Fallout New Vegas

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VaanKnight

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vaanknight

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  1. vaanknight
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    The CTD caused by mods that overhaul the vanilla mannequins has been fixed. If you've experienced it before, please report if indeed there's no longer an incompatibility with mannequin mods.

    If any CTD events persist:

    The mod's clean as far as I can test. I've been told the issue appears mostly with AMD users, but I believe those affected might not be using any form of a 4GB memory patch. There are plenty here on the Nexus, that's just one of them, and some stability mods include it already too. PLEASE get your hands on one of them and patch your NV executable if you have a multicore processor (the norm today), also make sure you're using the basic three caballeros of NV modding: JIP LNJohnny Guitar, and xNVSE.
  2. vaanknight
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    If you're after the body replacer mod these outfits were modeled with, you can find it as an optional download at my Desert Fox page. It can be installed as a direct replacer for all vanilla races, but can be used for modded races too if you rename its file path.
  3. Zagr1el
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    For some reason, none of the outfit have their icons and so I check the mod in FNVEdit and found out the way to fix it is to just do this.

    Move/copy and paste the ICO2 and MIC2 to ICON and MICO.
    1. vaanknight
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      That shouldn't be necessary, but Gamebryo is fickle like that. Thank you for the tip, I'll make sure to cover for weird bugs like that in a future update.
  4. Banditovsky
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    I have this streching problem and i did as you said in the guide first nvcs then visualcore bnb, type 4 and then this mod and i get this
    1. vaanknight
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      The skeleton isn't installed properly then. I can't begin to guess why, since every user's mod list is a world of its own. Double check what's overwriting what, and don't forget to install visualcore's dependencies too. Ideally, the skeleton should always be the very last thing that loads, so it overwrites everything.
    2. Banditovsky
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      Hmm i it happens only with your mods are you sure it would be because of the skeleton? type 4 works fine i tried changing the load orders i will keep trying
    3. vaanknight
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      I know the pain of an inexplicably wonky mod. it absolutely is the skeleton, and some mods include their own (bad idea), so it'll be a matter of finding which and how to compromise with its use. I'm 100% sure there's nothing to patch here, These have been used without issue by thousands of people, including me, for years now.
    4. Banditovsky
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      The cause is  Enhanced Movement. There's really nothing to do here except disable it no way to fix?
      This only happens with your mods for some reason
    5. vaanknight
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      You'd have to explore that mod's json files one by one until you find the lines that are causing this, then determine whether they can be tampered with without messing up the mod. Wish ya luck, maybe someone else has a specific answer.
  5. LaurellaBellaBean
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    Sigh. I hate to be "that person." I fully understand the pain and the time that goes into making meshes (I make things for the Sims games), so if I'm asking amiss, ignore this comment, but...could we get outfits that don't have gigantic boobs? I'd fix the meshes myself but I can't make sense out of nifskope. I'm not even 100% sure nifskope is needed, that's how little I know about making mods for Bethesda games. I know I'm asking a lot. Again, just ignore this comment if I'm asking too much. 

    Edit: To give you an idea of how terrible my skills are with modding Bethesda games, I tried to edit an outfit for Skyrim. This was the result (It's the weights/rigging. I know). I ended up rage-quitting, LOL. 

    1. vaanknight
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      I wouldn't mind doing it, I just don't have that kind of time. We're talking about months of hard, focused work. At times I've wished I'd used the type 4 or 6 body instead of my curvier one, but the whole idea was a classic Pin-Up project, hence the generous proportions. At this point, It is what it is.

      What you got going there is how we all start. Gamebryo modding is not as demanding as it looks, it just need commitment and patience, but that can be said about pretty much anything. Best of luck if you pick the wrench back up!
    2. LaurellaBellaBean
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      Thanks for responding to so quickly. Yeah, as I said, I make stuff for the Sims games and it is a ton of work. Especially if you're making clothing or anything a Sim wears. Lots of steps involved. Takes a long time. Hast o animate properly and work with the game's sliders. Screenshots are a hassle, too. Making things is fun when you know what you're doing but it is time-consuming. My last project was just a low-poly janky looking house that took me two months to finish. I still haven't uploaded it. Got burned out, to be honest. 

      If I can learn how to make stuff for Bethesda games I'll probably make my own edits but the learning curve is painful. Ugh. Anyway, thank you for your work. I really do appreciate your talent. :)
    3. LaurellaBellaBean
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      Quick question, if all I want to do is adjust the shape of the mesh somewhat, could I do that in Blender? Assuming I'm using a niftools addon, of course. Could I import the nif into Blender, make the changes I want using proportional edit, save the nif, and drop the edited nif into the correct folder and be done with it? Or would there be other steps involved? I'm sorry to bother you but I can't learn anything without bothering people, lol. 

      And if what I wrote above is all I'd need to do to tone the boobages down I would be more than happy to share the edited nifs with you. You can use them or not at your discretion. 
    4. vaanknight
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      In theory yes. Importing to Blender is straightforward with the niftools active, but exporting the new mesh needs tweaking just a couple of settings in the scene properties tab (the skeleton used is especially important). Luckily the plugin even lets you choose the game you're exporting to, which simplifies things. Also make sure you use Blender 2.49 to export, even if you use 4.0+ to work, better save the project in .blender format and only load it in 2.49 to export. Only that version does it properly. There's plenty of info on this in the nexus' tutorial section, take a look here. It's for Oblivion, but it's the same engine and format, simply change the settings to fit for FO3/NV and you're set.
    5. LaurellaBellaBean
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      Thanks for letting me know. I was hoping to avoid Blender 2.49 as its interface is so different from what I'm used to. The only way to get used to it is to just use it. *sighs forever*

      Thanks again. I know you're busy and I appreciate taking the time to answer my questions. :)

      Edit: Just occurred to me that I may not be able to alter a mesh in a newer version of Blender and open the .blend in Blender 2.49. Blender made a lot of changes with 2.80 and up. I can't open a .blend in, for example, Blender 2.78, if used a version 2.80 or higher. I can't even append anything. If I can figure out a workaround I'll post it here. 
  6. killzone12
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    mod now working for me
  7. wickedpeter
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    ttw compatible ?
    1. vaanknight
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      Yes, it is.
  8. Itadakimoss69
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    I love your mods and your work, thanks so much for working so hard on them. Your effort is acknowledged and appreciated. On the topic of this mod, i seem to be having some difficulty equipping the gloves on any and all of the suits. Would i need to download a separate mod to add the ability to or is it a bug that I'm experiencing?(i doubt its the latter)
    1. vaanknight
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      Thank you for the kind words, dude or dudette. Not exactly a bug, the gloves would do that if you're using a mod that uses scripts to remove the pipboy glove. Its author might have gotten a bit overzealous. You're gonna have to diagnose which mod's the culprit yourself, I'm afraid.
    2. Itadakimoss69
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      damn i was hoping i wasnt going to have to comb through the mods but at least that narrows down my search a little. much appreciated!
    3. Itadakimoss69
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      Update: i fixed the problem and i think i know what the problem was. I didn't have the Pipboy 2500 mod downloaded and as soon as i installed it, i was able to use the gloves, which makes sense bc you never use the standard Pipboy in any of your mod photos, especially your desert fox set, which after i downloaded it along with the other add on mods it all made sense.
    4. vaanknight
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      Well, it's not a requirement or anything, both the 2500 and the readius help, of course, since they don't use (or shouldn't anyway) the scripting that makes the game mess with the the pipboy glove constantly.

      It's kind of hard to explain in a few sentences, and I'm not even sure if I'm right about what's going on. Long story short: I don't plan to ever patch for this glove removing bug because it's too ever present, and it's much easier to simply "join the enemy" and use the same armor addon system the vanilla game uses to circle around the bug. A future update of all my apparel will contain a solution.
  9. TimeToNoodles
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    Hi!, do you know how to fix this weird texture?
    1. vaanknight
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      That's vanilla textures you're using. You need Type 3, 4 or 6 textures from any one of those body replacer mods. Just install either of those mods and then this texture pack.
    2. TimeToNoodles
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      thats weird, I have them installed?
    3. TimeToNoodles
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      oh ok, let me try to reinstall them
    4. TimeToNoodles
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      okie got it fixed, Thank you!
  10. Nyotnegu
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    Hello, i am very new to modding still and i downloaded your pinups and this mod here, the clothes seem to be.. stretching? i hope that makes sense

    i was hoping if you would know what would could cause this? sorry if this is really simple 
    1. vaanknight
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      That happens if you use the BNB version without BNB enabled. Either use the No BNB file, or get the system running to get boobie bounce using this guide.
    2. Nyotnegu
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      Thank you so much, you're amazing!! 
  11. TheRedSpecter67
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    Really strange request that has probably been asked before but is their anyway to make the mannequin faces into a preset I just think that they are pretty >~<
    1. vaanknight
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      There sure is a way: A metric ton of painstaking work. Sorry fellas, maybe one day I'll be rich enough to have that kind of time, but that's not today. Stay tuned and wish me luck.

      I never thought my Skyrim wood elf would get so popular in NV (That's the mannequin's origin).
  12. Merrimour3
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    These mix and match armor mods are so cool ... whether you want to avoid the slootie stuff or not ... in conjunction with the Nevada cowgirl mod ... which works fine 1st person for me with enhanced camera 1.4c ... but this mod I just found today and the outfits in 1st person clip into the sky and glitch out ... 1st person only
    1. vaanknight
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      I never add 1st person meshes to my outfits, because everyone's particular mod environment is a universe of its own and I'd never finish adding patches. Instead, I use NV's internal keyword system to recognize partitions within each NIF.

      Sounds like the stretching you're experiencing is because of the BNB system (or lack there of) you're using is not touching 1st person animations whatsoever. I thought the Enhanced Camera mod made that difference between 1st and third obsolete by using 3rd for both, but I never really looked under the hood. It certainly works flawless for me in both views, so whatever is happening is in your load order. Double check functionality of your...


      • Skeleton mod
      • BNB system
      • Custom animations
      • Enhanced camera