v1.1 update - PleasantWeather6 has been edited to be a lighter shade and to blend better with ground and fog
v1.2 update - The Strip now has scripted glow thanks to Roni! I know this was something people were looking for, it has also been brightened and recolored based on vanilla New Vegas. The strip will continue to be worked on but this should be an improvement.
v1.3 update - Some texture issue fixes, PleasantWeather2's cloud textures have been edited to transition better from sky to ground, and the tint in PleasantWeather6's cloud texture making it overly blue has been removed. Textures are also now packed into a .bsa to remove lag during weather shuffling and improve performance. (reuploaded to fix tiny OCD issue on one of the clouds)
v1.4 update - Fixed error causing the strip to be 3x brighter than it should be (really sorry about that hope your eyes were ok)
v1.5 update - Slightly lowered sunlight brightness to fix blown out textures with Legacy Reborn and vanilla textures. As always, sunlight brightness can be raised or lowered in the configs ini. (Use fDaySunlightWasteland=1.5 to match the previous brightness used in the screenshots)
v1.6 update - Changed PleasantWeather5 and PleasantWeather6 colors to be more accurate to real images and to reduce banding. Redid PleasantWeather6's cloud textures to remove artifacting and noise. Made sun glare consistent across all sunny weathers. Updated ColoradoRiver weathers which had previously not been updated to include prior update fixes and changes. Removed loose textures that had been left over by accident.
v1.7 update - Changed PleasantWeather5 and PleasantWeather6 colors again to be more lifelike based on Scott's reference images. Edited PleasantWeather3's cloud texture, filled empty spots and removed blue tint, changed PleasantWeather3's weather colors to compensate. Changed CloudyWeather4 fog to blend better. Removed AmbientLight from Reshade preset since it was changing the color of the skies.
v1.8 update - Textures exported with better settings (thanks Scott) and skin dimmer value fixed, since it was at 100 for some reason.
v1.9 update - Added the OWB DLC to the mod with two weathers, green and purple, with brand new cloud textures. revised colors based on photos for PleasantWeather 5 and PleasantWeather2. Reduced sun glare for all PleasantWeathers.
v2.0 update - Added Jacobstown region-specific weather with scripted snow.
v2.1 update - Scripting migrated to main DNW mod, removed from Realism Redux plugin.
Yes - I will always update this if needed when I update DNW. I am the DNW author and have editing permission for this page. If I don't you can assume it's still fine.
Hi, apologies if this has already been asked but didn't see it anywhere else, was just wondering if this is in any way compatible with Wasteland Flora?
I've tried the combo of DNW and this both before and after Wasteland Flora, and regardless of load order the sky seems to revert to vanilla. Since Flora handles the landscape I figured they'd be compatible? I'm still learning modding and building out my list after finishing Viva so sorry if this is a dumb question hahaha
Put it at the VERY BOTTOM OF YOUR LOAD ORDER (Both the plugin and the mod)
or you need to downgrade your original DNW mod to match this version, remember DNW Realism is not always updated to the latest version of the original mod, so you need to wait until a new patch comes out.
This mod adds something that I wished to see in Fo4 and Skyrim for a long long time. Puddles forming during the rain. Just that. But with the sandstorm mod, this also apparently adds sand buildup on the ground!?
Mod works great in the Mojave but for some reason when I play in the DC wasteland, the green tint is still present. I have the latest DNW - TTW Version along with the latest TTW version of this mod. Need help plz.
Should the LO look like this? Atmospheric Lighting Tweaks.esp Strip Lights Region Fix.esp Strip Lights Region Fix Patches DNWeathers.esp DNWeathers Patches Interior Rain.esp Interior Rain - TTW.esp CC - Rain.esp CC - 3D Rain.esp Cloud Shadows.esp Realism Redux.esp
Howdy quick question: Grabbed your reshade with the weather mod and once running reshade I don't seem to get the same kind of shadows you get like in the screenshots.
319 comments
v1.2 update - The Strip now has scripted glow thanks to Roni! I know this was something people were looking for, it has also been brightened and recolored based on vanilla New Vegas. The strip will continue to be worked on but this should be an improvement.
v1.3 update - Some texture issue fixes, PleasantWeather2's cloud textures have been edited to transition better from sky to ground, and the tint in PleasantWeather6's cloud texture making it overly blue has been removed. Textures are also now packed into a .bsa to remove lag during weather shuffling and improve performance. (reuploaded to fix tiny OCD issue on one of the clouds)
v1.4 update - Fixed error causing the strip to be 3x brighter than it should be (really sorry about that hope your eyes were ok)
v1.5 update - Slightly lowered sunlight brightness to fix blown out textures with Legacy Reborn and vanilla textures. As always, sunlight brightness can be raised or lowered in the configs ini. (Use fDaySunlightWasteland=1.5 to match the previous brightness used in the screenshots)
v1.6 update - Changed PleasantWeather5 and PleasantWeather6 colors to be more accurate to real images and to reduce banding. Redid PleasantWeather6's cloud textures to remove artifacting and noise. Made sun glare consistent across all sunny weathers. Updated ColoradoRiver weathers which had previously not been updated to include prior update fixes and changes. Removed loose textures that had been left over by accident.
v1.7 update - Changed PleasantWeather5 and PleasantWeather6 colors again to be more lifelike based on Scott's reference images. Edited PleasantWeather3's cloud texture, filled empty spots and removed blue tint, changed PleasantWeather3's weather colors to compensate. Changed CloudyWeather4 fog to blend better. Removed AmbientLight from Reshade preset since it was changing the color of the skies.
v1.8 update - Textures exported with better settings (thanks Scott) and skin dimmer value fixed, since it was at 100 for some reason.
v1.9 update - Added the OWB DLC to the mod with two weathers, green and purple, with brand new cloud textures. revised colors based on photos for PleasantWeather 5 and PleasantWeather2. Reduced sun glare for all PleasantWeathers.
v2.0 update - Added Jacobstown region-specific weather with scripted snow.
v2.1 update - Scripting migrated to main DNW mod, removed from Realism Redux plugin.
I've tried the combo of DNW and this both before and after Wasteland Flora, and regardless of load order the sky seems to revert to vanilla. Since Flora handles the landscape I figured they'd be compatible? I'm still learning modding and building out my list after finishing Viva so sorry if this is a dumb question hahaha
or you need to downgrade your original DNW mod to match this version, remember DNW Realism is not always updated to the latest version of the original mod, so you need to wait until a new patch comes out.
Puddles forming during the rain. Just that.
But with the sandstorm mod, this also apparently adds sand buildup on the ground!?
You've outdone yourself, man. Really impressive mod.
Or was that Desert Natural Weathers?? XD
Atmospheric Lighting Tweaks.esp
Strip Lights Region Fix.esp
Strip Lights Region Fix Patches
DNWeathers.esp
DNWeathers Patches
Interior Rain.esp
Interior Rain - TTW.esp
CC - Rain.esp
CC - 3D Rain.esp
Cloud Shadows.esp
Realism Redux.esp
Thank you.
Grabbed your reshade with the weather mod and once running reshade I don't seem to get the same kind of shadows you get like in the screenshots.