In the SOS patch, Ethel is disabled by default like in the vanilla game, though SOS removes this flag from her. This prevents Ethel from being spawned.
I just noticed these two for the first time recently. That may just be me being dumb, but having them argue and drawing attention to themselves makes sense and I like it.
Good thinking with this "Lively" series. The ability to have NPCs with appropriate, varied routines and sandboxing options is underutilized in the vanilla game and most mods.
Everything for doing that is here, in the GECK and honestly, not very difficult to do. It's clearly under-used by developers (lack of time?) and the result are standing-stuck NPC waiting for the player to come to talk :/
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This prevents Ethel from being spawned.