Fallout New Vegas

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Created by

AWO team and Banana5uicide

Uploaded by

AWOteam

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38 comments

  1. Kibaganteeng
    Kibaganteeng
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    can you do the hip fire for this weapon? like a shotgun animation when hip firing
  2. Bigdumpsowhat
    Bigdumpsowhat
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    Could you also make a replacer for the lmg?
  3. Bigdumpsowhat
    Bigdumpsowhat
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    Any plans to add support for b42 dropmag?
  4. mralexs5
    mralexs5
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    When I zoom in with the FN-D my camera clips through the gun. Is there any way to fix this? I'm on a 16:10 monitor if that helps
    1. WolfInArms
      WolfInArms
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      Hello! Are you using Hitman's animations Season 3/automatic rifle? I was having the same issue because AWO uses its own animations, but will then default to Hitman's animations for holding and firing the weapon - which causes the camera to clip through the gun.

      If you are, just go into Hit's anims Season 3 in the file explorer. Under meshes > scripts, find the folder for the automatic rifle and delete it. If you're using the automatic rifle standalone animations, don't use them with the AWO mod.
  5. ThePrion
    ThePrion
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    Looks neat, but everytime I reload the anim plays in slow motion. What am I doing wrong?
  6. sugma88
    sugma88
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    When using the both standalone file it feels kinda weird to have them both have a identical as far as i can tell stats/damage/dps to the vanilla automatic rifle, doesn't really feel right to have 3 slight variants on the same weapon, at least to me, even minor statistical changes would be nice, i may look at tweaking them myself in Xedit.
    1. sugma88
      sugma88
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      I've ended up deciding to use the BAR as a replacer for the dead money rifle, and the FND standalone file, and I've used FNVedit to modify the FND to be a skill75 gun with lower damage but higher capacity.

      I'd adjust the leveled lists too but I don't actually know how to do that.
  7. Zorathex
    Zorathex
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    I'm having some difficulty getting the replacer to work, I've been playing around with it for hours now and can't seem to figure out whats wrong.
  8. Kasrkin22
    Kasrkin22
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    Love the model! Is there a way i can tone down the recoil a tad bit?
  9. tah1998
    tah1998
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    love the FND variant as a replacer for the automatic rifle but for some reason the casings have no meshes

    EDIT: the nvse plugin was missing a line of where the casing should be coming from
  10. 7thFEROX
    7thFEROX
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    Currently using the FND replacer and the model looks to be the BAR model and textures instead of the FND. Still uses the animations from the FND so I think the model and textures are just incorrect.
    1. tmann767
      tmann767
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      If you also have WAP Year One and Bonus installed they used a script to replace the meshes with theirs. You can find the script for the autorifle and delete or hide it. That's at least what I ran into, may help.

      NVSE\Plugins\Scripts\gr_wwpautorifle.txt