Fallout New Vegas
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Created by

Templario36 and Sandtwister200 for the OG mod - me for the scripted replacer

Uploaded by

A1ienAtomz

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About this mod

A simple scriptrunner file to use two of the excellent flamer models from the Classic Fallout Flamer Pack as replacers for the base Flamer and it's unique version Cleansing Flame.

Requirements
Permissions and credits
This is a simple script runner file that sets the models of the flamer and Cleansing Flame to use the models from the Classic Fallout Flamer Pack. 

In order for this mod to do anything you must have all the required mods or it will do nothing. 

Instructions

Make sure you have downloaded the following mods/utilities:

MO2

xNVSE

JIP LN NVSE Plugin

Classic Fallout Flamer Pack

Hit Flamer Anim Set --or--  Hit's Anims - Season 2 
(may not need the anims but I'm not sure how the vanilla anims will look as I set this up with these in mind)

Install all of the above as normal and you must leave the esp file for the Classic Fallout Flamer Pack activated. This is because the plugin activates the .bsa file that comes with the mod that contains the required textures and meshes. 
(If you use an extractor tool to get the mesh and texture folders in their loose forms from the ClassicFlamerPack.bsa you can just leave those files active and deactivate/hide CFFP's plugin, but you will of course lose the four uniques that the pack places into the mojave.) This is the only way to make this "esp free" because of the meshes and textures being contained in a .bsa file. 
Extractors: FOMM /  BSArch

I highly recommend using one of the following mods to get the blue flame effect for Cleansing Flame:

Real Unique Cleansing Flame  / Real Unique Flame Weapons

Cleansing Flame Colour Fix