I'm getting a really weird conflict that I'm hoping someone can help with. I'm using Pipboy Holo Panel ESPless and for some reason the script it uses is conflicting with this modl. When I'm in power armor and hit the pipboy button, it doesn't bring up the pip boy but instead my arm really close where you can't see anything. Getting rid of some of the script in this mod I can fix it, but no idea why these two scripts would conflict in the way they do, since they seemingly do different things. If anyone has ideas let me know!
Anyone run into this issue in the jip_ln_nvse.log after trying to use this mod?
[SCRIPT RUNNER] Errors were found while compiling the following script files: Script 'gr_MetagonLightingOverhaul.txt', line 3: Item 'MegatonEntrance' not found for parameter . Compiled script not saved!
Same problem that a lot of people here seem to be having: the mod doesn't seem to work. Renaming the script, like it was suggested by one of the commenters, does nothing.
Nice addition to all my future TTW playthroughs! Is there a way of increasing the distance at which these lights can be seen? I'd like to be able to see them all immediately upon entering Megaton. Thank you!
To anyone wants to fix the flickering at the entrance; Open xEdit and look for MegatonEntrance within the mod and remove BusInteriorWhite01 Fixed everything for me.
love this mod as it is really needed, only issue I have is flickering near the inside gate tried turning off HDR and it did nothing, any help would proper be appreciated thanks.
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Make sure you have the requirements.
[SCRIPT RUNNER] Errors were found while compiling the following script files:
Script 'gr_MetagonLightingOverhaul.txt', line 3:
Item 'MegatonEntrance' not found for parameter .
Compiled script not saved!
Open xEdit and look for MegatonEntrance within the mod and remove BusInteriorWhite01
Fixed everything for me.
Edit: this was with the Esp version of the mod
Esp version works just fine tho, great mod!
its may lowering you performance but do mod have to work