Your guide is a fucking headache... Just copy and paste the text from the guides in the order you need them in. None of this other site bullshit that makes the structure so fucking confusing.
the guide is extremely simple actually and the only off site thing he linked was the wasteland survival guide. Modders don't need to baby-explain how to generate lod when that guide is the easiest and most popular explanation. the only thing he said not to follow there was to download the resources because the TTW install already includes them, and it isn't a guide specifically for TTW.
Yeah it's even funnier now cuz the link is now not working idk if xlodgen even loaded his file it's just doing it. As a modder I too say this was a stupid thing to do.
Just an FYI, Much Needed LOD is not recommended for TTW. If you do not believe me, here is a quote from Roy Batty in the TTW Discord earlier this month (December 2022): "lod additions and improvements only...much needed LOD is fucking terribad..."
Yes, updaeted the file to remove Much Needed LOD records. Also updated the instructions to reflect the same. You can use the latest file but be sure to regenerate the LOD
What exactly makes it "terribad", did he offer any reasoning. No disrespect to Roy/TTW team, but I have heard of people mention his bias towards certain things within Fallout New Vegas modding that aren't even a problem, so I'm less reluctant to believe what he says with no real reasoning besides it being "terribad".
Perhaps some of the meshes aren't the most optimized? There are meshes for some smaller rocks that are maybe unnecessary and will cause 3 or 4 cells (in vanilla New Vegas) to go above the max vertice count and throw some errors when generated. I've been using Much Needed LOD for a long while without issue and enjoy the extra stuff in the distance. In my own personal experience I haven't noticed any performance hit from LOD. I'm not an expert by any means, but in my opinion/experience it's fine.
Yeah having an explanation of "terribad" isn't helpful at all and comes off as a childish way to dissuade someone. What zedas said makes more sense. However, as he pointed out, he also hasn't had any problems when using Much Need LOD either.
Roybatty may have a surly attitude at times, but there are less than a handful of people in the world who understand FNV's weaknesses and outright problems better than him. Not to mention the additional strains placed on it with TTW! Ignore his advice at your own risk!
So post LOD generation one of my developers noticed that certain Billboards in addition to other miscellaneous textures were referring to the alternate texture and breaking the mesh (Causing red triangle essentially). Not sure if this has been fixed in the most recent update but thought I would say something, thank you for your continued work.
Edit: Simple issue created by the user enabling it it looks like with the LODs already generated
Hello Rockslide57, Thank you for your kind words. However, I must remind you that I've simply made a compatibilty plugin. All credits for the actual LOD i.e. meshes & textures goes to tomzik & Tecium. They've done the much harder work
Hello GVALT, Nope, it's no longer needed. I recall there were a couple of missed edits that a added in too. You can safely replace that patch with this
31 comments
Updated the plugin to remove all instances of records from "Much Needed LOD".
Also, updated the description to reflect the same.
Please download and use the latest version (1.1) and regenerate the LOD as mentioned in step 4 of the description.
Edit: Found it! New URL
Sure, I'll look up on Discord and update this likewise
Ignore his advice at your own risk!
Edit: Simple issue created by the user enabling it it looks like with the LODs already generated
Thank you for your kind words.
However, I must remind you that I've simply made a compatibilty plugin.
All credits for the actual LOD i.e. meshes & textures goes to tomzik & Tecium. They've done the much harder work
Nope, it's no longer needed. I recall there were a couple of missed edits that a added in too. You can safely replace that patch with this