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Last updated
Original upload
Created by
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Sweet6ShooterVirus scan
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Activity logs
This page was last updated on 17 May 2024, 7:10PM
- Changelogs
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Version 1.30
- Altered the ySI json to be its own json instead of overwriting, replace your installation when updating
Ongoing save compatible, just need to remove the ySI.json overwrite and a replacement of the installation is the easiest way to do it
- Altered the ySI json to be its own json instead of overwriting, replace your installation when updating
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Version 1.29
- Fixed big guns JIP check being borked
Added a JIP uNPCPerks check
- Fixed big guns JIP check being borked
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Version 1.28
- Switched popup to message box like I originally intended
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Version 1.27
- Altered big guns JIP setting check to see if there's a weapon using big guns and pop up a warning if the setting is off instead of a console print if the big guns reversion patch isn't active
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Version 1.26
- Increased prevalence of fission batteries in loot
Reset follower weapon weight to 0
- Increased prevalence of fission batteries in loot
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Version 1.25
- Integrated arc welder and tesla chaining
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Version 1.24
- Increased speed of basic plasma projectiles
Changed flamer expanded tanks mod to precision nozzle
Reduced rate of enclave tier increase
Prohibited robots from being affected by fire DOT/smoking/burning effects
Merged in various fire effect changes made by NB that were being overwritten
Increased damage of flamer and incinerator weapons by ~20%
Substantially increased ECP loot with arc welders
Added validity checks to various scripts
Reworked combustion flamer effects to be as satisfying as intended
Added a couple of weapons to the black mountain super mutant weapon lists
Reworked non-zeta cryo explosives to shock
Differentiated cryo mine and grenade explosions
Altered cryo stats to differentiate use from shock stuff
Changed survival bobblehead to big guns bobblehead
Fixed waser wifle not using the scope overlay
- Increased speed of basic plasma projectiles
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Version 1.23
- Fixed microwave emitter projectile that I missed, slowed it down
Switched alien atomizer back to TTW animation
- Fixed microwave emitter projectile that I missed, slowed it down
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Version 1.22
- Disabled non-zeta cryo mine recipe I missed
Adjusted plasma defender hi cap mod description to match change
Increased laer capacity by 4
Altered service rifle mod descriptions
Reverted captain's sidearm projectile change
Reverted penetration characteristic for most weapons with it
Removed big guns draining from flashbang
- Disabled non-zeta cryo mine recipe I missed
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Version 1.21
- Fixed incorrect name of vault 108 safe key, fixed implausible safe size
Removed dummy effect and crit effect from victory rifle
Fixed the 5.56 pistol being in a powder ganger list
Added the 5.56 pistol to more lists
Improved LAER zoom
Moved sleepytyme to rock creek caverns
Made some shock weapons stun robots
Reverted alien blaster projectile penetration feature cause it's busted
- Fixed incorrect name of vault 108 safe key, fixed implausible safe size
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Version 1.20
- Changed weapon stat readout to use the name of the first ammo in the formlist, rather than the formlist's EID, and added spaces to that readout that were missing
Removed combat shotgun from swampfolk weapon list and TTW's addition to their weapon formlist, as they don't have anims for them
Dramatically reduced ROF on riot shotgun as well as equip and reload speeds
Rebalanced a321's plasma rifle
Lengthened regulator tiers
Removed hitscan and supersonic flags from flamer projectiles
Tweaked chet vendor inventory for better cohesion with spare
Fixed various statistical disparities between the main file and the big guns reversion patch
Fixed the 12.7mm pistol having the suppressor available in the main file
Fixed the flamer having the wrong model path in the big guns reversion patch
Fixed the riot shotgun still being big guns in the big guns reversion patch
Changed the DC sawed off to use the standard sawed off sounds, cause the DC version's sounds are awful
Made a tiny tweak to the stars patch for slightly better synergy with SPARE
Matched mesmetron skill req to microwave emitter
Tweaked mesmetron scripting to make it reliably not trigger aggression if the player is undetected by other actors than the target one second after the collar dialog finishes - release standalone
Increased speed and range of microwave emitter projectile
Slowed super mutant tier increase
Made werhner give you either a trench knife or silenced .22
Made microwave emitter deal a bit of radiation damage to the firer
Removed the flare gun from the energy weapons list
Fixed arcade's cattle prod having a different object effect than the standard one
Completely disconnected energy weapon penetration from ammo effects
Moved fisto to evergreen mills' bazaar, near the "stripper pole"
Added a rapid cycle plasma pistol in a safe in vault 108
Lowered single shotgun and laser rcw zoom levels
Reversed availability of the mauler and the man opener
Halved ammo provided with the metal blaster
Fixed the perforator being provided with incorrect ammo
Fixed the LAER not using more ammo per shot as intended
- Changed weapon stat readout to use the name of the first ammo in the formlist, rather than the formlist's EID, and added spaces to that readout that were missing
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Version 1.12
- Heavily reduced odds of super mutants having high end weapons
Added a sneak penalty when using the nuka breaker sign and it's unholstered
Reduced nuka breaker crit damage, tripled crit chance
Reverted laer beam penetration change that often resulted in an invisible beam
Reduced LAER firing anim speed
Reworked throwing weapon gravity and speed
Renamed 5.56mm weapon mods properly
- Heavily reduced odds of super mutants having high end weapons
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Version 1.11
- Turned off severing and exploding for .32 weapons
Normalized veronica's laser pistol properly
Reduced spread by .15 for laser pistols across the board
Switched missile launcher near tenpenny metro access to railway rifle
Turned off cryolator crit effect
Reverted cryolator sound level change
Changed Roy's gun to just be a 10mm smg specifically
Increased cryolator sight FOV
Removed repair list from nuka breaker
Hid warmonger perk since most of the schematics are no longer active
Rebalanced nuka breaker
Fixed throwing spear spin being vertical rather than lateral
- Turned off severing and exploding for .32 weapons
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Version 1.1
- Added a ySI json overwrite to make big guns not be sorted separately into their own unknown category
Replaced AR in springvale basement with a 5.56 rifle
Disabled flare gun fire effect
Further increased liquid nitrogen loot amount
Removed cryolator schematic from crow that I apparently missed
Added pressure cooker to cryolator recipe and repair list
Changed cryolator recipe to provide regular weapon instead of token
Nerfed repellant stick health
Increased overcharged laser pistol damage and skill req
Increased trench knife health
Reduced recharger pistol damage, crit mult, and recharge speed
Increased damage and ROF of cryolator
Changed cryolator freeze damage to non DOT
Reduced super mutant chance to have laser rifles
Increased flamer fire rate
Increased heavy incinerator spread, reduced it's animation speed
Corrected incinerator hotkey icon
Fixed two cases of 45 pistols being in withammo lists instead of intended smgs
Fixed sydney's weapon model being incorrect
Added has scope flag to wazer wifle
Reduced damage dealt by weapon damage on cattle prod
- Added a ySI json overwrite to make big guns not be sorted separately into their own unknown category
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Version 1.091
- Buffed flare gun damage
Changed big guns toggling if patch isn't present to just a warning, to facilitate merging of it's changes into other patches
Added a check for the npc perks setting
- Buffed flare gun damage
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Version 1.09
- Re-fixed chinese pistol ammo list fixes that didn't take for some reason
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Version 1.08
- Fixed issue with flamer model resulting from a base game pathing mistake
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Version 1.07
- Removed silencer from 12.7mm pistol
Fixed the flare gun reducing endurance permanently instead of damaging the chest
- Removed silencer from 12.7mm pistol
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Version 1.06
- Increased standard .32 loot amount
Added more low level ammos to grave loot list, removed 12 ga from it
Altered Pitt death items to be more variable
Broadened vendor explosive throwable supply
Added a recipe for the machete
Added breakdown recipe for the bottlecap mine
Removed auto leg crippling from dart gun
- Increased standard .32 loot amount
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Version 1.05
- Fixed incorrect ammo entry on chinese pistols and in withammo lists
Fixed non-chanced case entry in one chinese pistol withammo list
- Fixed incorrect ammo entry on chinese pistols and in withammo lists
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Version 1.04
- Fixed max charge MFC having less dt penetration than OC
Normalized OC MFC weight with others
Fixed various scripted damage effects not being considered to be applied by attacker
Reinstated tin grenade recipe alteration that I somehow missed
Altered satchel charge recipe
Hid mad bomber perk and made it's recipes available without it, altered recipes
Changed time bomb recipe
Disabled efficient powder charge and bottlecap mine recipes
- Fixed max charge MFC having less dt penetration than OC
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Version 1.03
- Changed hunting revolver in ranger safehouse to sequoia
Added more high level loot and ammo variants to fort constantine
Increased amount of loot found in gomorrah weapon stash
Gave Durga more stuff, notably big guns mods
Removed that gun and 5.56 pistol from cowboy list, added caravan and double barrel shotguns to it
Removed demo charge and gas bomb from gas trap explodes on contact list
Added scrap metal or crafting components to a few more crafted or makeshift weapons
Forced the hank's electrical big guns raider to have a flamer
Changed the chairmen to use gomorrah muscle weapons
Changed sniper rifle raiders on bridge outside vault 101 to use special weapons, rather than sniper rifles specifically
Disabled bad and problematic flamer crit kills
- Changed hunting revolver in ranger safehouse to sequoia
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Version 1.02
- Made hitting carlyle st clair with a cattle prod do no damage and instantly knock him out
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Version 1.01
- Added stat changes for sentry, turret, ant flame, PL ghoul projectile weapons
Fixed a case of trog death items using wrong lvli flag, gave em a chance to drop railway spikes
Gave Pitt raiders a chance to drop various ammo types
Added some more items to swampfolk death item lvli
Added grenade rifle to PL grave weapon list
Added some more compatible weapons to swampfolk weapons lists
Reduced guaranteed ammo amounts with ttw PL withammo list to abide normal chances
Fixed 5.56 hunting rifle looking for wrong model
Added more variety to MZ weapon loot, reduced chances of finding it
Reduced condition of MZ weapons in loot
Added sawed off shotgun to GR tier 1 stock
Gave Roy different weapon options
Reduced guaranteed ammo amounts with LR weapons
Increased guaranteed and chanced 25mm loot with APW and GMG
Changed talon 32 pistol list to chanced case amount
- Added stat changes for sentry, turret, ant flame, PL ghoul projectile weapons
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- Author's activity
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May 2024
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17 May 2024, 7:10PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 1.30'
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17 May 2024, 7:09PM | Action by: Sweet6Shooter
File added
'Vanilla SWEEP [version 1.30]'
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10 May 2024, 9:14PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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10 May 2024, 9:12PM | Action by: Sweet6Shooter
File added
'Vanilla SWEEP [version 1.29]'
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10 May 2024, 9:11PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 1.29'
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09 May 2024, 2:27AM | Action by: Sweet6Shooter
File added
'Big Guns Reversion Patch [version 1.28]'
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08 May 2024, 8:59PM | Action by: Sweet6Shooter
File added
'Vanilla SWEEP [version 1.28]'
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08 May 2024, 8:57PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 1.28'
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08 May 2024, 8:50PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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08 May 2024, 8:27PM | Action by: Sweet6Shooter
File added
'Vanilla SWEEP [version 1.27]'
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08 May 2024, 8:26PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 1.27'
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08 May 2024, 1:41AM | Action by: Sweet6Shooter
File added
'Vanilla SWEEP [version 1.26]'
April 2024
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27 Apr 2024, 6:51PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 1.26'
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20 Apr 2024, 12:19AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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20 Apr 2024, 12:15AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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20 Apr 2024, 12:10AM | Action by: Sweet6Shooter
File added
'Vanilla SWEEP [version 1.25]'
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19 Apr 2024, 11:50PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 1.25'
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01 Apr 2024, 7:42PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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01 Apr 2024, 7:24PM | Action by: Sweet6Shooter
File added
'Vanilla SWEEP [version 1.24]'
February 2024
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21 Feb 2024, 7:15AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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- Mod page activity
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May 2024
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17 May 2024, 11:41PM | Action by: markdf
Untracked
'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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17 May 2024, 8:42PM | Action by: ReconJG
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17 May 2024, 2:58PM | Action by: SandGentleman
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'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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16 May 2024, 10:13AM | Action by: Hx38
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'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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16 May 2024, 1:56AM | Action by: DwarfKing92
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15 May 2024, 10:07PM | Action by: jdude2014
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15 May 2024, 1:15AM | Action by: Kytoro187
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'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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14 May 2024, 6:07PM | Action by: Ineodox
Endorsed
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14 May 2024, 5:58PM | Action by: Forgium
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14 May 2024, 4:46PM | Action by: usironaname3522
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'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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14 May 2024, 2:08AM | Action by: SandGentleman
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13 May 2024, 10:01PM | Action by: Antlaw84
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'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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13 May 2024, 4:24PM | Action by: Typicalfuzz
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'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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13 May 2024, 1:03PM | Action by: SirCaviar
Endorsed
'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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13 May 2024, 6:48AM | Action by: inhignent
Endorsed
'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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12 May 2024, 7:13PM | Action by: SketchyPretzell
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'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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12 May 2024, 4:49PM | Action by: BoneofMalkav
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'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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12 May 2024, 4:48PM | Action by: BoneofMalkav
Tracked
'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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12 May 2024, 6:21AM | Action by: Rawr40k
Untracked
'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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12 May 2024, 1:56AM | Action by: SlyThat1Guy
Endorsed
'SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION'
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