Fallout New Vegas

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kvatchcount

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kvatchcount

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25 comments

  1. deleted171259413
    deleted171259413
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    Is ALL your mods compatible with TTW 3.3.2 and FPGE? I have to ask as I use a lot of your mods that adds NPCs.

    For example, I really don't want to see a Supermutant NCR Personnel or NCR robots still hanging around in Camp Mccarran if I got the Legion Ending or maybe they would just disappear in post game ending regardless of what ending I got?
    1. deleted171259413
      deleted171259413
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      Oh come on man, will you please answer?
    2. kvatchcount
      kvatchcount
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      I'm leaving it to the community to do that stuff. I don't have the time. I work a full time job now, which I was at when you first commented. It takes all the energy away from large scale modding. To give you an idea of how it is, I turned down a spot on The Frontier rework team because I simply don't have the time anymore. :(
    3. deleted171259413
      deleted171259413
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      Oh ok that's alright, seems I got to uninstall all the mods just to be safe, thanks for the answer.
    4. rooket1222
      rooket1222
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      dodged a bullet big time 
    5. deleted171259413
      deleted171259413
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      Dodged a bullet indeed, I'm glad the mod author can reply before I start a playthrough lol
    6. JotunYmir
      JotunYmir
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      TTW already includes varied NCR loadouts.
    7. SouthboundSoul
      SouthboundSoul
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      I dont see any reason why it wouldn't be compatible with FPGE
  2. SouthboundSoul
    SouthboundSoul
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    Nice. I noticed that ever since I installed the Arizona Slave Army mod, the Legion win almost every fight against the NCR. This should put them on the same level.
  3. boxerbeast1
    boxerbeast1
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    I saw "that gun" in a screenshot , does it have new generic name?
    1. Lucato4
      Lucato4
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      .556 pistol (GRA) 
  4. Repzik
    Repzik
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    Just a heads up, the plugin contains unnecessary Worldspace ITM edits that should be removed in xEdit. Usually harmless, but e.g. one reverts water changes from TTW to the Mojave Wasteland worldspace, and another reverts a Strip Light Region Fix setting if using that mod. 
  5. PUNISHEDxDRIVERxNEPHI
    PUNISHEDxDRIVERxNEPHI
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    been using all your ncr mods for my dust playthroughs(minus kimballs secret service), and i just wanted to thank you for the difficulty spike you gave my load order
    1. PUNISHEDxDRIVERxNEPHI
      PUNISHEDxDRIVERxNEPHI
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      i might add, this mod is really good because fighting them feels like i'm fighting a underfunded "use whatever we can find" version of the ncr, instead of standard uniform soldiers with only service rifles, thank you again for this mod
    2. kvatchcount
      kvatchcount
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      You are welcome!
  6. R0SEIIER
    R0SEIIER
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    Do you ever have a plan on merging some of these mods into 1? :D
  7. deleted171259413
    deleted171259413
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    This and all your mods compatible with TTW 3.3.2 right?
  8. ButterFingersMcgee
    ButterFingersMcgee
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    Do you need to make a new game, or wait for a few days for this to work?
    1. kvatchcount
      kvatchcount
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      It should be alright midplaythrough
    2. Tigertank0506
      Tigertank0506
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      can you creat a ncr all in one mod , all your ncr + powder ganger mods ?
  9. KatjaKossov
    KatjaKossov
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    Great mod, It's kinda balanced, I made my own adjustements. Thanks ^.^ 
    1. Babaloo321
      Babaloo321
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      Would you be averse to uploading your changes to Nexus? I'd really like to use it! I'd definitely endorse your mod, if you did!
    2. KatjaKossov
      KatjaKossov
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      Sure, I'll upload it this week.
    3. Babaloo321
      Babaloo321
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      Cool, thanks!
  10. cynk098
    cynk098
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    Just what I was hoping for, thank you for this!