The file is a reupload of a previous version that unfortunately required Deserter's Fortress, which was a mod I was reviewing at the time for BlueSkullProductions Youtube.
I cannot for the life of me find Cl. Batshit. Can anyone please help me out I've looked in every mine on the eastern side of the map, idk if I've got a mod conflict going on or what.
Just got done with the mod. If I may add some constructive criticism the references to Doctor Disaster and Zach&Mike were great but I think the MGS references were a little too on the nose. Needed to be more subtle.
As for the rewards they need to be toned way down. I get the theme of high risk high reward but by the time you finish the mod you're just swimming in ammo, healing items, repair kits, stealth boys, MRE's, and rare chems that there's practically no use for the caps you get.
Otherwise it wasn't bad at all and most of the hints are easy to follow especially if you have the explorer perk.
There also seems to be an issue with stealth and detection. Despite having 100 in sneak and have the stealth nanobots from cyberware 2281 mod I was still getting detected from very far away.
lol I went to lone wolf radio and left when i saw a s#*! ton of hallow hounds little did I know they went and followed me to my trailer player home from another mod and fucking ATF'd the dog their
I can't seem to locate the general, and I've roamed around the area where the note states he is located and still can't find him, or probably I'm just blind. (I searched around the area near Fire root Cave, snipers nest, and the mines near camp search light.)
I gave an actual lore reason as to why they're in that location in the newest update, at least I hope I put it in his inventory! XD Version 1.75 is out
Okay! Finally found The Old Man by stumbling around.
Note says Bunker to the SouthWest, this confused me due to the northwest Bunker and- yea, if it read 'SouthEast', that would be a nice fix.
My two cents - Overall: a good mod with a good concept that can become a great mod if most bounties were fixed to be a bit more spread out, not just clustered together, maybe a more diverse weapon loadout, and so on. My most dangerous fight was with the Legend's Shadow and I wish all of them were like that, and they all could had been, if you tweak it just a bit more I think it'll get to that point, ya know? The Boss was the most disappointing due to her spawn neutralizing her ability for her to fight back, if she was a bit more...grounded, that could had been a really tough bout!
Hey man, I read Juice's message that you wipe out factions. So in this mod you kill members of vanilla factions? You kill vanilla NPCs? BTW: kinda sad that this isn't de facto quest mod xd, since there are no quests.
No, you don’t. You kill the factions that were established in my previous mod: Jade Company, Hellcat, etc. I would not pull a War Trash and have you potentially ruin your game
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As for the rewards they need to be toned way down. I get the theme of high risk high reward but by the time you finish the mod you're just swimming in ammo, healing items, repair kits, stealth boys, MRE's, and rare chems that there's practically no use for the caps you get.
Otherwise it wasn't bad at all and most of the hints are easy to follow especially if you have the explorer perk.
I plan to make one last update here soon within a month or two to ease up on the ammo, meds, and whatnot
(I searched around the area near Fire root Cave, snipers nest, and the mines near camp search light.)
Note says Bunker to the SouthWest, this confused me due to the northwest Bunker and- yea, if it read 'SouthEast', that would be a nice fix.
My two cents - Overall: a good mod with a good concept that can become a great mod if most bounties were fixed to be a bit more spread out, not just clustered together, maybe a more diverse weapon loadout, and so on. My most dangerous fight was with the Legend's Shadow and I wish all of them were like that, and they all could had been, if you tweak it just a bit more I think it'll get to that point, ya know? The Boss was the most disappointing due to her spawn neutralizing her ability for her to fight back, if she was a bit more...grounded, that could had been a really tough bout!
Also, loving the FAMAS in this. And the MREs!
BTW: kinda sad that this isn't de facto quest mod xd, since there are no quests.