Fallout New Vegas
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asorly

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35 comments

  1. whithebunny
    whithebunny
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    WILL IT BE COMPATIBLE WITH TTW?
    1. asorly
      asorly
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      It is.
    2. whithebunny
      whithebunny
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      thanks
  2. savagek29
    savagek29
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    Anyway this could be implemented as a percentage of caps rather than a flat amount? 
    1. asorly
      asorly
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      That's actually a really good idea, I'll see what I can do.
  3. Jokroast
    Jokroast
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    Can't AlStewieAl tweaks already perform this function? Does this mod really need to exist?
    1. asorly
      asorly
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      Tweaks has some fast travel options but they really arent comparable to this nor do they do the same thing, plus tweaks cant implement custom perks or anything like that as far as im aware
    2. sadpeso
      sadpeso
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      and even if it does what's your point? There's plenty of mods that do the same thing
  4. romiedbg
    romiedbg
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    Im playing with TTW and I tried installing this, and I don't think it works, do you think you can create a TTW version?
    1. asorly
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      in what way does it not seem to be working?
    2. Paperpomf
      Paperpomf
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      i think i have the same problem. in ttw the mod does absolutely nothing, caps remain the same no matter where i fast travel.
    3. asorly
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      There is no reason why it wouldn't work. Are all of the requirements installed correctly?
    4. Paperpomf
      Paperpomf
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      yea, they are essential to run ttw in the first place. is almost like the mod its not even installed.
    5. asorly
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      I don't use TTW but I had someone who does verify that it does work so the only thing I can think of is that both of you are missing requirements or they are outdated.
    6. asorly
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      Sorry, I think I may have found the issue. I'm gonna release an update here soon and hopefully it should be fixed. Again, I don't use TTW so I have no way to test it but I believe I know what's causing it.

      EDIT:
      Updated, let me know if it works.
    7. Paperpomf
      Paperpomf
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      mod now works but it shows "you traveled for 0 hours so the cost is 0 caps". time transcurred normally ingame tho.
    8. asorly
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      I removed the hour limit for trips but the message only shows whole numbers. I have decided I am going to add it back in the next update though.

      Are you saying no matter how many hours you travel the message always shows 0 hours and 0 caps? Are caps being spent at all?
    9. deleted189673410
      deleted189673410
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      Sooo has this bug been fixed? I also play with TTW.
    10. asorly
      asorly
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      Yes.
  5. root1
    root1
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    This mod somehow messes timescale, not sure how and when, but sometimes after fast travel through all map timescale becomes either too low or too high.
    1. asorly
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      can u give me some steps to take to reproduce this? i do modify the timescale temporarily (for a few frames at most) to make sure costs are consistent with travel times but i just traveled all over the map for around 10 mins and the timescale reset properly everytime
    2. root1
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      If I could, I don't know the exact steps to reproduce. It happens randomly and I'm sure because of this mod, no other touches the timescale variable except this. I can send you saves with a messed-up timescale, but I don't think that will be much of a help.
    3. asorly
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      Hey, I know this comment is months old but I altered the formula to no longer modify the TimeScale global variable so there shouldn't be any more issues like this. Though I personally never had a problem with the old formula, the new formula is much better for obvious reasons.
    4. root1
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      Thank you, because this was definitely an issue.
  6. 956785412
    956785412
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    Thanks, this is pretty much exactly what I was looking for. Customizable costs, scales with distance. Endorsed. 

    Fast travel costs don't need to be more complicated than this - and it's a good way to make sure fast travel is still possible for the truly obnoxious trips but preventing the player from skipping fairly normal traversal.

  7. Jobesky1234
    Jobesky1234
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    Great mod. Can we configure it to where even one hour costs caps? 
    1. asorly
      asorly
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      traveling for an hour would cost caps, anything below an hour does not
    2. Jobesky1234
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      My apologies, that's what I meant. I phrased it wrong. IMO any amount of travel should cost something, is there a way we can tweak that for ourselves?
    3. asorly
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      atm no, unless you edit the script yourself. i can add that tho
    4. Jobesky1234
      Jobesky1234
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      That would be lovely, thank you.
    5. asorly
      asorly
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      ok im really lazy and dont feel like updating so i just removed the check for you, heres the file
    6. Jobesky1234
      Jobesky1234
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      To be clear: this makes *any* fast travel cost caps?

      If so, thank you so much. Endorsed!
    7. asorly
      asorly
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      yes
  8. xezberzs
    xezberzs
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    Thanks, I wanted a version of this that is just cap dependant instead of having to buy something like a caravan lunch or a nuka cola. Really appreciate it.
  9. daStig177
    daStig177
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    Can't wait to try this out!  I typically play hardcore and fast travel as little as possible so I'm forced to use more resources than just food and water after travel.  This seems like it'll balance things out effectively so fast travel doesn't feel as much like cheating the game world.