As of right now patching is no longer mandatory for stability, but you need to use Stewies Tweaks 9.05 or higher.
WARNING, before posting about crashes be sure you have checked your load order to ensure you have no mods with deleted navmeshes or navmeshes in ESP (Both of these can be checked with xEDIT)
Feel free to report any pathing issues you notice with NPCs in the vanilla game such as: NPCs walking into walls or other objects, NPCs getting stuck in the ground or NPCs taking strange routes to get to a target location or enemy.
If you want faster support/answers from me feel free to join the xNVSE Discord: https://discord.com/invite/EebN93s Check the "forum" section and you will find my mod and you can ask or talk about anything you want there.
If you like this mod please consider endorsing it, It will help this mod get found in Nexus search results easier so that word is spread of the project.
So I'm part way into plating New Vegas Bounties I which I now see is on your unsafe list. Is it too late for me to install this? Or what might be safest way to do so. Any advice you have is welcome :) thanks - keen to use your mod if I can safely do so!
I tested this mod for loading speed used fast travel from one end of the map to the other on an 8-core processor and I got 1-1.5 second delay - just a note
only cyberpunk does this btw lol (rip 70$), is this mod demanding on hardware or something?
probably not a deleted navmesh problem because it happens in weird places like the repconn basement, sierra madre vault and the entire honest hearts DLC somehow
Scratch my last question. About Navmesh and YUP, past posts have been a bit inconsistent. It says YUP should be loaded under Navmesh during the patching process. Should I keep it that way after, or drag YUP once again above this mod?
You don't need to start a new game for this mod, right? Ended up adding this to my definitive mod list, created a patch, and I was wondering if it'd screw anything up on an existing save.
Wish i could get more specific regarding it but related to my last post., seems like there "MIGHT" be incompatability between this and https://www.nexusmods.com/newvegas/mods/75196?tab=posts which is "Claim the Mojave (and the Capital)" but i could only offer trying it to replicate to see if its true. For me this mod would crash the game trying to load into a save after the save is about to finish loading you in. Could be a me problem, just wanted to put this out there incase anyone else ran into the same thing.
Hey, this seems like a great mod and I can't wait to play it, but my GECK always freezes at various stages of the patching process. I have the Extender and everything is setup according to instruction. Do you know if there's anything I can try? I'm trying to patch TTW, FGPE, NVLOR and a couple smaller mods, so not that many.
It's normal for the GECK to say "Not responding", you sometimes have to wait up to 20 minutes, possibly up to an hour or more depending on how weak your hardware is and how many big mods you are patching. Description mentions this.
I would describe my computer hardware level as "good for 2020". I'll try being more patient and give it a bit longer. Maybe I'll even use these several hours to leave the house. Cheers.
When using with Simple Open Freeside, it says that it has an Overhaul Error and that I'm using the wrong load order or using a patch that the mod doesn't covers. Any tips?
688 comments
WARNING, before posting about crashes be sure you have checked your load order to ensure you have no mods with deleted navmeshes
or navmeshes in ESP (Both of these can be checked with xEDIT)
Feel free to report any pathing issues you notice with NPCs in the vanilla game such as: NPCs walking into walls or other objects, NPCs getting stuck in the ground or NPCs taking strange routes to get to a target location or enemy.
If you want faster support/answers from me feel free to join the xNVSE Discord: https://discord.com/invite/EebN93s
Check the "forum" section and you will find my mod and you can ask or talk about anything you want there.
[General]
bUseMultibounds=0
bAllowMultipleMasterLoads=1
bAllowMultipleEditors=1
[Localization]
iExtendedTopicLength=255
bAllowExtendedText=1
and I got 1-1.5 second delay - just a note
only cyberpunk does this btw lol (rip 70$), is this mod demanding on hardware or something?
probably not a deleted navmesh problem because it happens in weird places like the repconn basement, sierra madre vault and the entire honest hearts DLC somehow
depending on how weak your hardware is and how many big mods you are patching. Description mentions this.