Yep, looks like the magazine is in the wrong location. (Far forward of the 9mm SMG) Using WAP with scripted integration and Hitman's 9MM SMG animations, if that helps.
I've tried different grips, but nothing seemed to fix it, so I separated the 9mm SMG from the main package. The focus of the mod is on 10mm SMG for now.
kNVSE works like normal. If it calls the SMG directly, works fine. If it is a general 1hp animation replacer, these guns won’t be effected anymore, since they are assigned 2hr.
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https://staticdelivery.nexusmods.com/mods/130/images/47526-1-1345165218.jpg
Using WAP with scripted integration and Hitman's 9MM SMG animations, if that helps.