Fallout New Vegas
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Banana5uicide

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bananasuicide

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49 comments

  1. Couriier1911
    Couriier1911
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    • 22 kudos
    bar none the best m1887 animations ever, and the sound effects make it even more crisp. its just a shame new vegas has a bit a jankiness that make the animations bug out occasionally
  2. WMK0076
    WMK0076
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    love the animations, just gotta ask, Anyone know how to change the lever action being chambered sound? Not a big fan of the vanilla sounds
    1. KurstVI
      KurstVI
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  3. noelmike
    noelmike
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    Awesome animations, though for some reason it uses the hitman lever-action reloading. The rest of the animations working fine. Even deleted the override folder from the M1887 data and set it to lower in the order than the gun itself.
    1. bananasuicide
      bananasuicide
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      • 179 kudos
      Really weird, there might be some animation file that wasn't completely deleted, or some animation set that you gathered for your own use and it might be conflicting. Or something got messed up in your folders. I suggest redownloading both mods and reinstalling them.
    2. noelmike
      noelmike
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      It's very strange because even the vanilla lever-action is now using your animations, except for the reloading (which is hitman's). Which it shouldn't be. A real head scratcher and the only thing I can think to blame beyond my own stupidity is Vortex. 

      EDIT: I am an idiot, I've fixed it, though the vanilla one still is using your B42 check animations.
    3. ok1n4w
      ok1n4w
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      @noelmike, to remove the check animations for the vanilla lever action you can remove the WeapNVLeverActionShotgun folder in the B42 inspect folder of the mod.
    4. dantegoat
      dantegoat
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      how did you fix it noel?
    5. DHKAMITY
      DHKAMITY
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      Having the same issue myself. I use Hit's Season 1,2 & 3 animation sets. For mod management I use Mod Organizer 2 and I've made sure that this mod overwrites hit's animations by loading this one after the former. Rest of the animations work fine but the reload defaults to Hit's.

      Edit: Managed to fix it. First, I read the other posts (I know. I'm dumb as a brick!). Here is what I did :
      1. I downloaded the required Weapon Mod for which this animation set is for ("MW2RWP M1887" by Chinpoko117).
      2. I extracted it and navigated to its "Meshes" folder and deleted the "AnimGroupOverride" folder within.
      3. Then I downloaded this mod, extracted it and copied the files from this mod and overwrote the files of the folder from the previous step i.e. the original mod's.
      4. Repacked the whole Data folder (I used 7zip, you can use any compression software) and installed this using my mod manager.
      5. Rejoiced by shooting everyone in the NCRCF compound
    6. BattyMare419
      BattyMare419
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      There's a new problem: Another Millenia also causes the bug even though there's no lever-action shotgun anim for any of the weapon.
    7. MaalyG84
      MaalyG84
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      man I think you should go through this Anim again there's something you did wrong for sure iv spend hours trying to figure out why a simple override doesn't work and that's frustrating asf .....the real problems are caused by [2hrreloadX_partial][2hrreloadX][2hrreloadXStart] for me the all other animation works but the reload anim just reloads one shell no partial- no empty, i have more than 50 animation overrides so I'm not a noob or anything i never have anim conflicts cause all my weapons are in one master ....considering the amount of reported issues its no Suprise..  the TrenchGun works flawlessly.  My Question how TF And Why TF.....im sorry bro i just get tired and really annoyed when simple things use up to much of my time so please get back to me as soon as possible.
  4. BattyMare419
    BattyMare419
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    To anyone using this anim set with the M1887 encountering the "Using Hit's animation" bug there's a solution:
    - Chinpoko's M1887 comes with Hit's reload animation in the AnimGroupOverride folder.
    - Check for the MW2RWP M1887 folder and json file. Delete 'em.
    - Now just copy Banana's M1887 anim set as usual.
    - Profit.
    1. Mustafa114
      Mustafa114
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      • 0 kudos
      It worked, Thanks!
  5. DroidD53
    DroidD53
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    I cant seem to make the Terminator spin work any tips?
    Overall great animations, very satisfying
    1. Ausarq23
      Ausarq23
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      so what i had to do was delete the S at the end of the M1887S file to get it to properly overwrite the files in M1887 (it's just 2 files that control the ADS animations (you can see the spin in all it's glory by unscoping immediately after shooting))
  6. Ausarq23
    Ausarq23
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    i do love the animations it's so cool
  7. Reddexz
    Reddexz
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    Ok im having a bug I installed all correctly BUT only the cheking ammo and inspect animation works reload is vanilla one lol any fixes?
  8. FloofNoodle
    FloofNoodle
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    I wanted to ask if this animation set will work with sheyferals Winchester 1887 mod, not too familiar with the new animation framework
  9. thinredpaste
    thinredpaste
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    the animations look amazing, but that super long draw animation gets me killed.
  10. cassiannn
    cassiannn
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    [deleted]