Fallout New Vegas
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krypto5863

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152 comments

  1. KillinDylan1997
    KillinDylan1997
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    Everything is working as intended as far as I can tell, but the image for the perk she gives is completely messed up for some reason. I can only see like a sliver of the left side of it.
    1. krypto5863
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      That's odd, could be cuz it's a high-res image. Are you using VUI or something of the sort?
    2. krypto5863
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      I've gone ahead and made the hi-res image optional (with a fomod selection) just in-case this was the issue. Reinstall the main mod and avoid using the 512x512 image.
    3. KillinDylan1997
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      Thank you. I'll try it and see how it helps. I am using the Pipboy 2000 Mark VI so maybe that has something to do with it, but I wouldn't think so.

      EDIT: Thank you, krypto, That fixed it!
    4. krypto5863
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      No, you need a UI that supports image scaling like VUI or DarnUI. So if you have those, they aren't functional.
    5. ilego
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      Can i request a companion? It’s already made I just need it converted from New Vegas or you can use the outfit (at least to start) that was already converted. The author gave permission.
    6. krypto5863
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      Eeeh, probably not. It's not a quick process, and doing it with AI requires extra time.
  2. storander1
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    This mod is awesome thanks. I played through all of fallout 3 with her as a companion. All the added dialogue was appreciated. 
  3. sr383
    sr383
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    This mod is perfect, for me. I'm using it with BittercupRedux and Friends New Look TTW, and it works great. Sadly, the Lucy West and Sydney follower mods aren't working as intended (at least not with JIP). They can be recruited, but they immediately walk away, reappearing whenever you change cells. I would love to see you take a crack at them, as well. I haven't recruited any vanilla TTW companions, except for Dogmeat, so I don't know if they work as intended, or not.
    1. Skilpadjie
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      Hi. Lucy West and Sydney Follower mod author here. 

      This is unfortunately an issue with "Bittercup and friends" as it overrides the AI packages of all the characters it changes. This is why I have created standalone conversions of all the characters I have turned into followers. There is a patch provided by another user a while back for Lucy West under the optional files of the follower mod which you could try to use. Unfortunately, I do not know how to create patches meaning there is not one for Sydney at this point in time.

      The Bittercup and friends mod is listed as incompatible in the mod description as well.
    2. krypto5863
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      Any appearance mod for any previously modified NPC will require a patch. I've got no plans atm to cover anyone else, I'm working on some stuff already.
  4. Psywizard
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    Great mod! Please don't adjust her dialog-frequency, though. I love some of the stuff she says! I would love to have the 'Amata' mod be able to carry on non-annoying conversations with each other. I look forward to more mods utilizing AI!
  5. HoomanPlus62
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    this mod is very good that I mistook her as vanilla companion.

    Until she breaks into The Tranquility Lane (she has [Science 100])
    1. krypto5863
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      Yup, see known issues 1. Fixing that is a pain, I wish TTW crew implemented something.
  6. MontyPrime
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    Loving the mod so far, only issue is Bittercup refuses to use any gun other than her Chinese Pistol, which isn't accessible in her inventory menu. Any way to fix it?

    Thank you for your work and ongoing support!
    1. krypto5863
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      Any other gun? I doubt it. Give her something incredible but light and some ammo and see if she pulls it out during combat. Otherwise, nothing I can do. Gun selection and her companion weapon work just like any other companion's, aka, the game picks the appropriate one for the combat style, and the best one with ammo available (though I think only in hardcore), and I think skill levels factor in too.
    2. MontyPrime
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      It was a load order issue, my bad. I put it just below essential fixes and now she uses any weapon I give her.
  7. KillinDylan1997
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    Would love to see this Restyle of Bittercup [[ https://www.nexusmods.com/fallout3/mods/2195]] converted to work with this.
  8. Ominus
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    Man, you did some amazing work with this! I'm constantly forgetting that this is a mod and not part of the game. I literally cannot spot the differences from her AI lines and original ones, and her interactions with other npcs and locations I visit feels like she was always a part of the game. Really awesome job!
    1. krypto5863
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      I shall wear your comment like a medal of honor. Thanks!
  9. NumBlacK
    NumBlacK
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    I don't know if this is only happening to me, but after completing Big Trouble in Big town, I've managed to recruit her and trade with her once.

    After that she just tells me to "shove it" and "what the f*ck do you want?" unable to trade gear (Unless it's via JIP CCC)

    Is it possible that her package is setting agression towards the player after recruitment?
    1. krypto5863
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      Nope. Odd behavior but more than likely either a faction reaction or a conflict with your mods.

      Edit: Out of curiosity, I looked at the possible greetings, nothing even remotely close is available to her normally. Check your mods.
    2. NumBlacK
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      It's a clash with CFEE -TTW. I assumed as much that it would be CFEE. It makes Bittercup avaliable as a romanceable partner (But not a companion). Since both seem to use scripts they are clashing.. I'm gonna try to see if it's possible to make them compatable.

      EDIT:
      Spoiler:  
      Show
      

      So first and for most I deleted every record that CFEE changed about Bittercup, yet the same still happens. You mentioned something about faction reaction. Any suggestions on where I should look out for?
    3. krypto5863
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      You should start by checking Bittercup's available dialogue when CFEE is active. Particularly in the greeting branch. My guess is it adds more dialogue and it's blocking you off.

      This calls for a patch either from me or CFEE dev tbh. I'd ask CFEE dev, if not, I guess I can do it......
    4. NumBlacK
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      Think it's possible to create a patch to it?If it's too difficult or you refuse to do it, I understand. I've been looking through xEdit in hopes to try to at least disable the CFEE part of the mod but have been unlucky so far.
    5. danman101203
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      +1 for that patch - but only if you feel like it. Any hint on who the new follower mod your working on is?
    6. krypto5863
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      I'll see about making it when I've got a chance.

      It's a new person entirely, probably won't be ready for a good long while.
  10. Dante322
    Dante322
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    I love this mod.