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The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
Swing like you've got claws, monster. kNVSE required. No plugin.
Condition for animal blood should be corrected now.
Visual FX added. Extra precaution to stop dehydration death implemented.
Wasteland Vampirism
Visual FX added. Fixed minor dehydration issues.
Wasteland Vampirism
Issues with normal food values should be resolved now.
Wasteland Vampirism
Wasteland Vampirism
Added sleep-feeding. Works on the unconscious and children.
Internal variable for feeding function in place (just a precaution). Stopped the inventory menu from auto-closing when taking blood (to see if it posed an issue for another user). Resolved perm. +1 H20/s bug.
Wasteland Vampirism
Feed prompt while sneaking on the sleeping/unconscious added. Removed Dehydration penalties to Perception and Agility.
Wasteland Vampirism
Wasteland Vampirism
Credit to TheMrNewVegas for requesting a feed-on-living function.
Wasteland Vampirism
Enhanced visual FX, added heartbeat when at deadly levels of dehydration/radiation, added stage 5, added further ignore DT for each stage, fresh blood now scales with medicine skill, extended natural healing and radiation recovery limits.
Fixed feeding prompt conditions. Ignore the Weary Morsel perk, it’s leftover data that will be removed in the next release.
Wasteland Vampirism
Simple vampire-esque effect mod, obtainable via Trait menu.
Wasteland Vampirism
Wasteland Vampirism
Wasteland Vampirism
†Added Ravenous Shadow perk.
†Fixed melee/unarmed damage issue.
Wasteland Vampirism
Upgrade of the sleep-feeding system; detection, limiting to one feed per victim, per day, etc. Puking stuff, balance... see changelog.
Wasteland Vampirism
Big improvements to the feeding system, see changelog. Assuming there's no issue, this should be the last update for a good while (hopefully ever).
A couple of dirty edits I couldn’t ignore being there. Enjoy!
Added vampire race.
Added vampire race.
Wasteland Vampirism
†Further fine-tuned visual FX conditions.
†Resolve unarmed damage issue.
Wasteland Vampirism
†Added The Beast and Blood Rage perks.
Wasteland Vampirism
†Fixed special FX issue.
Wasteland Vampirism
You can now cancel feeding by tapping/moving backwards, which will let you resist vomiting from mutated blood (by not gorging on it), and escape detection should the need arise. See changelog, etc.
Wasteland Vampirism
†Merged feral H2H animations into main file for kNVSE users. Swing like you've got claws, monster.
Wasteland Vampirism
†Restored original thirst values.
†Removed melee and unarmed bonuses when dehydrating.
Wasteland Vampirism
†Restored original thirst values.
†Removed melee and unarmed bonuses when dehydrating.
Wasteland Vampirism
Wasteland Vampirism
Some shiny, new things small in stature, see changelog.
Wasteland Vampirism
Some new features. See changelog.
Wasteland Vampirism
A bundle of new things, see changelog.
Wasteland Vampirism
A bundle of new features, see changelog.
Wasteland Vampirism
Added Vampiric Reflexes perk, which acts as a dodge mechanic and slows time. Visual FX updated and enabled.
Wasteland Vampirism
†Added Vampiric Reflexes perk.
†Restored visual FX.
Wasteland Vampirism
Visual FX added.
Wasteland Vampirism - Vanilla Body
Uses vanilla textures and has vanilla face presets with fangs and alternate eyes. This should make them compatible with custom body mods. Overwrite main plugin.