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  1. deleted78355343
    deleted78355343
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    A special thanks to JohnnyGuitar NVSE author, carxt for using this mod. I'm glad I made something you found worth using. :)
  2. RabbitHeart8912
    RabbitHeart8912
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    So this conflicts with the House and NCR Truce mod? Is it intended to be replaced by that one or they work alongside it?
    1. They aren't meant to be used together. They cover different scenarios. So use this one if you want to destroy the Securitron vault, use Truce if you don't want to destroy the vault and want Mr. House to aid in the battle of Hoover Dam. 
    2. RabbitHeart8912
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      Thanks for the quick reply.

      Will use the Truce one.
  3. mrmrzoomie
    mrmrzoomie
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    I'm aware not being able to talk to Mr. House is a vanilla script for when you destroy the vault, and the quest "The House is under new management" activates and puts the marker in front of his big screen. But if I'm not able to talk to him how do I get him to surrender? Apologies if this question has been answered I'm quite dense.

    edit: ignore this entire post, i am far more stupid than i first admitted
  4. darlingg
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    With this mod active, if I've advanced enough in the House quest line to have upgraded the securitron army, then work for the NCR until I get Col Moore's quest to "take House out of the picture", can I re-enter the Securitron bunker to destroy it? Because in vanilla I can only enter the bunker once.
    1. deleted78355343
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      Open the console and type "VStoryEventSecuritronsFort to 2" I'll look into making a non-destruction option.
    2. darlingg
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      Instead of killing him for Moore, here's what my Courier would advise House:

      <*EDIT: excessive exposition excised.>

      As simple as a single speech check or as complex as a series of quests.
    3. brasspetals
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      hopefully soon then, thanks
    4. darlingg
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      See House and NCR Truce by the same author since.
    5. Mattomo101
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      Does this still work because it didn't do anything for me heh...
    6. deleted78355343
      deleted78355343
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      You need to destroy the securitron vault for it to do anything. If you upgraded them or never went to the vault then it won't do anything.
  5. deleted142101718
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    Have you any ideas around a truce between the Khans, The Followers, the Locals, the Gamblers and the Jane Securitrons? Will be very pleased with a solution unless you find that a totally dumb truce.
    I wish you the best. fredlaus among friends !::!
    1. deleted78355343
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      What did I just read?!
    2. deleted142101718
      deleted142101718
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      I don't follow
      !::!
      Edit: I solved the situation myself. I put all involved parts in a new faction of allies - makes them happy and not killing each other - for a while I hope
    3. eugeneworthington
      eugeneworthington
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      This was certainly one of the comments of all time.
    4. StrigonsAce
      StrigonsAce
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      He is from Norway and English isn't his first language apparently :/
  6. jimbo619y2j
    jimbo619y2j
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    Does this restore any of the cut dialogue from NPCs commenting on House "selling out" to the NCR? Also, does this mod or your similarly made "House and NCR Truce" mod impact the ending slideshow at all? 
    1. deleted78355343
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      The dialogue does actually play in vanilla. You have to destroy the Securitron vault without killing Mr. House. But most people will never hear the dialogue because they'll kill House before ever having a chance to hear it. But yes you will hear the dialogue with my mod. And no it doesn't affect the ending slideshow.
  7. AngryCheeseGirl
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    Hey, I'm just curious here. Would this mod prevent Arcade Gannon's companion quest from triggering? I regularly travel with him, and know that "For Auld Lang Syne" triggers after you report to Colonel Moore and tell her that Mr. House has been dealt with. I'd prefer not to lose Arcade's character development if possible.
    1. deleted78355343
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      I don't think it would. Try revisiting some places with him like Repconn HQ, Silver Rush, and the crashed Vertibird. That might get his quest to trigger.
    2. AngryCheeseGirl
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      Alright. I'll give it a shot on my next playthrough and let you know how it goes
    3. Cedric4SlaVEI
      Cedric4SlaVEI
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      can say with confidence that arcade's quest works fine. at least for me it still triggered after making house surrender
  8. audixas
    audixas
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    How long until someone starts complaining "but Mr. House would never surrender to NCR, waaaaaaaaaaaah"?
    1. deleted78355343
      deleted78355343
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      When I become good at modding.
    2. WrathofLegacy
      WrathofLegacy
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      Topkek.
    3. Asterra
      Asterra
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      This is basically the NCR counterpart to "Brotherhood / House Truce".  Quintessential mods for players who don't like Obsidian forcing them to murder to progress their preferred quest line.  Which of course all four lines do, including Yes Man's.  Nice to have more options, especially anything that ties into vanilla what-ifs.
    4. XxeliteleadxX
      XxeliteleadxX
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      There is cut content where Mr. House surrenders to the NCR in exchange for becoming Governor of Nevada if you destroy the securitron army under the Fort. 
  9. AP84
    AP84
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    Does this require now nvse 6.30+ ?
    1. deleted78355343
      deleted78355343
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      You don't need to spam the same comment on 6 mod pages. Just use the latest version of xNVSE. 
  10. E71J7H
    E71J7H
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    Hey I cant hear the dialogue in the mod, is it broken or is it just how the mod is ?
    1. deleted78355343
      deleted78355343
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      Which dialogue? NPCs talking about House surrendering, or not being able to talk to House? House is technically scripted in vanilla to prevent you from talking to him if you blow up the securitron vault. And NPCs commenting on House surrendering to the NCR is played at random.
  11. FatboyMike
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    so is fpge patch not necessary any more? 
    1. deleted78355343
      deleted78355343
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      It's in the folder. Too lazy to package them separately.
    2. FatboyMike
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      your good brother, much appreciated