Fallout New Vegas

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TheJarredHog

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TheJarredHog

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About this mod

Adds a selection of Akimbos, Pack-a-Punches, and later on, Nifbashes of weapons for CFWR. https://www.nexusmods.com/newvegas/mods/73805

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Adds recipes for Akimbos and Pack-a-Punches for WebbProductions2020's Classic Fallout Weapons Remastered mod. Nifbashes will come out later, this is just the important stuff for now.

Akimbos: Desert Eagle, Colt 6520, Unique 10mm pistols and P90 (with equally fudged animations as the singular version.) Also contained are recipes to revert them to singular weapons.


Pack-a-Punches: All become essentially indestructible, and can be made at either the workbench or the Sierra Madre vendor for 5000 caps or chips respectivly.

Colt 6520- becomes Akimbo, full-auto, increased mag size and damage. Attachment compatible.

M60- Increased damage and magazine. Lower weight and strength req. No attachments.

Desert Eagle- becomes akimbo, lower weight and skill req, higher damage, crit, and range. Attachment compatible.

14mm Pistol- increased damage and mag size, deals extra limb damage, bloody messes enemies, and gains a red dot sight. Attachments already installed, silencer is just for looks.

Tommy Gun- increased damage and mag size, not much to add here.

Rockwell CZ53 Minigun- increased damage, slightly increased weight (!), fires 5 buckshot projectiles per shot, and has Esther bonuses. Attachment Compatible.

Mauser C96- gains a scope, greatly increased damage and mag size, fires lasers.

P90- becomes akimbo, increased damage, slightly lower fire rate than dual P90s, greater accuracy and zoom.

FAL- becomes full auto, boosted damage and mag size, and gets a grenade launcher.

AK112- Greatly increased mag size, boosted damage, shock damage, and has a grenade launcher that should deal poison damage when using basic 40mm grenades. (Depends on other mods, the impact should have the poison dart effect).

Colt Rangemaster- gains a scope and grenade launcher, increased mag size and damage.

H&K G11- Kraut space magic, now with extra Kraut space magic. Increased damage, lower skill req, full auto.

Plasma Magnum (with akimbo)- A hybrid of plasma pistol, Desert Eagle, and 12.7mm pistol, the Plasma magnum has an 80 round magazine and consumes 5 energy cells per shot. Get two to make the Akimbo version.

EER-X30 "Novastar"- A plasma rifle designed by the Enclave in order to combat the Zetan threat. It's a heavy weapon with three separate firing modes and my first double hybrid weapon (expect more things like this in the future).
Can be crafted with:
A laser rifle.
An alien rifle.
An underbarrel grenade launcher fron Sig's mod.
And a basic Enclave power helmet (don't question it).
Max Science skill required.

[NOVASTAR OPERATION]
The underbarrel handles like the other underbarrel weapons in this mod. It uses alien ammo to fire a shotgun blast that damages fatigue (hopefully) and has an EMP effect. The "charge shot" fires a bolt that explodes like an MFC grenade on contact and consumes 8 rounds per shot. Based on the charge rifle from the Frontier. On controller, the charge shot (which is instantaneous btw) is fired by clicking the left stick (holster the weapon sprinters), and those on keyboard... I can't help you, sorry.

Standalone version available at https://www.nexusmods.com/newvegas/mods/81762/.