I made this specifically so it would almost never require patching so I dont think its necessary, the only event where you'd need a patch is if any mod tries to touch the gates in the fake open strip version which will most likely cause them to re spawn
Hmm you know I honestly can't remember.. I remember it was a very hacky way that's for sure, I think I created a fake dummy, empty esp named after the open strip original esp then just opened the BSO in the CK, re-saved, removed masters in xEdit and then I just did my edits afterwards.. yeah that should work .. I think.. lol
I don't know if it was because I already had the old BSO installed (version that didn't ask for Open) but when I switched to its version I lost some walls in different areas of the Strip :(
Please forgive me, I'm an idiot and I didn't see that I had Strip Wall Replacer installed, that's the real reason for the wall bugs. The mod works perfectly
If u can tell me exactly what conflict u have noticed I will make an update :), I play with FPGE but sadly I have not seen everything it has to offer so i'm not sure what to look for here.
I could rename it to gateless strip or whatever, it is fake because it is indeed not open but it gives the illusion of being open, that's why its...fake....
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