Love this mod already, adds much needed charm, had a suggestion, is there anyway to remove the headbandage when receiving vault suit? Or was it not possible because the load order of Courier Head Bandage affected the headbandage's formid and made it difficult to do so?
If you mean to say that you installed this mod after finishing leaving Doc Mitchell's surgery, you will not get the bandage. The mod is redundant to install post-Ain't That a Kick in the Head.
The Courier, finding a 'get well' card next to his recovery bed; reading, "...'You should only die, I'm moving back in with Mother, signed, your hateful wife.' Well, at least the news isn't all bad."
EDIT: My bad, didn't read the description carefully enough. The mod here needs to be downloaded for this mod to work. https://www.nexusmods.com/newvegas/mods/80476?tab=files&file_id=1000106610&nmm=1
Hello. When I start up the game from Vortex Mod Manager, a notification informing me that I am missing "qwibheadbandage.esp" for this mod and therefore cannot run the game. If I may ask, where can I find/re-enable this .esp file?
I couldn’t include the bandage mesh and texture in my mod because I’d be stealing QwibQwib’s assets. For that reason I had to make that file a master for this one.
This is great, thanks for uploading. Hope you don't mind but I have two requests: could you disable the messages saying the items have been added and equipped, and could you make it so the patient gown is removed from your inventory once the vault suit is added?
The first request is for neatness, the second is for balancing. Having a 200 cap item of clothing on us at the very start skews the early progression more than you might think. It'd also make sense narratively, as it'd be like Doc Mitchell handing you clothes and taking back the patient gown he lent you. I've tried to make these changes myself but sadly I have no idea what I'm doing, so I thought I should ask.
But just to let you know, this version is incompatible with mods which alter the script which gives you the Vault 21 Jumpsuit. Mods such as Armored Vault 21 Jumpsuit Integrated.
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Also glad that this is compatible with my Simply Underwear Autoequip mod!
Hello. When I start up the game from Vortex Mod Manager, a notification informing me that I am missing "qwibheadbandage.esp" for this mod and therefore cannot run the game. If I may ask, where can I find/re-enable this .esp file?
The first request is for neatness, the second is for balancing. Having a 200 cap item of clothing on us at the very start skews the early progression more than you might think. It'd also make sense narratively, as it'd be like Doc Mitchell handing you clothes and taking back the patient gown he lent you. I've tried to make these changes myself but sadly I have no idea what I'm doing, so I thought I should ask.
But just to let you know, this version is incompatible with mods which alter the script which gives you the Vault 21 Jumpsuit. Mods such as Armored Vault 21 Jumpsuit Integrated.