Fallout New Vegas

File information

Last updated

Original upload

Created by

BronsoloTV

Uploaded by

BronSolo2323

Virus scan

Safe to use

197 comments

  1. BronSolo2323
    BronSolo2323
    • member
    • 65 kudos
    Locked
    Sticky
    Just uploaded a 1.1 version with a new, cleaner .esp, hopefully it works out a lot better. Let me know if there's issues. I also uploaded an optional file with a less bright night mesh for people who have issues with the lights being ridiculously bright.
  2. RAMMgamming
    RAMMgamming
    • premium
    • 0 kudos
    I'm getting the old lucky 38 and new one when viewing it from the wasteland world space, I've placed the mod at the bottom of my load order and generated lods.
    1. Kilo64
      Kilo64
      • member
      • 4 kudos
      You need to regenerate your LOD and make sure your L38Remaster.esp goes after L38LightsRedone.esp.
  3. TEMMIS
    TEMMIS
    • premium
    • 23 kudos
    I'm kind of stumped. Everything was working perfectly fine up until I generated LOD. I followed the Viva New Vegas guide, and even checked back to this page to see if there was something that I missed. The tower is fine on the Strip, in Freeside, and Camp McCarran. But in the Mojave, it's missing. I tried shifting around my load order, moving the plugin lower, moving the mod lower down in the left pane, and regenning LOD. Nothing has worked, it's still missing.
    I'm using Better Strip View and Strip Lights Region Fix, and both patches for this mod. No idea what could be causing this.
    Edit: I'm also using VICE, I'm investigating to see if they're connected.
    Edit 2: This mod is incompatible with Nova Arizona Map Add-On
    1. dankmodder420
      dankmodder420
      • member
      • 0 kudos
      +1

      not even using those mods aswell
  4. hippopcrates
    hippopcrates
    • supporter
    • 1 kudos
    I get a phantom lucky 38 only in the mormon fort, my load order is sorted out and I tried generating lod a few times with slight load order variations and nothings working. better strip view and its patch for this doesnt do anything to remove it either. I've never had this problem before but this is also my first time using ttw and I'm also not using simple open freeside, if that could somehow have anything to do with it.
    1. Merkemonstop
      Merkemonstop
      • premium
      • 0 kudos
      I am also getting this issue, if i figure out a fix for it I will come back to this post.
    2. Merkemonstop
      Merkemonstop
      • premium
      • 0 kudos
      I can not fix this lol, any luck yourself?
    3. irishbutcher
      irishbutcher
      • premium
      • 96 kudos
      I reported this issue a while ago and it got fixed. Its not this mod, It’s xLODgen itself. A wrong setting with the lucky 38 in the fort was set, causing it to disappear. Try the latest version of xLODgen
    4. AshR41n
      AshR41n
      • premium
      • 0 kudos
      Still not fixed for me, using the latest version of xLODgen. Ever find a fix?
  5. sigirri
    sigirri
    • premium
    • 2 kudos
    the tower is invisible for me, i have simple open strip does anyone know if that is the conflict?
    1. ArkhamTitan7565
      ArkhamTitan7565
      • supporter
      • 0 kudos
      +1
    2. Krisn18
      Krisn18
      • member
      • 0 kudos
      You will either need to move the tower down in your LO or forward over the changes via a patch in xEdit. You can see what is conflicting with it if you pull it up in xEdit and apply the "Check for conflicts" filter. Look for any mods that come after this one and might remove the imposter or make other worldspace edits.
  6. KefkaPalazzos
    KefkaPalazzos
    • member
    • 0 kudos
    Im using Simple Strip Open and BSO. The tower dissapears in certain points of the strips
    1. Krisn18
      Krisn18
      • member
      • 0 kudos
      Hopefully it helps you out as well, but I was having the same issue and it was a conflict with The Strip 2023. Forwarding over the changes to a patch in NVEdit fixed my issue.
    2. ArkhamTitan7565
      ArkhamTitan7565
      • supporter
      • 0 kudos
      What changes did you patch over in NVEdit?
    3. Krisn18
      Krisn18
      • member
      • 0 kudos
      You will want to apply the filter for conflicts to this mod in xEdit. For the tower disappearing, you will mostly just want to make sure the imposter carries all the way through and is not overwritten and removed by another mod. You can either modify your load order to accommodate for it or you can make a patch that will carry the changes through and keep the patch towards the bottom of your LO.
  7. Krisn18
    Krisn18
    • member
    • 0 kudos
    This is so lovely, but it seems to conflict with Strip 2023. The tower is mostly invisible aside from a few floating panels that the console says are from The Strip 2023.

    Edit: I was able to go ahead and create a patch moving some worldspace changes via NVEdit. All seems to be well. If anyone else has this issue, that is all you will need to do.
    1. dreare
      dreare
      • premium
      • 2 kudos
      do you think you could upload this patch or atleast give some kind of info on how to do it? i'm either dumb or have no idea what i'm looking for.
    2. Krisn18
      Krisn18
      • member
      • 0 kudos
      Sure! So basically you will want to pull this up in xEdit and apply the filter for conflicts to this mod. You will want to make sure you see the "imposter" change carried over all the way through (as well as any worldspace edits). If it is not, you will go ahead and right click the mod, "Copy as override into" and create a new plugin for the patch. Be sure to include all conflicting worldspaces that show up into the patch. Make sure to keep the patch very close to the bottom of your load order as a lot of mods can cause the imposter to not appear when the city is viewed from various distant areas. Sorry I did not see your comment and pass that along sooner!
  8. FireKahuna
    FireKahuna
    • premium
    • 82 kudos
    I've uploaded a mod here that reworks the base plugin/ESP for this mod to be based off of Strip Lights Region Fix, meaning it will be compatible with anything that is compatible with Strip Lights Region Fix, no separate patches for this mod. Requires this mod first, then is added atop.
  9. Lao333
    Lao333
    • member
    • 0 kudos
    I wanted to ask you a few things, I intend to use your tower but is it compatible with other mods that modify the other buildings nearby?
    and is it compatible with this mod?
    https://www.nexusmods.com/newvegas/mods/85553
    , and what enb\reshade are you using?
    Thank you.
  10. CloudLamda
    CloudLamda
    • supporter
    • 11 kudos
    I've been testing this for a while and as soon as it hits 8pm the Lucky 38 disappears when in the strip worldpace.

    -EDIT-

    Regardless of what weather mod you use, the Lucky 38 Exterior Remastered and Desert Natural Realism Redux Patch adds in it's own specific night time strip version of the Lucky 38 mesh that activates via script. It seems the main mod here is missing this, for strip overhauls at least.
    1. Krisn18
      Krisn18
      • member
      • 0 kudos
      Feel free to disregard
    2. CloudLamda
      CloudLamda
      • supporter
      • 11 kudos
      Buddy, I think you're assuming that I'm using Strip 2023 lol. I do not, I actually use LightBright Strip Overhaul.

      I should have clarified what strip overhaul I was using, but you definitely need Lucky 38 Exterior Remastered and Desert Natural Realism Redux Patch since it adds a model for the Lucky 38 that activates at 8pm, via script. What makes it work specifically is the Lucky38Night.nif from that mod, found in the Meshes folder.

      The DNR Patch needs to load after this mod, of course. Unless you want to merge the changes it makes within it's esp into another esp and just copy the .nif file I specified into the main mod here.

      To note, I use Desert Neutral Weathers, I think so long as you're running Desert Natural Weathers it should be fine.

      Hope this helps.
  11. Bego2010
    Bego2010
    • member
    • 0 kudos
    please add nvr (new vegas restoration) compatibility :( because the lucky 38 just turns into the normal one when i get close to it :(