Fallout New Vegas
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Audley

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Audley

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42 comments

  1. deleted199496117
    deleted199496117
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    I was wondering if somebody could help me out with an issue I have. I'm using this mod alongside better grass but I seem to encounter more grass in the capital wasteland (using TTW) in places I haven't seen before it's most noticeable at the anchorage memorial and outside smith caseys garage where it is coming through the concrete paths and it looks really unnatural. Has anybody else experienced this at all? I have the latest versions of xNVSE, JIP, Stewies fixes etc and am following the best of times, wasteland survival guide and Sals visual renewal page. Any help would be appreciated. 
    1. Audley
      Audley
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      From my understanding, the grass is randomly spawned in place with rotation and scale also randomized. The developers painted an area where the grass should spawn and then that is where it is in the game. Due to it being random in size and scale means that it (occasionally) will clip into other things. However, this shouldn't be occurring that often and should change with a cell load i.e. fast traveling somewhere else. My mod does not change where the grass spawns. Can you please share a picture as an example?

      Another thing to check would be if you edited the grass size.

      [Grass]
      iMinGrassSize=80

      If you changed this from its default 80, it may make the issue worse in certain areas.
    2. deleted199496117
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      Thanks for replying Audley apologies for the long reply been mega busy during the week and haven't had the chance to jump onto this, grass size hasn't been edited it's at default I will post a screenshot to show you.
  2. LookoutPoint
    LookoutPoint
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    Thx for the update and keeping the old file. In my current visual setup the old file fits better. The new one is beautiful indeed but also much brighter.
    1. Audley
      Audley
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      Ah hey no problem! I kept the old version since I thought people might prefer the more realistic/tones down coloring so I made sure to keep that. I am looking to make a new version (alternate) with the benefits of 2.0 but with the realistic colors. Glad you like the mod!
    2. LookoutPoint
      LookoutPoint
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      Benefits of 2.0 and the color of the old version would be awesome! Thanks for creating and sharing.
    3. LookoutPoint
      LookoutPoint
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      I don't want to be that guy but: any news on this? :)
    4. Audley
      Audley
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      Hey! No worries, I am currently working on it. Should be uploaded by this weekend. 
    5. LookoutPoint
      LookoutPoint
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      Thanks for the update :) I really appreciate it
  3. Dillylynx
    Dillylynx
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    Can someone please recommend their settings under [Grass] in their falloutcustom.ini? I have this setting only under it: fGrassStartFadeDistance=7000 and I was wondering what a balanced setting between performance and visuals might look like.
    1. Audley
      Audley
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      Here are the changes I make in my screenshots:

      [Grass]
      iMinGrassSize=60
      fGrassStartFadeDistance=7000.0000

      I don't particularly recommend changing it much from vanilla. iMinGrassSize is 80 in vanilla, but Fade Distance is 7000 already. That's the best balance in my opinion. For iMinGrassSize, the lower the value the more dense the grass is. I find 60 to be good.
    2. Dillylynx
      Dillylynx
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      Thank you!
  4. deleted181671555
    deleted181671555
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    So what's new in the latest update?
    1. QuietAtom21
      QuietAtom21
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      I second this, I would also like to know.
    2. Audley
      Audley
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      Apologies for any confusion. I completely forgot the changelog in all honesty, despite me thinking "I need to remember to add a changelog" before submitting. Thanks for the reminder; changelog should be reflective of all changes.
  5. G0RII
    G0RII
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    this is causing a texture issue for me. 

    https://imgur.com/a/EHH3lNs

    how i fix?
    1. Audley
      Audley
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      That's not caused by my mod. It's caused by ENB. Turn off MSAA and Transparency multisampling in your game as per the instructions to install ENB. 
  6. deleted142101718
    deleted142101718
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    Gives the grass a proper look and feel. Thank You!
    !::!
  7. Kaethela
    Kaethela
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    Any chance for TTW support? I don't know if this affects FO3 areas.
    1. Zhunter5000
      Zhunter5000
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      "Requirements and Installation"
      ----

      "A copy of Fallout: New Vegas or Fallout 3, or using TTW.  Simply install the mod using a mod manager such as Mod Organizer 2 or Vortex."
    2. Kaethela
      Kaethela
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      Wow I am super blind. Thank you
  8. Deetlemore
    Deetlemore
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    Another example of a mod I never knew I needed until I had it, great work!
  9. ElsnerMichael
    ElsnerMichael
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    I like it. Seems natural that there'd be taller grasses in the wasteland. And I believe the shorter burnt out looking vanilla version was due to the lesser heft of the systems when the game was first released. Anyways, thank you for this. I've been playing F3 and FNV for so many years. Your mod, and all the others like yours makes these games way better. Such a small thing as grass can make such a big difference.
    1. Audley
      Audley
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      Hey thanks for the kind words! Appreciate it. The vanilla grass looks thin towards the top because the default atlas (texture map) for the grass is only 1024x1024 (1k) in resolution, but like 6 or so grass models share that texture. So the top of the grass is literally only a handful of pixels in the vanilla game. 
  10. magnificentbeast
    magnificentbeast
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    It seems like a lot of my grass here is leaning towards a dark color,  almost looks like burnt areas when there is a lot the very dark grass together around good springs.Is there any easy way to lighten it up?
    1. magnificentbeast
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      I guess it's less the actual coloration, and that it has a thick black outline around the grass. 
    2. Audley
      Audley
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      I would have kept the colors the same as vanilla except... well, the AI upscaling changes the colors by itself. There's no real way to prevent this while working with such a smaller resolution file. So I opted to manually make color changes in my personal preference. If it's looking too dark in the Mojave, maybe I could upload a more vanilla-ish recolor for those who feel it's not light enough. Thanks for letting me know, I'll see what I can do.

      As for the black lines, does it look different on your screen or does it look the same as in my screenshots?
    3. magnificentbeast
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      Well I just solved it, I think. For some reason my game copied my Fallout.ini into Falloutprefs.ini. I think something about that made the grass look insane. Now that I fixed that and I'm looking at it properly, I realize how bizarre the effect was. Should have taken a screenshot. The grass was HUGE and black lined like a cell shaded game or something. Now it looks really good. Sorry for the confusion! The colorization issue was just a result of those black outlines.
    4. Audley
      Audley
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      Ah very strange indeed. Thanks for the update, hopefully everything works properly for you now! 😊
    5. ElsnerMichael
      ElsnerMichael
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      I'm a sort of big picture sort of guy. I have looked closely at the grass... once. But, for the most part, I take it in with all the surroundings as I scoot along to the next thing. "It just works".