Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Wall_SoGB - lStewieAl - VishVadeva50

Uploaded by

WallSoGB

Virus scan

Safe to use

95 comments

  1. Easterndxd
    Easterndxd
    • member
    • 0 kudos
    For users who use enb and attempt to uncheck this mod in mo2 but still experience water issues. You need to delete files with the same name in the Fallout New Vegas \ Data \ NVSE \ Plugins game directory. I am just a new player on NewVegas and it took me some time to solve this problem.
  2. nickheggo
    nickheggo
    • premium
    • 620 kudos
    For those wondering what "Compatible with everything except ENB apparently. Good." means for us ENB users:

    Whenever you enter a cell that has water in it, the lighting will completely break when facing the direction of the water. (The water does not need to be visible on the screen)
    For example near Goodsprings source, when facing in the general direction of the small water trough, even when youre at Jean Sky diving, and can't even see the water trough, the sky will turn black and everything else will be very brightly lit. (I forgot to take a screenshot)

    Besides that 10/10 mod for non ENB users.
    1. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      Yeah, water (depth at least, idk about reflections) rendering has no occlusion checks, so it renders as long as a water plane is in the active cell, and in camera's frustum. I wonder what ENB does with this render target.
    2. Asterra
      Asterra
      • member
      • 357 kudos
      I found a good place to see the mod in action (Magnetohydraulics Complex).  Works like a charm.

      ENB users should use NVR's water replacement if they want the same thing.
    3. FriendshipAndRainbows
      FriendshipAndRainbows
      • premium
      • 29 kudos
      May I ask, what is NVR's water replacement? Can you kindly provide a link?
    4. zlostnypopolnik
      zlostnypopolnik
      • member
      • 43 kudos
      FriendshipAndRainbows
      It is New Vegas Reloaded, but...
      According to the VIVA NEW VEGAS site... you know what? You better read it yourself, here is the link:
      Mods to Avoid
      https://vivanewvegas.github.io/avoid-mods.html#utilities_avoid
      I'm not saying that everyone should follow this, let everyone do what they want, but at least we'll learn something.
    5. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      NVR is this type of mod that does great things, but due to that its dev process is slow, so the current state is not really feasible for normal gameplay. It is recommended to check it out from time to time, because the team is doing a great job. 
    6. Asterra
      Asterra
      • member
      • 357 kudos
      > According to the VIVA NEW VEGAS site...

      As a very longtime user of both NVR and ENB, I will offer my thoughts.

      Spoiler:  
      Show

      1. NVR is not meant to be compatible with ENB but it actually is (with caveats), and users who get the best visuals out of the game almost invariably use the two in conjunction.

      2. Viva New Vegas is sort of the Mission Mojave of FNV "getting started" guides, but because we have no "Yukichigai alternative" so to speak, it remains the go-to.  That said, what it has to say about ENB and NVR (to touch the tip of the iceberg) out it as incomplete.  You could reasonably say it was trying to steer users clear from headaches, since ENB in particular isn't for the "I need a guide" sort of user, but it really should have said as much.  Outright stating that the utilities aren't worth using, and giving an arbitrary list of reasons why—including a lot of the features people specifically use ENB for—is not helpful.

      3. In my humble opinion, NVR's water replacement gives the user the best water visuals possible in FNV.  It's also a very convenient way of solving ENB's "glowing water" problem without having to root around in the game's water data.

      4. Like others have said, NVR is "in development", but this sells it short.  Using NVR 1.3.1, you can take advantage of most of what it has to offer right away.  A little trick I recently learned was to replace 1.3.1's water shaders with those from 3.4.1.

      5. These versions of the plugin can be found on their Discord, which can be googled.

      Like I said, I don't play FNV without NVR, and I state unequivocally that anyone not using NVR is needlessly missing out on useful features.

      There's much more that could be said on this topic, but I believe that covers the original question and the concerns over Viva New Vegas's warnings.
    7. LucyTheSuccubus
      LucyTheSuccubus
      • member
      • 26 kudos
      Who uses ENB anyway? People who dont know how to mod because there are plenty of better working alternatives. Not even the ENB maker recommends ENB for FNV...
    8. Asterra
      Asterra
      • member
      • 357 kudos
      > People who dont know how to mod because there are plenty of better working alternatives.

      Respectfully, no.  ENB lets you do things in FNV that can't be done any other way.  The visuals I get, for example, manifestly cannot be achieved through any other means.  Though I would like to think intuition would make this pretty obvious.  Pick an ENB preset here on Nexus.  Rudy ENB, for starters.  Now try to match it with "better-working alternatives."
    9. Audley
      Audley
      • premium
      • 74 kudos
      Ah, yes Asterra, you are correct. ENB does allow you to do things which you cannot do through other means. For example, it breaks a long list of things that you would ordinarily not be able to break in the vanilla game without some sort of xNVSE plugin. So in that sense you are correct. Pretty astounding you can fit so many bugs and destroy so many vanilla engine functions with only one DLL.

      And Rudy ENB? Nothing against Rudy themselves, but I don't want the game to look like that. It's a non-issue when people who don't use an ENB think ENB makes the game look much worse. Combine that with the long list of bugs and broken features, as well as the performance cost, you might as well just not use it. Oh, and Boris is also not someone I'd like to support in any way shape or form.
    10. Asterra
      Asterra
      • member
      • 357 kudos
      > I don't want the game to look like that.

      I like my game looking like this.  Similar to the "true sunlight" approach FO4 took a shot at and which has since been the de facto look for any game that takes itself seriously, Cyberpunk being a recent example, as well as that UE5 demo.  There's only one way to get my game looking like this, while also having nice contrast and blacks indoors and at night.  The arguments you've put forth don't change this fundamental truth, especially when

      > and Boris is also not someone I'd like to support in any way shape or form.

      I had a sneaking suspicion that this would be the underlying impetus behind the vitriol.  X sucks because... thing that is irrelevant to X.  I don't approach my game's visuals that way.
    11. RemoveEdgelord
      RemoveEdgelord
      • premium
      • 106 kudos
      That looks dreadful Asterra, and it's sad that you use Cyberpunk, a literally unfinished non-game piece of crap, as your benchmark for quality. This is why nobody uses your "fix" mod.
    12. AVeryUncreativeUsername
      AVeryUncreativeUsername
      • premium
      • 283 kudos
      I agree. That screenshot is less than attractive. Why do people think that high contrast looks good? I'll never understand why you'd want it to look that bright. Looks garish.
    13. Asterra
      Asterra
      • member
      • 357 kudos
      I consider it a step away from the Xbox 360 days.  Too much like newer games?  Perhaps.  When you step outside on a sunny day, that's what you see, which could explain why it's shaping up to be a standard look in more modern titles.  Is everyone getting a little sidetracked?  I'm not here to sell my personal tastes.  I'm underscoring what you can't do without ENB.  Got nothing more to offer than a disagreement on aesthetics?  Then I guess we can call this one closed.
    14. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      :pepeglare: wow nice thread
    15. Skrillion
      Skrillion
      • member
      • 0 kudos
      hey may ask what enb is that? ive been wanting my game to look like fallout 4 its the game that got me into fallout, i already got the sprint mod it works great. didnt feel like fallout until i could sprint. tried other enbs to get the look but best ive found is apocalypse, close but no cigar lol this looks way more like real fallout 4. i am already using realism wasteland lighting apocalypse enb  needed it but it helps even by itself imo. tough choice between apocalypse and this water mod
    16. Vagent
      Vagent
      • premium
      • 10 kudos
      The trick with NVR is to ensure that none of its functions overlap with other post processors or extended vanilla functions. Sounds obvious, I know, but you'd be surprised how tricky it is. Anyway, it is absolutely possible to get it running without issues such as shadow flickering, etc. In fact, I highly recommend it, because when you do, it's seriously good. I have it running with a hybrid ENB/Reshade setup with no issues. And make sure to get rid the weather.ini it ships with, otherwise you'll get weird day/night skies at certain hours. Just use a weather mod instead.

    17. nickheggo
      nickheggo
      • premium
      • 620 kudos
      @WallSoGB Would you mind locking the post?
      I don't need any more notifications for this...
    18. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      No, lol
    19. RemoveEdgelord
      RemoveEdgelord
      • premium
      • 106 kudos
      There are lots of great ENBs for a lot of games last time I played TTW back in the day I used Marcurio's. And it was solid. I think most of these ENB critics have never played with one that was configured for gameplay instead of screenarchery. Or they're just haters playing on potatos that don't have the power for extra post-processing. Anyone that says ENBs look like s#*! are just exposing themselves as failures implementing it.
    20. Skrillion
      Skrillion
      • member
      • 0 kudos
      i understand theyre argument if they mean it takes more power, i can tell it does. doesnt bother me i have a 1080 ti and thats good enough to run apocalypse enb no problem i mean the game is old, even fallout 4 is old and fallout new vegas is ancient by comparison, a little extra power isnt asking much fora game that old apparently. i just really like the fallout 4 look everything bright and shiny, i knew it would be a great look for the desert and that shot posted earlier proves i was on the moey. the default game is orange lol, and dark. i also found the dusty distance mod which adds a nice effect to the horizon, maybe not true to nevada but still a good look. for now i will stick with apocalypse enb, i dont know how to change settings to make it bright like the above fallout 4 enb look i will leave that to the experts
    21. AVeryUncreativeUsername
      AVeryUncreativeUsername
      • premium
      • 283 kudos
      Last weekend I went to the eye doctor. It turns out I had some severe blind spots. I told him I had tried an ENB. And they said "If you continue to use ENB, then you're going to go blind probably within six months." It damaged my eyes. But is so bright and vibrant! It's worth going blind!
    22. Skrillion
      Skrillion
      • member
      • 0 kudos
      lol bro peace. its okay u dont have to use a bright desert enb, thats the nice thing about it theres all kinds. even ones that are darker than the normal game. maybe that would be a good choice, lower the risk of damageing eyes more
    23. Undead38055
      Undead38055
      • supporter
      • 14 kudos
      Suppose Enb has its quirks. But hopefully someone fixes it. It still has quite a bit of problems that just hurt the soul. Btw, your fixes are helpful. Don't let people bring you down :)
    24. VeraTheMaid
      VeraTheMaid
      • member
      • 5 kudos
      Dunno. After a few tweaks of my own Old World ENB provides visuals Reshade can't. And I haven't look backed since I installed it a few years ago.
    25. BioX853
      BioX853
      • member
      • 11 kudos
      enough said blackout enb is the best
    26. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      Why do comment threads in my mods always lead to me losing brain cells.
    27. nickheggo
      nickheggo
      • premium
      • 620 kudos
      Ping Pong
    28. gregkfisher
      gregkfisher
      • member
      • 0 kudos
      100% had this bug and took me all day to track it down to this mod... sad.
    29. yRaven
      yRaven
      • supporter
      • 24 kudos
      My brain grew 2 times the normal size after reading this thread.
    30. Easterndxd
      Easterndxd
      • member
      • 0 kudos
      I'm sorry to bother you, but I still have this issue by unchecking this mod. Is there any other mod that could cause this issue?
  3. TattletaleWeaver
    TattletaleWeaver
    • premium
    • 8 kudos
    I'm just happy for another update. I like updates, especially the ones that wreck load orders.
  4. linyuheng2000
    linyuheng2000
    • premium
    • 4 kudos
    May I ask, what is dynamic linking?
    1. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      TLDR:
      File is smaller and takes less memory, but requires user to have all required libraries installed (so C++ redists, system libs etc.)
    2. alan893
      alan893
      • member
      • 2 kudos
      Awesome!
  5. 54yeg
    54yeg
    • supporter
    • 19 kudos
    Dear god, that's nice. How did you.... nevermind it.

    Can you possibly do this for Fallout 4?
  6. DanielModderdude
    DanielModderdude
    • member
    • 0 kudos
    New mod when?
  7. Thoramyr
    Thoramyr
    • premium
    • 11 kudos
    This is awesome but honestly the lack of waves, foam, ripples, etc. in Fallout3/NV water makes it look worse with the higher res imo. Is there a way it can be increased by a custom amount or just by half?
    1. deleted98644723
      deleted98644723
      • account closed
      • 341 kudos
      How does aliasing look any better
    2. Thoramyr
      Thoramyr
      • premium
      • 11 kudos
      Well Tbh I'm just going off the screenshots here but it looks like there's no refraction coupled with the fact that the water doesn't actually interact with objects at all, which makes the water look like a thick fog instead of actual water. The aliasing at least makes objects under the water look refracted.
    3. Thoramyr
      Thoramyr
      • premium
      • 11 kudos
      I took another look and there is some refraction up close. It's still weird looking from a distance imo.
    4. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      what
    5. Thoramyr
      Thoramyr
      • premium
      • 11 kudos
      ...

      Water no look real when can see perfectly through it.
    6. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      what
    7. deleted98644723
      deleted98644723
      • account closed
      • 341 kudos
      yeah man water irl is aliased af
    8. Thoramyr
      Thoramyr
      • premium
      • 11 kudos
      I think you guys are just misunderstanding what I was trying to say so whatever 
    9. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      I think you posting screenshots of the issue would make it easier for us to understand
    10. Thoramyr
      Thoramyr
      • premium
      • 11 kudos
      As I said, I have no issue with your mod. I was merely making the observation that in my opinion, the higher resolution of objects under the water makes the vanilla water's lack of realistic refraction and movement more noticeable.
    11. SciRika
      SciRika
      • premium
      • 203 kudos
      An attempt at explaining what Thoramyr is getting at:

      The vanilla aliasing looks like fake refraction. Fixing this removes any "sense" of there being refraction. So it looks flat.

      Solution: Add refraction...? I don't know. Or just don't use this.
    12. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      Refraction shader is already in the game
  8. JN273
    JN273
    • premium
    • 13 kudos
    I hate to ask this, but is there any chance this could be ported to Oblivion?
    Seeing as both are gamebryo and both games share the same issue with the water res, could it easily be ported?

    Awesome nevertheless.
    1. deleted98644723
      deleted98644723
      • account closed
      • 341 kudos
      Oblivion reloaded fixes this already
    2. JN273
      JN273
      • premium
      • 13 kudos
      You are correct but I would prefer this as this is lightweight solution.
    3. deleted98644723
      deleted98644723
      • account closed
      • 341 kudos
      There is no water depth in that game and the solution would probably involve ripping something ORC did
    4. JN273
      JN273
      • premium
      • 13 kudos
      There is water depth in Oblivion though and the issue with aliasing is indentical much like f3 and fnv which both runs on gamebryo.
      Regardless I won't be naive to state there is no work in convering this dll to oblivion but it seems very plausible.
    5. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      Send a cell to test, because I really don't see aliasing in the main worldspace
    6. JN273
      JN273
      • premium
      • 13 kudos
      Hello again. I feel extremely silly now as I stared blindly into the aliasing. You are very much correct that there is no aliasing in Oblivion's water depth. I was thinking of the general aliasing that occurs with water reflections overall that doesn't have the wave/ripple effect added to it.
      I took a screenshot with some debug information, but in this case the issue is not the same. If you have any ideas I'd be glad to hear them of course. Cheers for you time.

      Screenshot
  9. saitofutoshi88
    saitofutoshi88
    • member
    • 89 kudos
    Thanks :D
  10. Galiorix
    Galiorix
    • supporter
    • 2 kudos
    does it work with nut water overhaul?
    1. SAdams8782
      SAdams8782
      • premium
      • 22 kudos
      It should, I can't imagine why it wouldn't be.
    2. WallSoGB
      WallSoGB
      • premium
      • 623 kudos
      ofc it is
    3. Galiorix
      Galiorix
      • supporter
      • 2 kudos
      alright thanks