This page was last updated on 10 June 2025, 10:14AM
Changelogs
Version 1.19
Merged in more placement fixes Changed Zeus' super stimpak use to be based on his remaining inventory of them
Version 1.18
Put power armor training manual in special affairs in a locked container Disabled the one in the chapel Touched up some cell flags Merged in a few void fixes Corrected doctor havok still having the old 32 smg, fixed him having a chance to have no ammo Changed springvale sewer south to having dirty water Corrected a few cases of AWOP food being available Merged in some placement fixes
Version 1.17
Changed all raiders in cooper's hotel to standard raiders, disabled half of them Nerfed young ant queen health Eased much of the grayditch sewer and auto services Included fixed heading for springvale sewer exit
Version 1.16
Fixed grayditch library door being only activatable on doorframe Tweaked collision blocker at black wall in sperrys quarry
Version 1.15
Fixed vanilla missing ceiling chunk in awopbombshelter09 Fixed springvale sewer safes being lootable without turning off the force field
Version 1.14
Removed ownership of taxidermist cell Adjusted misplaced door in blackwood publishing entrance Changed water sources in springvale bomb shelter to dirty Added some safes and a terminal to access the springvale force field, disabled weapon statics behind it
Version 1.13
Unlocked a few "rumble zone" doors that I missed somehow Changed lock level on some capitol research doors and removed key necessity Changed detrick key placement to an activator to prevent it flying around the room if explosives are used
Version 1.12
Disabled a couple of recipe notes that I missed
Version 1.11
Fixed a missing chunk of the floor in the penn estate first floor Fixed a couple of stray fire ants in greyditch that caused issues with Those that I missed in the last fix
Version 1.10
Nerfed raiders in cooper's hotel Nerfed huge ants in springvale ant hive and disabled beast master Nerfed contents of springvale library Changed Palmer's loadout Handled nuka cola regional hq Added radscorpions around grayditch Reworked Murdoch's inventory Disabled a recipe note that I missed Fixed being able to walk through the black plane in the quarry Fixed was there a call for me not completing objective 1 when the radio broadcast comes in Added static and a message before the radio transmission comes in Added an xp reward for the first stage of the call for me quest
Version 1.091
Fixed a couple doors and inventories related to reward keycards Changed the name and removed bonus resistance from a handful of boss creatures Renamed reward boxes and removed their AWOP specific lvlis
Version 1.09
Fixed another issue with those quest
Version 1.08
Fixed issue with Those quest
Version 1.07
Fixed minor issue when using stars, packed in facegen
Version 1.06
Once again tried to fix the stupid fuckin air dropped crates - they were disabled on my end when I tested, but who knows
Version 1.05
Fixed broken onams, hopefully fixing the issue with air dropped crates showing up and other changes not showing up either
Version 1.04
Removed remaining level-based prompt of zeus' quest, fixed it to actually apply via the intended radio quest
Version 1.03
Fixed a sequencing bug with Copper Scorpion. Those who have already gone inside the Chasm and can't activate the ham radio will need to put SetStage CopperScorpion 10 into the console to progress
Version 1.02
Removed milgram shack keycard and notes Fixed festinger's chasm being inaccessible