Fallout New Vegas

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Created by

Anonx1987 and ShimSham000

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anonx1987

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72 comments

  1. Russ0612
    Russ0612
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    have a bug that makes the gun return to the original game version with any modifications? is it just me?
    1. borgorboi
      borgorboi
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      I had this problem until a comment lower down said to turn off the Laser Weapon Iron Sights mod, and it worked for me. If you have that mod, disable it.
    2. Russ0612
      Russ0612
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      but I don't
    3. Trapclap3f
      Trapclap3f
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      are you using ttw?
    4. anonx1987
      anonx1987
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      you have a mod that is changing the weapon mods.

      vanilla laser pistol have 0 weapon mods
      gra laser pistol have 3 weapon mods
    5. Russ0612
      Russ0612
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      interesting, is there a way to fix it?
  2. Tomes2789
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    Having an issue where Pew Pew is double-firing, i.e. any time I pull trigger, it fires 2x instead of once, any way to figure out if this mod is causing this? Not sure what else would affect it, as I see nothing odd in terms of Pew Pew's xedit settings
  3. teslacoiler
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    Loving this mod so far, great work on it. I have an issue, but it isn't with the mod itself. 

    I'm running Vigor on my load order, which allows non-GRA versions of weapons to receive GRA weapon mods. When I do that, it reverts to the vanilla model (which I assume is because this mod obviously doesn't account for that). 

    Do you know if it would be possible to make a patch for Vigor to let both the GRA and non-GRA variants of laser pistols use your models when you attach a weapon mod? If you pointed me in the right direction I would gladly do it myself but I'm lost with how to execute it. Do I need to make changes to gr_LaserPistol.txt, or are there more changes I'm missing?

    1. anonx1987
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      its all in the gr_LaserPistol file. i don't know what that vigor mod is but maybe ask the author of that to patch.
    2. teslacoiler
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      Thanks for the direction. I'll start tinkering with that file and see what I can do and if I get stuck I'll ask the vigor author.Thanks again!
    3. Gort44
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      this worked for me

      edit your gr_LaserPistol.txt to look like this:

      ;Laser
      SetWeaponModel WeapLaserPistol 0 "tigerx87\weapons\laserpistol\laserpistol.nif"
      SetWeaponModel WeapLaserPistol 1 "tigerx87\weapons\laserpistol\laserpistol sight.nif"
      SetWeaponModel WeapLaserPistol 2 "tigerx87\weapons\laserpistol\laserpistol foc.nif"
      SetWeaponModel WeapLaserPistol 3 "tigerx87\weapons\laserpistol\laserpistol sight foc.nif"
      SetWeaponModel WeapLaserPistol 4 "tigerx87\weapons\laserpistol\laserpistol rec.nif"
      SetWeaponModel WeapLaserPistol 5 "tigerx87\weapons\laserpistol\laserpistol rec foc.nif"
      SetWeaponModel WeapLaserPistol 6 "tigerx87\weapons\laserpistol\laserpistol sight rec.nif"
      SetWeaponModel WeapLaserPistol 7 "tigerx87\weapons\laserpistol\laserpistol all.nif"
      SetWeapon1stPersonModel WeapLaserPistol 0
      SetWeapon1stPersonModel WeapLaserPistol 1
      SetWeapon1stPersonModel WeapLaserPistol 2
      SetWeapon1stPersonModel WeapLaserPistol 3
      SetWeapon1stPersonModel WeapLaserPistol 4
      SetWeapon1stPersonModel WeapLaserPistol 5
      SetWeapon1stPersonModel WeapLaserPistol 6
      SetWeapon1stPersonModel WeapLaserPistol 7
      SetWeaponFlag 6 0 WeapLaserPistol
      ;pew-pew
      SetWeaponModel WeapNVLaserPistolUnique 0 "tigerx87\weapons\laserpistol\laserpistolunique.nif"
      SetWeapon1stPersonModel WeapNVLaserPistolUnique 0
      SetWeaponFlag 6 0 WeapNVLaserPistolUnique
      ;Laser (GRA)
      SetWeaponModel NVDLC05WeapLaserPistolCustom 0 "tigerx87\weapons\laserpistol\laserpistol.nif"
      SetWeaponModel NVDLC05WeapLaserPistolCustom 1 "tigerx87\weapons\laserpistol\laserpistol sight.nif"
      SetWeaponModel NVDLC05WeapLaserPistolCustom 2 "tigerx87\weapons\laserpistol\laserpistol foc.nif"
      SetWeaponModel NVDLC05WeapLaserPistolCustom 3 "tigerx87\weapons\laserpistol\laserpistol sight foc.nif"
      SetWeaponModel NVDLC05WeapLaserPistolCustom 4 "tigerx87\weapons\laserpistol\laserpistol rec.nif"
      SetWeaponModel NVDLC05WeapLaserPistolCustom 5 "tigerx87\weapons\laserpistol\laserpistol rec foc.nif"
      SetWeaponModel NVDLC05WeapLaserPistolCustom 6 "tigerx87\weapons\laserpistol\laserpistol sight rec.nif"
      SetWeaponModel NVDLC05WeapLaserPistolCustom 7 "tigerx87\weapons\laserpistol\laserpistol all.nif"
      SetWeapon1stPersonModel NVDLC05WeapLaserPistolCustom 0
      SetWeapon1stPersonModel NVDLC05WeapLaserPistolCustom 1
      SetWeapon1stPersonModel NVDLC05WeapLaserPistolCustom 2
      SetWeapon1stPersonModel NVDLC05WeapLaserPistolCustom 3
      SetWeapon1stPersonModel NVDLC05WeapLaserPistolCustom 4
      SetWeapon1stPersonModel NVDLC05WeapLaserPistolCustom 5
      SetWeapon1stPersonModel NVDLC05WeapLaserPistolCustom 6
      SetWeapon1stPersonModel NVDLC05WeapLaserPistolCustom 7
      SetWeaponFlag 6 0 NVDLC05WeapLaserPistolCustom
      ;missing bos laser
      SetWeaponModel HVMissingLaserPistol 0 "tigerx87\weapons\laserpistol\laserpistol.nif"
      SetWeapon1stPersonModel HVMissingLaserPistol 0
      SetWeaponFlag 6 0 HVMissingLaserPistol
  4. Heebs1000
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    It seems that the laser pistol always has iron sights even without the mod applied to the weapon, is that intentional?
    1. anonx1987
      anonx1987
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      yes
  5. hashenratten
    hashenratten
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    Is there any reason that this would be incompatible with TTW upon the deletion of the plugin,  leaving only meshes and textures?
  6. Kamerlikce
    Kamerlikce
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    is this compatible with Energy Visuals Plus 2.0 ?
  7. Glenrhee
    Glenrhee
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    Great textures, just wish the unmodded ironsights weren't terrible.
    1. Noon98
      Noon98
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      Yeah, it's really a shame because the model is superb, but those sights are just nigh unusable + unfortunately no TTW support, since if you attach any mods to a laser pistol it just reverts to the vanilla model :/
  8. r0ckatanskay
    r0ckatanskay
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    Where did the Johhny Silverhand Player model come from?!!!?
    1. anonx1987
      anonx1987
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      cyberpunk
    2. r0ckatanskay
      r0ckatanskay
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      no but like can I get a link or source of the mod?
    3. Ceddie999
      Ceddie999
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      most likely no public mod and/or directly ripped from cyberpunk. Henceforth you cant upload it without issues, which is pretty sad imo
    4. anonx1987
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      its not public cause its not done. cd projekt red does allow you to use their asset in other games.
    5. r0ckatanskay
      r0ckatanskay
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      Is there any ballpark date of when it will be done? if not that's cool no pressure.
    6. ShyThePunk
      ShyThePunk
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      It is now, just got it yesterday. Looks fantastic. Also, judging by your name you might also like Heroes of The Apocalypse. It adds Mad Max as a playable race, along with his apparel.
  9. SNIPD
    SNIPD
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    what a beauty! many thanks Anonx1987 and ShimSham000!
  10. silversteppin
    silversteppin
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    I can't get either the Laser Pistol or the GRA variant of it to use anything but vanilla textures. I am not using any other mods that affect Laser Pistol meshes or textures, though I am using Hitman's Season 1-3 animations, along with his Locomotion animation, and B42 Inertia. Strangely enough, I am not having this issue with the WAP Year One pack, which is working as intended.

    EDIT: I am noticing that, in-game, the console says that the scripts for this mod "failed to compile". I feel this may be the cause of my issue, but I am unsure how to fix it.

    EDIT 2: Figured it out myself! Turns out, the issue was with ShowOff NVSE. Just needed to uninstall and reinstall it to fix the issue, so if anyone else has this problem, try that.

    With that settled, I was able to take a look at the redesign proper, and I gotta say, it's really impressive! Sleek and stylish, definitely worth the install.