Fallout New Vegas

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Uniquely Balanced Variants - Leather - Metal - Combat Armor
===========================================================
This should load under YUP and most anything that changes the values and stats
of the affected armor.

Refer to the altered stats and values provided by the mod on the Nexus page
description for more information.


Installation
============
Either extract and drop the .esp inside your game's Data folder in your root
directory.

Or use a mod manager to simply install it, it is not a complex .esp mod.



Table of Contents:

Leather Armor
=============

Lightweight Leather Armor:
- DT: 8 > 6
- VAL: 160 > 320
- WGH: 10 > 5
- EFF: +[AGL +1]

Leather Armor:
- WGH: 15 > 10
- EFF: +[AGL +1]

Reinforced Leather Armor:
- EFF: +[AGL +1]


Gecko-Backed Leather Armor:
- WGH: 15 > 12
- EFF: [Fire/PSN/RAD Resist +15%] > [AGL +1, Fire/PSN/RAD Resist +15%]

Reinforced Gecko-Backed Leather Armor:
- WGH: 18 > 17
- EFF: [Fire/PSN/RAD Resist +15%] > [AGL +1, Fire/PSN/RAD Resist +15%]



Metal Armor
===========

Metal Helmet:
- DT: 3 > 4
- WGH: 3 > 4

Reinforced Metal Helmet:
- DT: 4 > 5
- WGH: 3 > 5


Lightweight Metal Armor:
- EFF: -[AGL -1]

Metal Armor:
- DT: 12 > 15

Reinforced Metal Armor:
- DT: 16 > 18
- WGH: 30 > 35


Gecko-Backed Metal Armor:
- DT: 17 > 18

Gecko-Backed Reinforced Armor:
- DT: 20 > 22
- WGH: 35 > 38



Combat Armor
============

Combat Helmet:
- WGH: 3 > 2

Reinforced Combat Helmet:
- EFF: +[PER +1, Crit Chance +2%] + VATS Bonus:[Crit Chance +1%]

Reinforced MK II Helmet:
- EFF: +[PER +1, Crit Chance +3%] + VATS Bonus:[Crit Chance +2%]


Reinforced Combat Armor:
- DT: 17 > 18
- WGH: 25 > 26

Reinforced MK II Armor:
- WGH: 25 > 25.5


Van Graff Armor:
- EFF: +[Energy Weap +5]