I have a question, does this mod do anything different from the stewie tweak "Capitalize Recipe Menu Categories"? (Besides the leather gecko recipe being in apparel now)
There's a very minor conflict with Essential Vanilla Enhancements Merged; EVEM hides the recipes for the Leather-Backed Gecko armours until you've travelled into Zion, it seems. This mod overrides that change to Vanilla, where the recipes are available from the beginning of the game.
Nothing a quick patch in xEdit can't handle, just thought I'd let people know.
Would you be OK with me adding features like this to my misc item crafting overhaul some time in the future? Since you did it first I want to make sure you're ok with that. I may make a non-ttw version of my mod, too.
I'm doing a slow pass through all my mods old to new and I have some ideas for how to retouch and de-feature-creep that one, possibly split it into separate mods, but I do quite a few QOL tweaks to crafting and these would be a perfect bunch to throw in via a script. More specifically, the category capitalization and the apparel category.
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Nothing a quick patch in xEdit can't handle, just thought I'd let people know.
I'm doing a slow pass through all my mods old to new and I have some ideas for how to retouch and de-feature-creep that one, possibly split it into separate mods, but I do quite a few QOL tweaks to crafting and these would be a perfect bunch to throw in via a script. More specifically, the category capitalization and the apparel category.
Love the pfp btw!