Fallout New Vegas
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21 comments

  1. PowerGem257
    PowerGem257
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    Doesn`t work with Hellsing arms anti-freak combat pistols akimbo Casul and Jakal
  2. BoussIRL
    BoussIRL
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    I know this is small niche thing, but when using the Checkpoint Carbine mod with this weapon in first person (oddly not 3rd person) and holding down Fire, it only fires around a two round burst (on average) instead. I'm curious as to what your thoughts are on why this is. I'm not saying I'd like some kind of fix for this, I know it's probably not worth it, but I'm just curious for your thoughts on it.
    1. UnvalidUserName
      UnvalidUserName
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      I'm really not sure what could cause that. Maybe an animation cycle issue?
      Anyways, I'm pretty sure this mod that just released does the exact same thing that mine. Maybe it does work with that weapon.
    2. BoussIRL
      BoussIRL
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      I was just commenting on that, it really seems like the exact same mod as yours XD
    3. BoussIRL
      BoussIRL
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      Yeah, oddly enough, the other mod seems to have done fixed my niche issue. Still, you are the originator here, so... idk lol It'd be weird to have two mods on the Nexus that seemingly do the exact same thing
  3. Tabun89
    Tabun89
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    Doesn't work with Q-35 matter modulator, or any plasma weapons at all.
  4. nonopewho
    nonopewho
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    makes the game control like doom
  5. MutantModder
    MutantModder
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    Thank god! Aiming is hard enough in this game already! With this my aim wont tremble every time I click.
  6. PRR6755
    PRR6755
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    tested this mod out and surprised it works on modded semi auto weapons. 10/10
    1. UnvalidUserName
      UnvalidUserName
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      I'm glad you like the mod. Thanks for commenting!
  7. nxchy
    nxchy
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    Hey, don't know exactly what's causing it. probably a mod compat issue or the fact that i have a logitech mouse but for reasons unknown if i have this mod active it seem to disable the LMB the second i fire (cant even click in the pause menu) i don't think its something you can fix but just leaving this here incase someone else comes along with the same problem  
    1. UnvalidUserName
      UnvalidUserName
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      This will happen if you have version of NVSE older than 6.28. Update NVSE and it should be fixed.
  8. Gobble34
    Gobble34
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    W
  9. bct18181
    bct18181
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    ho lee shit.

    Okay, so I'm testing the guns now. Here's a few oddities I've noticed.

    bb gun and repeaters work but varmint rifle and 357 doesn't.
    marksman carbine fires a couple shots and then stops.
    service rifle doesn't work. I guess the issue isn't just for slow firing weapons.
    guns like to fire one additional shot at the end.

    I'd say it works good for about 2/3 of the weapons that could benefit from it.
    1. UnvalidUserName
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      It will not work for the Varmint Rifle because it's too slow, it's odd that it doesn't work for the rest of those weapons as I did not have such issue. I'll check it out to see if I can find why
    2. bct18181
      bct18181
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      If it works for you it's probably on my end. It could very well be a conflict with something else I have.
    3. UnvalidUserName
      UnvalidUserName
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      It might be. Did you picked the Trigger Discipline trait? This trait will cause a lot of guns to drop under the speed needed for the mod to work.
      Otherwise, do you have any weapon animation replacer? 
    4. bct18181
      bct18181
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      No traits, using stock animations. 
      I removed stewie tweaks and now the carbine works but the service rifle still doesn't, although it does fire 2 shots before stopping. There's no way I'm going through all those tweaks to find the problem.
  10. justWidle
    justWidle
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    Is JIP 56.35 a hard requirement? The current version I'm using is 56.76 (the newest update). That's why I'm asking.
    1. UnvalidUserName
      UnvalidUserName
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      Your version is up to date, so it will work no problem
    2. justWidle
      justWidle
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      Based.