carry last improvements from SUPER Lively Goodsprings
now esm file!
remove all the patches, I recommend to just use the 'Univ. NPC' version.
Version 2.1
fix Trudy's corpse being moved at her battle start point if she already dead when starting the fight siding with PG
remove 'always run' flag from PG AI Package when they move to reach the battle spot
Version 2
redone a lot of AI package to work better with less resources
add some more clutters to the city when captured by PG
Joe Cobb becomes Mayor Cobb if PG wins
totally change the attack time: instead of waiting on the road, the PG will hide behind a home and charge by running (less cinematic, way more dynamic)
redone the music part to be better. It will stop at the end of the fight. Music still not included, read description for how to add it
PG will use the campfire more often and you will never see a campfire without any PG
Mayor Cobb now has a chance to join the campfire event
fix all the issues I could find
Certainly plenty other changes I don't recall
Version 1.1
fix added beds overlapping with vanilla ones in GS houses
add some minor new details to GS city if taken by PG
add an option to edit the showdown starting delay (time from the moment the PG reach the city sign to the moment they start walking toward the city)
Version 1.0.2
fix 2 pre-war books that were enabled by default instead of when quest is over
Version 1.0.1
move a bit some markers so they are better positionned
include the empty music folder and subfolders so you can easily add your own music