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Farsveinn

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62 comments

  1. Farsveinn
    Farsveinn
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    There's only one version of the patch now. Please, if you liked my idea of rebalancing the books, there is a separate mod on my page.

    Also added an optional INI file allows you to disable the Bobbleheads bonus and replacing it with the XP bonus or disable Comprehension perk to balance the skill books without removing 70% of them from the game map. This will work on not yet found bobblehead and books , so a new game is recommended.

    Let me know if I missed anything. Always happy to help and pardon my English. :)
  2. iFanatical
    iFanatical
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    Does this need to be updated for TTW 3.4?
  3. MrLuWu
    MrLuWu
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    might this fix super mutants not using weapons in ttw bug? EDIT yes, it does :)
  4. Batrunner22
    Batrunner22
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    Do you think you could patch this mod for "TTW Perk and Consumables Overhaul - Remastered"?

    https://www.nexusmods.com/newvegas/mods/87571?tab=description
  5. Grogrokl
    Grogrokl
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    I see missing meshes in my game on occasions and it turns out it's this mod that causes it. When I disable this mod the missing meshes are gone. Does anyone else have this problem?
    1. Grogrokl
      Grogrokl
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      After some investigation it turns out this mod changes the Model FileName of Scotch, IrradiatedScotch and ScotchGood. If you're having the same problem, open up the mod in FNVEdit and change the Model FileName for those three items back to vanilla.
  6. Kiriussss
    Kiriussss
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    Just a fair warning, this patch also changes prices for items such as Stimpacs and etc.
    1. Grogrokl
      Grogrokl
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      Both TTW and JSawyer Ultimate Push's Tweaks changes the value of stimpaks to 25 so it's not unreasonable for this patch to do the same.
  7. MisterMoonsugar
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    With or without this mod my level cap is set to 15 when I use JSUE.

    Same bug mentioned here
    https://taleoftwowastelands.com/viewtopic.php?t=9730

    I fixed it by changing JSUE's level cap gamesetting in FNVEdit to 35. But I dunno why FNVEdit reports it as 15 when it's set to 35 in the .ini.
    1. Farsveinn
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      I'll check it tomorrow.
    2. SheepisLeep
      SheepisLeep
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      I couldnt find anything in fvnedit about changing the level cap, however i edited the IstewieAI ini. and set the level cap to 35 and that seemed to do the trick.
    3. FurAfterDark
      FurAfterDark
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      Updating the patch didn't fix it at least for my current save but the istewieAI change seems to have fixed it
    4. Mumuskeh
      Mumuskeh
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      Thanks you! Modifying the INI worked for me as well, but dummy me forgot to redeploy mods in Vortex the first time around.
    5. Jacobthedestroyer
      Jacobthedestroyer
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      experienced this problem on my PC but need to make the changes on my steam deck. Where can I normally find the IstewieAI ini? 
  8. Doppelganger6SD
    Doppelganger6SD
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    work with tale of two wastelands 3.3.3b?
  9. deleted151899303
    deleted151899303
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    Does this work with TTW 3.3.3a and JSawyer UE 5.6.1?
  10. Lao333
    Lao333
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    you can disable the change:: Characters in the Mothership Zeta DLC and unique caravans are now essential. ?
    1. Farsveinn
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      These fixes are madeby PushTheWinButton, I think they are pretty important, at least the caravans are, because hey, due to spavin monsters they are easy targets and sooner or later will die anyway.
  11. Garrett4Neal
    Garrett4Neal
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    Im not sure if it is this mod conflicting with the bobblehead perks but for the intelligence bobblehead it isnt adding the +5 to my skills when reading a magazine. 
    1. Farsveinn
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      Hi. No, he's not changing that.