Fallout New Vegas

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Grumod-Grulag

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GRUmod

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33 comments

  1. RangerDave1
    RangerDave1
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    Version for Fallout 3 coming?
    1. badiser
      badiser
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      + 1 :)
    2. GRUmod
      GRUmod
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      Very soon
  2. Nintendostar
    Nintendostar
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    could we get a version without glowing Handy/Gutsy eyes for those of us using Handy Gutsy Animated Eyes? The lights are so bright they obscure the lenses.
    1. Bigdumpsowhat
      Bigdumpsowhat
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      This would be great
  3. Dracocatbunt
    Dracocatbunt
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    I'd love a version for just new vegas!!
    1. alexo2008
      alexo2008
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      +1
    2. yoyojaw
      yoyojaw
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      +1
    3. NmPsycho
      NmPsycho
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      • 3 kudos
      +1
    4. LucyTheSuccubus
      LucyTheSuccubus
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      Then make it yourself!!
    5. yoyojaw
      yoyojaw
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      how
    6. m5lites
      m5lites
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      +1
    7. VeryLastKiss
      VeryLastKiss
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      +1 please :D
    8. GRUmod
      GRUmod
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      I think it might already work for NV.. Will have to check - might not be soon but it's on my list.
    9. RedMenaceKun
      RedMenaceKun
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      woudln't it be tantamount to removing TTW robots so it's no longer a requirement to have FO3-related esms?
    10. yoyojaw
      yoyojaw
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      PLEASE I BEG YOU
    11. GRUmod
      GRUmod
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      Im working to re-do this mod in a manner that;

      1- makes it compatible with FNV and TTW by default
      2- makes all scripted robots (so EVERY robot) able to have a light, so even companions and scripted robots.
    12. yoyojaw
      yoyojaw
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      sweet
  4. 14Afourteen14Afourteen14
    14Afourteen14Afourteen14
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    how do i make this work without ttw? or is it just compatible and fine to use 
    1. Survivor20
      Survivor20
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      fine to use 
    2. Luixs2
      Luixs2
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      Game doesn't launch without it
  5. Elyrious
    Elyrious
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    Not sure if this is a bug or not but it seems like the companion Sergeant LR3 doesn't have any Robco lights active on him, despite others of his same model having lightning, like the one patrolling Underworld in the Museum of History TTW
    1. GRUmod
      GRUmod
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      Yes, a downside of the mod is that no companions have lights (yet) due to them already having scripts, and this mod not touching any robots that already haver scripts on them.
    2. Elyrious
      Elyrious
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      That's totally understandable, also the description to the mod mentions that...oopsie. i imagine that might cause a lot of issues with thier scripts. Thanks for the mod Gru, it's such a cool mod, really adds a lot to the world! :)
  6. yoyojaw
    yoyojaw
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    please make a new vegas only version it would take you like 5 minutes 
    1. EnclaveOverlord1
      EnclaveOverlord1
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      This would be nice.
  7. whithebunny
    whithebunny
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    How cool, this is a mod that I will now consider indispensable.
    it would be great if also the windows that indicate that they have interiors with lights on also had lumen :(
    1. GRUmod
      GRUmod
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      Already have something that does this in progress. Bit slow going due to spreading myself across too many mods, but it's coming up.
    2. whithebunny
      whithebunny
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      Really? :0 it would be great to see it ready my friend, I wish you all the congratulations and thank you :D
  8. Dzengrave
    Dzengrave
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    I doubt about robobrains and Mr. Handy (because they are cameras, not flashlights), but Securitrons look amazing. It is very logical that their screen is glowing.
  9. 5al4mand3r
    5al4mand3r
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    Maximum awesome.  I love it!
    1. GRUmod
      GRUmod
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      Thanks man. It's been sitting around for years, but i feel like if i didn't put it out now i never would and it'd be a shame!
      It's not 100% how i want it but it's a solid starting point.
    2. 5al4mand3r
      5al4mand3r
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      Yeah, I think I remember you talking about it when working on EVP/Lumen, glad you were able to make some progress on the idea :D

      Going to test it for any oddball conflicts with other stuff then add it to my guide, if that's cool with you.