Fallout New Vegas
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Huerta

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Huerta

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About this mod

Allows you to mark/unmark caravans and/or followers as essential. Options are set via ini file.

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Configurable Essential Followers & Caravans

TTW edition



About this mod:
  • Allows you to mark/unmark caravans and/or followers as essential NPC (so they don't die)
  • Default options are all ON, meaning every NPC covered made essential
  • All base game followers are covered
  • Fallout 3 caravans are covered including guards and brahmin
  • Tinker Joe is part of the caravans covered
  • Fully stand-alone and compatible, as it does not edit any npc records
  • Compatible regardless of load order. The mod apply the changes every five seconds

This is a ported and updated version of the FO3 mod. This update adds:
  • Support for TTW (obviously) including New Vegas companions
  • Specific option for robotic companions
  • Specific option for Dogmeat
  • Configuration moved to ini file. Item menu can be enabled in config file

Notice that:
  • New Vegas caravans are not covered. They have respawn anyway
  • DLC companions are not covered. Some of them (Dean, Waking Cloud) would be problematic to handle. May change in the future


Fallout 3 version is here.


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