Fallout New Vegas
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DRIIRE

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DRIIRE

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93 comments

  1. GDIcommandant
    GDIcommandant
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    For some reason, my service rifle repeats its reloading animation every time it fires. It's been working fine before, I'm a bit confused as to what's affecting it, has anyone had this problem?
  2. alonkill
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    Please make a working automatic version for the survivalist rifle
  3. YanJeanne
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    If anyone's interested, I've managed to fix the survivalist's rifle animation not working when you're using the automatic version. Here's how:

    1. Download both versions and unzip them
    2. delete the "DRIIRE_survival rifle" from the full auto version
    3. rename the DRIIRE from the semi auto version to "DRIIRE_survival rifle" and paste it into where the original file was in automatic version
    4. Zip it (the automatic version) back up and install using a mod manager of your choice
    5. Revel in glory as your Service Rifle gets the fun switch while not sacrificing the Survivalist's Rifle

    NOTE: only install the new automatic version to avoid any conflicts that may happen


    Hope this helps!
    1. DRIIRE
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      Horror, I didn’t even know about this problem, damn it, I need to fix it, but I’m so lazy!
    2. WastelandSentinel
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      following this persons instructions works a treat but the mags stay in the guns when i reload and only when i reload, any fix?


      UPDATE: i downloaded both versions and did what Yan said but i copied the semi auto then renamed it for the survival rifle, then i deleted the semi auto attack files and added the auto ones the animations work for the most part, i dont get the charging handle ones. to solve the mag issue i had to delete the Tigerx87 file. Great animations tho i love the inspect and the mag check ones. 
    3. alonkill
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      Still doesn't work for me...
  4. BattyMare419
    BattyMare419
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    So I've tested this anim set with WAP Year One and maybe just me but there's no issues with the service rifle nor the Survivalist's Rifle, just had to delete the kNVSE files in the AnimGroupOverride folder before using this. But I'm not sure about the automatic anim set.
    1. WastelandSentinel
      WastelandSentinel
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      the main issue im having is that the mag stays in the gun when i reload any fix?
    2. BattyMare419
      BattyMare419
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      It's a bit contriving but easier if done manually since you just need to replace the meshes and textures in the directory. Replace DRIIRE's stuff and delete the WAPAR (or something) anim folder within the AnimGroupOverride. While it's doable, it's easier said than done as deleting the whole folder will cause other weapons depending on it to go haywire. In short, you need to learn how to look at records with NotePad+.
  5. Vlad0fRomanov
    Vlad0fRomanov
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    Thanks for making the Automatic Version for this. Always loved the wood furniture on the service rifle. Great work
  6. audixas
    audixas
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    This is already better than Johnson's because it has unequip anims :snig:
    1. DRIIRE
      DRIIRE
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      IMOA
  7. CutthroatMenace
    CutthroatMenace
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    The automatic version of this mod doesn't work on my end, wondering if someone had a similar issue or knows how to fix it. I downloaded the automatic version file of this mod but it's still firing semi-automatic, it's also using the same anims shown in the first video as well instead of the second video.

    I turned off WAP Year One to see if it was conflicting and tested the WAP AR versions to see if it would work with that, I also placed the file down below my mod list so it overwrites Everything and it still didn't work. And just to be sure, I tested both files and the old version for good measure and it still won't fire automatic. I also moved the WAPSR folder to the WAP Year One directory as instructed in the description prior to resorting to the WAP AR versions and followed a tip someone made and it didn't work.

    Is this a fix I have to do in FNVEdit or in the files? As of now, the only conflicts are coming from the WAP AR versions and it's update. I'd appreciate the help thanks! and cool mod so far.
    1. DRIIRE
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      Um, show me the list mods
    2. CutthroatMenace
      CutthroatMenace
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      Modlist - https://imgur.com/a/ELCmBC4
      Let me know if you need anything else 
    3. Undead38055
      Undead38055
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      Did you try turning off the json in wap?
    4. CutthroatMenace
      CutthroatMenace
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      The WAPMC.json right? yeah, I hid it but it still didn't work. At this point, it's no longer an issue for me anymore I've been using the other file. I'm not that good with modding or fixing but the furthest I've been to trying to figuring it out was making changes on FNVEdit, it started using the automatic versions animation but it still didn't fix the fire mode. 
  8. Attackonsanta
    Attackonsanta
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    Moving the animations to WAPSR and deleting /hiding original jsons , tried it all and I'm not getting vanilla animation , but some other reload which isn't this one . I checked other animation packs ( Hitman , dedicated ) and confirmed that all overlapping weapons were hidden in MO2. Is there anything I can do or will your next release fix issues with Year one ?

    Also , will the service rifle animations work with survivalists rifle?
  9. JJJJJJedi
    JJJJJJedi
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    Looks tight! Only one question.
    Also using Rainier AK which uses hitman's anim set, even though ive checked its json to make sure not including the service rifle n survivalist , it still affects. And i donno if this anim set fits rainier ak.
    Too stupid i am to solve this question. Any solution plz?
    1. DRIIRE
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      My mod must not affect the rainier ak in any way
    2. JJJJJJedi
      JJJJJJedi
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      Hey me again.
      First off yeah for rainier ak has a file called hit-service rifle, it kinda make service rifle use hitman's anim, i solved it by changing its name, now i can enjoy your neat animation and so a wonderful playthrough.
      Now a little request i want to ask, could u plz make a patch for George's Survivalist Rifle Replacer? For what i've found all the anim works perfectly only when n after reloading theres no new mag showing unless to reload again or inspect. Appreciated. 
    3. DRIIRE
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      See if I have time for this, I can give you some advice, learn how to make your own patches here is a video showing how to add meshes to for two clip, it's very easy https://youtu.be/5we-AhKzoc8
    4. JJJJJJedi
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      ill give it a try. THX man.
  10. Genobbe
    Genobbe
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    Absolutely wonderful, my friend. You really outdone yourself with this anims. 
    Gives some love to the Service/Survivalist Rifle. 

    I was wondering, and out of pure curiosity: If I want to make a patch for other guns meshes to work with this one, what changes should be made to those meshes? 

    I know that this mod comes packed with edited meshes from the WAP AR Pack, so I was hoping to do something similar with other meshes, like the M16A4 and CQ300 from Chinpoko. 
    All of it for my personal use, mind you. 

    All in all, I congratulate you, for making such wonderful anims. mate. 
    Hope to see more of you soon! 
    1. DRIIRE
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      Thank you, you need to add 2 extra mags and the bone should be called ##Clip and ##Clip1. You can also use my resources however you like, just mention who made them
    2. Genobbe
      Genobbe
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      Hmmm... I thought as much. Kind of.
      So not only the mags. meshes need to be duplicated but the bones, too. 
      Might as well give a look to your resources for a better insight. 

      Again, all of this is not intended to be distributed anywhere. Just something for myself, 'cause I really like your anims. and I wish to make them "standard" for some of my AR mods. 
      There's something hypnotic about them...

      Thank you for the quick reply mate, I'll tell you how it goes! 
    3. DRIIRE
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      something like that  https://youtu.be/5we-AhKzoc8