Everything is working as intended as far as I can tell, but the image for the perk she gives is completely messed up for some reason. I can only see like a sliver of the left side of it.
Great mod! Please don't adjust her dialog-frequency, though. I love some of the stuff she says! I would love to have the 'Amata' mod be able to carry on non-annoying conversations with each other. I look forward to more mods utilizing AI!
Loving the mod so far, only issue is Bittercup refuses to use any gun other than her Chinese Pistol, which isn't accessible in her inventory menu. Any way to fix it?
Any other gun? I doubt it. Give her something incredible but light and some ammo and see if she pulls it out during combat. Otherwise, nothing I can do. Gun selection and her companion weapon work just like any other companion's, aka, the game picks the appropriate one for the combat style, and the best one with ammo available (though I think only in hardcore), and I think skill levels factor in too.
Man, you did some amazing work with this! I'm constantly forgetting that this is a mod and not part of the game. I literally cannot spot the differences from her AI lines and original ones, and her interactions with other npcs and locations I visit feels like she was always a part of the game. Really awesome job!
It's a clash with CFEE -TTW. I assumed as much that it would be CFEE. It makes Bittercup avaliable as a romanceable partner (But not a companion). Since both seem to use scripts they are clashing.. I'm gonna try to see if it's possible to make them compatable.
EDIT:
Spoiler:
Show
So first and for most I deleted every record that CFEE changed about Bittercup, yet the same still happens. You mentioned something about faction reaction. Any suggestions on where I should look out for?
You should start by checking Bittercup's available dialogue when CFEE is active. Particularly in the greeting branch. My guess is it adds more dialogue and it's blocking you off.
This calls for a patch either from me or CFEE dev tbh. I'd ask CFEE dev, if not, I guess I can do it......
Think it's possible to create a patch to it?If it's too difficult or you refuse to do it, I understand. I've been looking through xEdit in hopes to try to at least disable the CFEE part of the mod but have been unlucky so far.
Tale of Two Wastelands is a total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single playthrough. It upgrades Fallout 3's mechanics to those of FNV, while balancing both games to feel like you're playing one full game (instead of two different games using the same character).
New Vegas mechanics like companion wheel, companion perks, weapon mods, crafting, recipes, harvestable plants, and poisons have been added to the DC wasteland items, NPCs, and world.
TTW also restores some cut content, fixes hundreds of thousands of bugs, add some items, changes the level cap from level 50 to 60, alters the FO3 bobbleheads to give mini perks (since it's already too easy to max SPECIAL and Skills in TTW), and more.
TTW isn't just FO3 in FNV. It has become a unique game, with it's own balance, fixes, changes, additions and other unique things that differentiates it from both FO3 and FNV.
Thanks man, lol. I was nitpicky with it, so I'd go through 8-9 different sentence structures, re-generations and sometimes completely rewording things to get the best result. If you think that's good, the new stuff I'm making is practically indistinguishable and complex.
142 comments
Until she breaks into The Tranquility Lane (she has [Science 100])
Thank you for your work and ongoing support!
After that she just tells me to "shove it" and "what the f*ck do you want?" unable to trade gear (Unless it's via JIP CCC)
Is it possible that her package is setting agression towards the player after recruitment?
Edit: Out of curiosity, I looked at the possible greetings, nothing even remotely close is available to her normally. Check your mods.
EDIT:
So first and for most I deleted every record that CFEE changed about Bittercup, yet the same still happens. You mentioned something about faction reaction. Any suggestions on where I should look out for?
This calls for a patch either from me or CFEE dev tbh. I'd ask CFEE dev, if not, I guess I can do it......
It's a new person entirely, probably won't be ready for a good long while.
Tale of Two Wastelands is a total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both
games to be played in a single playthrough. It upgrades Fallout 3's
mechanics to those of FNV, while balancing both games to feel like
you're playing one full game (instead of two different games using the
same character).
New Vegas mechanics like companion wheel, companion perks, weapon mods, crafting, recipes, harvestable plants, and
poisons have been added to the DC wasteland items, NPCs, and world.
TTW also restores some cut content, fixes hundreds of thousands of bugs,
add some items, changes the level cap from level 50 to 60, alters the
FO3 bobbleheads to give mini perks (since it's already too easy to max
SPECIAL and Skills in TTW), and more.
TTW isn't just FO3 in FNV. It has become a unique game, with it's own balance, fixes, changes,
additions and other unique things that differentiates it from both FO3
and FNV.