When using this mod and Classic Adobe Buildings, the game crashes when you enter the main Mojave Outpost building, even when using the version that compatible with the Mojave Outpost
Having issues with the longhouse. Initially the interior was completely broken (only one room was present and i was stuck in a wall), i downloaded the classic adobe in the mojave patch which fixed the broken interior but now the longhouse door is floating a good few feet in front of the building.
edit; resolved(?) I loaded a totally fresh game and it fixed the issue so im guessing im going to just have to live with this bullshit for the rest of this playthrough.
Loved the mod but im having a problem with the Red Rock Canyon Drug Lab. Whenever i try to enter the area - normally aproaching or through fast-travel - my game crashes to desktop. What do i do to solve this issue? Already tried reinstalling the mod, removing all other mods except this one, the only thing that did'nt made my game game crash to desktop was turning off the mod. Pls help!
Edit: okay, so i reinstalled through MO2 and when it crashed (again) it appeared this message: file not found: C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/data
Loving the mod!, really brings some life into the Khans. Minor issue I've seen, idk if anyone's noted, a table holding all the meats in the kitchen is missing as well as the table in the main bedroom holding guns (This is while also using the Adobe Buildings patch) . Other than that, much appreciate a mod like this.
Hey is this mod compatible with NavMesh mods like Improved AI (Navmesh Overhaul Mod)? I follow the Viva New Vegas guide and turns out any mods with it's own NavMeshes clash with the Improved AI mod and end up deleting it's own NavMeshes which cause constant crashes.
If 2 mods make a navmesh for the same area they are incompatible no matter what, I dont use that mod but I assume it touches every navmesh in the game. So out the box every location mod that made its own navmeshes is incompatible with a Navmesh overhaul mod unless there is a patch for it. That's my assumption don't take my information as fact.
currently not making patches for mods I don't use.
Still not making patches for mods I don't use. BUT if someone wants to make the patch themselves I'll post it in optional DLs
If you are really worried about incompatibility load both mods(mine below Improved ai so my navmeshes take priority) then load the game and test the area. my guess is its safe but I don't know what your load order looks like.
Hey, really love the mod! The vibes are immaculate, but I'm having a mod conflict, I think with MEG's navmesh file but I can't be sure.
the issues in question I'm running standard Mojave Express Guide loadout for everything that affects map data and such so if there's any other conflicts it'll be listed there. Thank you for the good mod in any case! <3
Love the vibe you've built here. Always been a huge fan of the Khans because while they've been scattered like most of the refugees, they don't sit around in little shacks barely surviving; they build a freaking war camp out of the scraps.
They're like a motorcycle gang crossed with the 1950s idea of a Mongol army and I love how that's been communicated through the visuals.
85 comments
For compatibility with more mods Update 2.0 I will remove the safehouse and player home edits and move it to a separate mod page.
edit; resolved(?) I loaded a totally fresh game and it fixed the issue so im guessing im going to just have to live with this bullshit for the rest of this playthrough.
Already tried reinstalling the mod, removing all other mods except this one, the only thing that did'nt made my game game crash to desktop was turning off the mod. Pls help!
Edit: okay, so i reinstalled through MO2 and when it crashed (again) it appeared this message:
file not found: C:/Program Files (x86)/Steam/steamapps/common/Fallout New Vegas/data
currently not making patches for mods I don't use.
If you are really worried about incompatibility load both mods(mine below Improved ai so my navmeshes take priority) then load the game and test the area. my guess is its safe but I don't know what your load order looks like.
the issues in question
I'm running standard Mojave Express Guide loadout for everything that affects map data and such so if there's any other conflicts it'll be listed there. Thank you for the good mod in any case! <3
They're like a motorcycle gang crossed with the 1950s idea of a Mongol army and I love how that's been communicated through the visuals.