Fallout New Vegas

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Ashens2014

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Ashens2014

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  1. Ashens2014
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    I am still very interested in seeing footage of this mod working in others games, so if you have any uploaded to YouTube or screenshots I would very much appreciate them. they will be added to the mod page.
  2. Ashens2014
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    Its pretty hard to see what's going on in the video on the right, but if you look closely at the sky you can see UFOS doing flyovers and landings at increased odds for the sake of the video. in game they are fairly rare.

    Cheat-
    - if you ever want to disable all combat features - open the console and type 'set UFOKC to 0' - this will reset your UFO kill count - which the mod uses to determine zetan response frequency - A value of 0 means you have not killed any UFOs and thus they have no reason to attack you this setting can also be adjusted in the ini which was added in version 3.
  3. Gam1ngGuy56
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    I just got attacked by 3 UFO ships in the Sierra Madre... granted that was a fun surprise, but I'd like to be able to explore the Sierra as is, without getting blasted in the face with tri-beam laser rifles and alien blasters while I'm still in the jumpsuit, lol

    Edit: Turns out I'm blind and didn't see the cheat post at the top
    1. Ashens2014
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      That is fantastic, I haven't had any TTW users report attacks in the capital wasteland yet unless you have? thanks for confirming that the Zetans show no mercy for DLC players . 
  4. AP84
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    V3.1.01 from 18 March support new Global Imposter region Lite ?
    1. Ashens2014
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      yeah - all GIR mods are supported with the Lite version atm.
  5. Icermann42
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    Would it be possible to add TTW Mothership Zeta weapons to the alien inventories?
    Unsure how level lists work honestly.
    1. Ashens2014
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      unfortunately this would require that fallout 3 assets are put into Fallout NV which seems to be very much against the rules
    2. FilthyCasual523
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      Not necessarily. You could just do a patch that requires TTW as a master. If TTW was against the rules, there wouldn't be any mods for it here.
    3. Ashens2014
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      I thought it was one of the cardinal rules of modding Setout by bethesda, "no exchanging assets between games"
    4. CommunistDragon
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      Just use the assets from TTW. They revamp all of the assets from fallout 3 and made them compatible in fallout new vegas. All you would need to do is set TTW as a master and simply add the weapons to the alien's level lists. TTW requires the user to purchase both fallout 3 and new vegas, that's why it is allowed. With TTW as a master you can add variations to the aliens from the mothership zeta dlc. I can look into it because a patch seems fairly simple to create and then you can add it as an optional file if you want?
    5. Ashens2014
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      are you saying you want to look into making a patch for this functionality ? I dont have a TTW development environment so if you wanted to upload the ESP as a mod with a requirment on this for WWUFO assets I would not complain  
  6. Diggle8master
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    Does the UFO/Aliens re-spawn by any chance?
    1. Ashens2014
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      Yes everything respawns - everything in the mod can be repeatedly experienced ! - as you kill more zetans, the waves increase. so as you progress through your playthrough, you should get progressively more waves.
  7. ashkat1454
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    Not sure what happened, but every time I try to download the new update it says there's a virus on your mod. Might want to get that checked. And it's not just my browser cause I tried it on two other ones too.
    1. Ashens2014
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      its called a false positive, should resolve soon. it would be windows defender doing it. if you are worried, click the green arrow next to the mod, nexus runs the files through many security checks before making it public. you can view the report by clicking the green tick. 
    2. Ashens2014
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      I just downloaded it, and windows defender is telling me the same thing lol. 
    3. Ashens2014
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      Right just spent like 1 hour figuring this out, windows defender doesn't seem to like "ESP" files which have been compressed using 7z compression algorithm.
    4. Ashens2014
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      so I just uploaded a version of the mod using a different  weaker compression algorithm "zip" and seems all is good 
    5. ashkat1454
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      That was so fast! thankyou!
  8. Ashens2014
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    mod will be getting an update soon - so if you have any minor requests ask now 
    1. Jayombie
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      RECENT update has Wrong ESP in it....   ;)

      (or you labelled it for Cargo Plane for some reason)
    2. Ashens2014
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      Thank you so much, what a peculiar oversight lol . isn't that the second time you have saved me now? you used to have a different profile picture iirc. Thank you for that, you will be immortalized on the mod page for enabling the zetans
    3. Jayombie
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  9. Ev1lVaultBoy
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    Any chance I could make some suggestions? A few small, one big. Also could you please post a photo of the exterior of the spotting tower?
    1. Ashens2014
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      The watch tower in this mod was made into a standalone mod https://www.nexusmods.com/newvegas/mods/79035 . so that mod I just linked is inside this one. oh yes, I would love to hear them! let me guess, is it a UFO sound change? XD
    2. Ev1lVaultBoy
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      No actually hahaha, but thank you for the watch tower! Could you make it so certain perks are toggleable in the ini? And maybe an option to rename the "Wild Wasteland UFOs" perk to "UFO Hunter" and an option to remove the sound queue?

      The big one being a TTW weapon integration so they'd have the destabilizer, atomizer, etc.
    3. Ashens2014
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      yeah that is very possible when I get the time to update. the name change isnt possible via scripting so that would have to  be a mod change. a TTW weapon integration would break one of the modding rules of exchanging assets between games, so I dont believe I can do that. 
    4. Peepee1284
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      +1 on changing the name. It makes it sound like a real perk
    5. Ashens2014
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      working on this now
    6. Ashens2014
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      if I cant make this a ini edit - it might have  to be a permanent mod change lol
    7. Ashens2014
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      ah no I can just upload this as a miscellaneous EPS update that contains the change
  10. diazvalvadi
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    5 hours looking and nothing, and it gave me crash in Novac :(
    1. Ashens2014
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      This mod is mostly an addition to a regular playthrough as its an rng encounter mod, and its not until you get the perks that it becomes easier to find UFOS. so I suggest getting the perk. 5 hours without a crash is pretty good, and I cant be certain its even this mod that did that to you without further elaboration .
    2. diazvalvadi
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      After extensive mod removal, i found out the culprit of the crash is because of object mesh improvement mod, seems like it conflicting with whatever stuffs that modify object on certain cell.

      I know the RNG stuffs, but i wish there's MCM menu where i can adjust the encounter rate, just like JIP fast travel mod where i can jack up the rate to 100% lol.
    3. Ashens2014
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      Thank you for the fast reply :) glad you found the culprit for the crashing. this mod comes with an "ini" file which allows you to do that. its a text file located in this directory "Fallout New Vegas\Data\config"

      in said ini you can adjust 
      randOverride; changing this will increase the likelihood of spawning
      Pickme;
      TroopTransportRandOverride;
      ToopTransportType;
      Consolelog;
      UFOKillCount;
  11. 2019470115
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    where's the location of these UFOs?
    1. Ashens2014
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      Cheat sheet is in the articles section - details rough locations, this mod is mostly rng.
  12. Jcolumbo
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    worth it because its so exactly on theme. 
    It looks like this has nothing to do with the 'Wild Wasteland' perk, correct?
    1. Ashens2014
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      yeah you are correct, the mod works independently of wild wasteland perk. but it was the main motivation for the mod. 
  13. kingdemoman123
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    I had tried to get an encounter with a UFO for days, like I saw the notification that says "Something has entered the Mojave" and then I just looked everywhere in the area and nothing I have Global Imposter Region and the new V3 and still nothing, I have both perks when I was near cottonwood cove I got the notification "something has entered cottonwood cove" looked around also nothing, I used the .ini file also nothing, I want it to work because it looks cool but it just doesn't work maybe because I have 180 mods but most are weapons graphics and quests idk why it doesn't work.
    1. Ashens2014
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      Hey, this is highly likely a region space issue, make sure this mod is loaded last so that it wins the region edits. its likely that one of those 180 mods has added a new region, - put "global imposter region" and "WWUFOs as the last mods to load, with WWUFOS being the last. this should ensure that Wild wasteland UFOS wins and you will see them.