Not sure if y are still active on support y mods, anyway would be nice if y make a version with all your uniquely balanced armors with only 1 ESP active. Anyway, ty for y work.
I still occasionally check in and see if there are issues to resolve, but generally I've stopped being active with New Vegas modding and New Vegas in general, being distracted with other stuff atm
As for the merged single esp, I'll probably get to it eventually, just that it's not high on my list of priorities rn
Heya. Not sure if the IR/Nightvision for the Combat/Desert Ranger helmets is supposed to toggle on when the the Pipboy light is off, and when the Pipboy light is off the effect comes on. Is that intentional? Is there a way to decouple the Pipboy light and the helmet Night/IR vision?
Yes, the Ranger Helmets were intentionally given toggleable Nightvision/IR via toggling the pipboy key.
As for decoupling, I'm afraid I lack the technical know-how to achieve that, likely requires a stronger script like the kind Gopher have, the method I'm employing is just one I copied from other mod authors who used similar features.
Can I use this with YUP ? I came from VNV so YUP and JSUE are some of the requirements to make the game more balanced , if so how do I make it to work because the bonuses to these armor are not visible ?
These edits are made with YUP in mind, so yes you can use it.
As to why it's not working, chances are the edits are being overriden by another mod in your load order. Generally all you need to do is load this mod after YUP, but if there's another mod further down that alters armor stats then conflict might occur.
I mean I can see most of the armor changes except for the ncr ranger patrol armor which is still the same for some reason. I loaded all the UBV mods on the bottom of my load order
Far as I can tell, the edits for the NCR Ranger Patrol Armor are accounted for using a quick glance from FNVEdit, and should be avaliable ingame.
Since the problem persisted even after moving all my mods down on your load order, may I suggest using a tool like FNVEdit to do a quick search through your load order and see if you can find any conflicts with the NCR Ranger Patrol Armor in particular?
Your mods are just as great as usual, but i've happened to see a glitch or sth. The authority glass wearing mesh or texture kinda mess up since it's not in front of the eyes but it appeared next to the face of npc and the courier. Is it a glitch of your mod or is it just me mess up with all my mods @@. Thank you for reading this
Well that's strange. According to the edits I've made for Authority Glasses in FNVEdits, the only edits aside from YUP changes I've made were the Object Effect, Value, and Biped Data(if you're using the FNV Vanilla Hat Fix version).
None of these I believe changes the textures or meshes in any meaningful way, it might very well just be on your side. Have you checked your mod list(or relevant mods) for any possible conflicts?
I just can't get it. I've turned off this mod in my mod manager and it did change the glasses back to normal. By the way, i don't have YUP or Hat Fix version for fnv vanilla (ain't so sure if this has any conflict on the glitch though, i just note it here just in case), or do i need to have YUP to use this mod normally ? I uploaded image of the glitch i mentioned above, hope you help me soon, thank you so much.
Hmm well... YUP is not a hard requirement no, all YUP does for Authority Glasses is it removes the FaceGen Model Flags for Head, changes the icon from eyeglasses to shades, and gives pick up sounds for the item.
Out of all of this, the only edit that might be a problem would most likely be the FaceGen Model Flags edit, I kept the change since YUP had it and it worked fine for me, but if it looks like it's causing problems on your end, you might want to revert said changes to vanilla with FNVEdit and see if that does anything.
But if you haven't already, I do sincerely recommend installing FNVEdit and using it to navigate conflicts between plugins, FNVEdit is a must have for modders and it's really handy in creating patches on your own to solve simple conflicts, and spotting them.
Also for the FNV Vanilla Hat Fix version, don't worry about it, all it does is make additional Biped edits that allows Hair to clip through certain helmets, or in the Authority Glasses' case, remove the Biped Flag for Masks so you can wear masks and Authority Glasses together.
The main version of the mod does not make any Biped Flag changes whatsoever unless it's due to YUP(which Authority Glasses isn't), so it's likely the fault of one of your mods in your modlist being incompatible somehow, again you'll have to comb through and find any incompatibilities if you haven't already otherwise no one will know why there's a problem.
Great mod, made lots of sensible changes, and didn't overdo it. I also appreciate you having such an in-depth table of contents that went into the details and your reasoning for the changes, good stuff. Thank you.
Funny story about the rationale parts in the Table of Contents, it basically started because I was so frustrated with how certain equipment have zero bonuses despite their obvious visual and thematic design, that I basically wanted to vent and rant about it.
It also helps me visualize and keep track of what kind of bonuses these armor should bring later, so that's a bonus to keep them around!
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As for the merged single esp, I'll probably get to it eventually, just that it's not high on my list of priorities rn
As for decoupling, I'm afraid I lack the technical know-how to achieve that, likely requires a stronger script like the kind Gopher have, the method I'm employing is just one I copied from other mod authors who used similar features.
As to why it's not working, chances are the edits are being overriden by another mod in your load order. Generally all you need to do is load this mod after YUP, but if there's another mod further down that alters armor stats then conflict might occur.
Since the problem persisted even after moving all my mods down on your load order, may I suggest using a tool like FNVEdit to do a quick search through your load order and see if you can find any conflicts with the NCR Ranger Patrol Armor in particular?
None of these I believe changes the textures or meshes in any meaningful way, it might very well just be on your side. Have you checked your mod list(or relevant mods) for any possible conflicts?
I uploaded image of the glitch i mentioned above, hope you help me soon, thank you so much.
Out of all of this, the only edit that might be a problem would most likely be the FaceGen Model Flags edit, I kept the change since YUP had it and it worked fine for me, but if it looks like it's causing problems on your end, you might want to revert said changes to vanilla with FNVEdit and see if that does anything.
But if you haven't already, I do sincerely recommend installing FNVEdit and using it to navigate conflicts between plugins, FNVEdit is a must have for modders and it's really handy in creating patches on your own to solve simple conflicts, and spotting them.
Also for the FNV Vanilla Hat Fix version, don't worry about it, all it does is make additional Biped edits that allows Hair to clip through certain helmets, or in the Authority Glasses' case, remove the Biped Flag for Masks so you can wear masks and Authority Glasses together.
The main version of the mod does not make any Biped Flag changes whatsoever unless it's due to YUP(which Authority Glasses isn't), so it's likely the fault of one of your mods in your modlist being incompatible somehow, again you'll have to comb through and find any incompatibilities if you haven't already otherwise no one will know why there's a problem.
It also helps me visualize and keep track of what kind of bonuses these armor should bring later, so that's a bonus to keep them around!