could we get a version without glowing Handy/Gutsy eyes for those of us using Handy Gutsy Animated Eyes? The lights are so bright they obscure the lenses.
1- makes it compatible with FNV and TTW by default 2- makes all scripted robots (so EVERY robot) able to have a light, so even companions and scripted robots.
Not sure if this is a bug or not but it seems like the companion Sergeant LR3 doesn't have any Robco lights active on him, despite others of his same model having lightning, like the one patrolling Underworld in the Museum of History TTW
Yes, a downside of the mod is that no companions have lights (yet) due to them already having scripts, and this mod not touching any robots that already haver scripts on them.
That's totally understandable, also the description to the mod mentions that...oopsie. i imagine that might cause a lot of issues with thier scripts. Thanks for the mod Gru, it's such a cool mod, really adds a lot to the world! :)
How cool, this is a mod that I will now consider indispensable. it would be great if also the windows that indicate that they have interiors with lights on also had lumen :(
I doubt about robobrains and Mr. Handy (because they are cameras, not flashlights), but Securitrons look amazing. It is very logical that their screen is glowing.
Thanks man. It's been sitting around for years, but i feel like if i didn't put it out now i never would and it'd be a shame! It's not 100% how i want it but it's a solid starting point.
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1- makes it compatible with FNV and TTW by default
2- makes all scripted robots (so EVERY robot) able to have a light, so even companions and scripted robots.
it would be great if also the windows that indicate that they have interiors with lights on also had lumen :(
It's not 100% how i want it but it's a solid starting point.
Going to test it for any oddball conflicts with other stuff then add it to my guide, if that's cool with you.