Very nice and endorsed ! Works as intented. I was wondering... I'm still unable to see the UI with the letterbox effect. I'd like to see the UI elements over the black bar, is it possible ? Thanks !
Same here, obligatory not using DXVK. I had a gut feeling it didn't play nice with one of the various engine/NVSE mods, but I got enough time to test and found it's not NVHP, OneTweak, ClimateControl or Enhanced Camera. Could be that it needs to be updated for certain Reshade versions but I don't yet have time to check that and will just cope with bloomy HUD.
Hi, is there a way to use ReShade Helper when loaded via proxy with ENB? [PROXY] EnableProxyLibrary=true InitProxyFunctions=false ProxyLibrary=d3d9_ReShade.dll
Reshade works but not the ReShade Helper. When renaming the d3d9_ReShade.dll to d3d9.dll (temp rename the ENB dll ofc) and load ReShade directly the ReShade Helper is working. Is it just because of the filename from the dll?
One comment from the ReShade discord server. Maybe @doodlez or @Wall_SoGB can say something about it?
FNV is 32-bit. Name doesn't really matter, problem is likely that ENB loads the configured proxy library (ReShade) too late, so NVSE already initialized and the ReShade Helper add-on didn't find ReShade loaded at the time. This would need to be addressed in the ReShade Helper add-on.
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Will be tracking in case / when it's updated!
I was wondering... I'm still unable to see the UI with the letterbox effect.
I'd like to see the UI elements over the black bar, is it possible ?
Thanks !
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=d3d9_ReShade.dll
Reshade works but not the ReShade Helper.
When renaming the d3d9_ReShade.dll to d3d9.dll (temp rename the ENB dll ofc) and load ReShade directly the ReShade Helper is working.
Is it just because of the filename from the dll?
FNV is 32-bit. Name doesn't really matter, problem is likely that ENB loads the configured proxy library (ReShade) too late, so NVSE already initialized and the ReShade Helper add-on didn't find ReShade loaded at the time.
This would need to be addressed in the ReShade Helper add-on.