Fallout New Vegas

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Uniquely Balanced Variants - Mercs - Raiders - Minor Factions
=============================================================
This should load under YUP and most anything that changes the values and stats
of the affected armor.

Refer to the altered stats and values provided by the mod on the Nexus page
description.



Table of Contents:

Merc Outfits
============
Merc Grunt:
- WGH: 8 > 2
- EFF: [Melee Weap +2, Guns +2] > [END +1, Unarmed +5]


Merc Cruiser:
- DT: 1 > 2
- VAL: 50 > 70
- WGH: 8 > 6
- EFF: [Melee Weap +2, Guns +2] > [AGL +1, Melee Weap +2]

Merc Charmer:
- DT: 1 > 2
- VAL: 50 > 70
- WGH: 8 > 6
- EFF: [Melee Weap +2, Guns +2] > [CHA +1, Guns +2]

Merc Adventurer:
- DT: 1 > 2
- VAL: 50 > 70
- WGH: 8 > 6
- EFF: [Melee Weap +2, Guns +2] > [PER +1, Guns +2]


Merc Troublemaker:
- DT: 1 > 4
- VAL: 50 > 100
- EFF: [Melee Weap +2, Guns +2] > [AP +10, Guns +5]

Merc Veteran:
- DT: 1 > 4
- VAL: 50 > 120
- EFF: [Melee Weap +2, Guns +2] > [AGL +1, Guns +5]


Explorer's Gear:
- VAL: 50 > 160
- WGH: 3 > 5
- EFF: [Melee Weap +2, Guns +2] > [PER +1, AGL +1]



Raider Outfits
==============
Raider Badlands Armor:
- DT: 4 > 2
- VAL: 180 > 70
- WGH: 15 > 6
- EFF: +[Guns +5, Lockpick +2]

Raider Sadist Armor:
- VAL: 180 > 140
- WGH: 15 > 8
- EFF: +[CHA -1, STR +1, AGL +1, Melee Weap +5]

Raider Painspike Armor:
- DT: 4 > 5
- VAL: 180 > 160
- WGH: 15 > 12
- EFF: +[CHA -1, END +1, AGL +1, Melee Weap +5]

Raider Blastmaster Armor:
- DT: 4 > 7
- EFF: +[CHA -1, STR +1, END +1, Explosives +2]


Tribal Raiding Armor:
- DT: 4 > 7
- VAL: 180 > 190
- EFF: +[CHA -1, STR +1, END +1, Melee Weap +2]


Wastehound Helmet:
- VAL: 20 > 10
- WGH: 3 > 1
- EFF: +[CHA -1, PER +1, Survival +2]

Arclight Helmet:
- DT: 1 > 3
- VAL: 20 > 32
- EFF: +[PER -1, Repair +5, Energy Weap +2, Melee Weap +2]

Psycho-Tic Helmet:
- DT: 1 > 2
- WGH: 3 > 1
- EFF: +[PER +1, AP +10]

Blastmaster Helmet:
- DT: 1 > 2
- VAL: 20 > 40
- WGH: 3 > 2
- EFF: [Guns +5, Explosives +5] > [Energy Weap +5, Explosives +5,
Fire Resist +5%]


Hockey Mask:
- VAL: 10 > 20
- EFF: [Unarmed +5] > [CHA -1, Melee Weap +5, Unarmed +5]


Fiend Helmet:
- DT: 1 > 2
- VAL: 6 > 18
- EFF: [PER +1] > [CHA -1, PER +1, Survival +2, AP +10]

Fiend Warrior Helmet:
- DT: 1 > 2
- VAL: 6 > 20
- EFF: [PER +1] > [CHA -1, PER +1, Melee Weap +2, AP +10]

Fiend Battle Helmet:
- DT: 1 > 2
- VAL: 6 > 20
- EFF: [PER +1] > [CHA -1, PER +1, Guns +2, AP +10]

Motor-Runner's Helmet:
- VAL: 8 > 30
- WGH: 0 > 1
- EFF: [PER +1, Melee Weap +5] > [CHA -1, PER +1, Melee Weap +5, AP +15]



Great Khan Outfits
==================
Great Khan Simple:
- WGH: 7 > 5
- EFF: +[END +1, Survival +5]

Great Khan Suit:
- WGH: 7 > 5
- EFF: +[END +1, Survival +5]

Great Khan Soldier:
- DT: 5 > 6
- VAL: 100 > 140
- EFF: +[END +1, AGL +1, Survival +5]


Great Khan Armored Leather:
- DT: 8 > 10
- VAL: 100 > 280
- EFF: +[END +2, CHA +1, Survival +5, Poison Resist +15%]


Great Khan Spike Helmet:
- HP: 15 > 50
- DT: 2 > 3
- VAL: 8 > 32
- WGH: 1 > 2
- EFF: +[END +1]

Papa Khan Helmet:
- DT: 0 > 3
- VAL: 0 > 40
- WGH: 0 > 2
- EFF: +[END +1, CHA +1, Foureyes]



Powder Gang Outfits
===================
Powder Gang Plain Outfit:
- VAL: 15 > 10
- WGH: 3 > 2
- EFF: +[Explosives +2, Repair +2]

Powder Gang Simple Outfit:
- VAL: 15 > 25
- WGH: 3 > 1
- EFF: +[AP +10, Explosives +5]

Powder Gang Soldier Outfit:
- WGH: 3 > 2
- EFF: +[AGL +1, Explosives +2]

Powder Gang Guard Armor:
- EFF: +[Perception +1, Guns +2]



Kings Outfits
=============
Memphis Kid:
- VAL: 6 > 12
- WGH: 1 > 2
- EFF: +[AGL +1, AP +10]

Kings Outfit:
- DT: 1 > 2
- VAL: 6 > 65
- WGH: 1 > 2
- EFF: +[CHA +1, AGL +1, Speech +2]

Jailhouse Rocker:
- DT: 2 > 3
- VAL: 50 > 130
- WGH: 1 > 2
- EFF: +[CHA +1, AGL +1, Speech +2, AP +10]


Viva Las Vegas:
- VAL: 6 > 390
- WGH: 1 > 2
- EFF: +[CHA +2, AGL +1, LUK +1, Speech +5]