Rpkiller1
    Rpkiller1
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    Cobb Crash Logger Version 3.0.0, build 0.
    If this file is empty, then your game didn't crash! Probably!

    Exception C000001D caught!

    Calltrace:
    0x2C6D48C8 ==> ¯\(°_o)/¯ (Corrupt stack or heap?)  (0x0019FA68)
    0x00A59D15 ==> EntryPoint+0xFFFFFFFF in FalloutNV (0x0019FA74)
    0x00A5ED36 ==> EntryPoint+0xFFFFFFFF in FalloutNV (0x0019FA8C)
    0x3B9114B2 ==> NVSEPlugin_Query+0x272 in DynamicPipBoyLight (0x0019FAAC)
    0x3B5CD2D4 ==> StartNVSE+0x1574 in nvse_1_4 (0x0019FAE0)
    0x3B5C2F6A ==> EntryPoint+0xFFFFFFFF in nvse_1_4 (0x0019FB3C)
    0x3B5C2285 ==> EntryPoint+0xFFFFFFFF in nvse_1_4 (0x0019FEC0)
    0x5DC421A4 ==> EntryPoint+0xFFFFFFFF in nvse_steam_loader (0x0019FEE0)
    0x00ECC470 ==> EntryPoint+0xFFFFFFFF in FalloutNV (0x0019FF70)
    0x76BA00C9 ==> BaseThreadInitThunk+0x19 in KERNEL32 (0x0019FF80)
    0x77AC7B4E ==> RtlGetAppContainerNamedObjectPath+0x11E in ntdll (0x0019FFDC)
    0x77AC7B1E ==> RtlGetAppContainerNamedObjectPath+0xEE in ntdll (0x0019FFEC)

    Instruction pointer (EIP): 2C6D48C8

    REG | VALUE
    eax | 683F43C0
    ebx | 350657C0
    ecx | 65676E75
    edx | 2C6D48C8
    edi | 305DFCC0
    esi | 350657C0
    ebp | 76B9EE10
    0x00A59D15 | 0x350657C0 | 0x350657C4 | 0x00A5ED36
    0x305DFCC0 | 0x305DFCC0 | 0x0019FAAC | 0xFFFFFFFF
    0x052DA901 | 0x3B9114B2 | 0x350657C0 | 0x00000000
    0x052DA920 | 0x053321B8 | 0x8ED1E7C8 | 0x00000001
    0x0019FAE0 | 0x3B5CD2D4 | 0x0019FAD0 | 0xF11E05CF
    0x00000000 | 0x00000001 | 0x3B65CF08 | 0x00000002
    0x00000000 | 0x3B65CF08 | 0x00000014 | 0x00000000
    0x00000000 | 0x0019FB3C | 0x3B5C2F6A | 0x00000000
    0x00000014 | 0x00000000 | 0x00000000 | 0x00000000
    0xF11E05CF | 0x00000000 | 0x00000001 | 0x00F2BDB0
    0x0019FF60 | 0x3B4F4590 | 0x3B538900 | 0x00000000
    0x00000000 | 0xF11E05CF | 0x00000001 | 0x0019FEC0
    0x0086B323 | 0x0019FF60 | 0x3B62257D | 0xFFFFFFFF
    Crash log