Fallout New Vegas
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goshko

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goshko

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43 comments

  1. KurstVI
    KurstVI
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    Is there anyway we could get a 2k version? 4k seems is overkill for fnv in my opinion.
    1. Arsaces1
      Arsaces1
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      Overkill is an understatement lol
    2. 1956Vasily
      1956Vasily
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      This guide (https://salamand3r.fail/shrinkage) may work for compressing oversized textures.
  2. joey9343
    joey9343
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    Ok so if I download this mod here https://www.nexusmods.com/newvegas/mods/50505 then open xedit and remove the Pipboy3000 entry but leave the Pimpboy 3 billion entry I can use this mod with TTW 3.3.2 with its included TTWYUP esp and have a working mesh for female characters.  Perfect!  Love the textures for both Pipboys TYSM
  3. 532
    532
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    are the buttons black for anyone else?
  4. EnclaveOverlord1
    EnclaveOverlord1
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    Hiya! Just wanted to ask if there are any plans to update this mod to support the recent Real Time Reflections mod, could look really nice.
    1. goshko
      goshko
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      looks good on my end. do you have issues?
    2. EnclaveOverlord1
      EnclaveOverlord1
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      Wait, do the meshes in this mod already have Unknown 10 flag to utilise Real Time Reflections? If so, my bad.
    3. goshko
      goshko
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      no, but you can use the override in the plugin. at least, that is what i do
    4. EnclaveOverlord1
      EnclaveOverlord1
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      I'm just a bit reluctant to use that setting, as it can apparently look bad on some objects. That said it seems simple enough to apply to objects individually, so I might just do that myself if I'm not happy with the override setting.
    5. goshko
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      i think there will be an update to the reflections plugin soon, that will address the lack of blur and the strength of the reflections. i would not update meshes just yet.

      i run it with low res of the reflections to get a more blurry look. it's quite nice
  5. A2bization
    A2bization
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    This worked perfectly and looks great. Thank you so much. 

    Just got the Pimp Boy today for the first time and was getting fed up with getting blinded every time I pressed tab. This fixed said issue and made the textures look far nicer. 

    Using Female Pimp Boy with YUP. 
  6. JohnnieDee92
    JohnnieDee92
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    I'm using Tale of two wastelands mod and my pimp - boy 3 billion wont equip, and I don't know who to tell/complain to. If I ask Mick to switch to the pimp-boy, it says in the top left it has been equipped, but has not been. If you talk to Mick again the option is still there to switch to Pimp-boy. I had to go back to the capital wasteland heavy with shame of no pimp-boy on my vacation
    1. goshko
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      hmm no idea. i don't have ttw. try to equip with console?
    2. JohnnieDee92
      JohnnieDee92
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      ah good idea. It should have the pimp boy files still, thanks ill try to command switch it

      PS tested command player.additem 0011bacb 1 (add pimpboy it inf.) then command player.equipitem 0011bacb (put on pimp boy)
      still no luck. it makes the sound effects of being switched and says it the top left it has been equipped, but has not. My friends also doing a TTW play thru. ill let him know and maybe he'll be able to talk to the TTW makers. Thanks again that command should have worked
    3. sk8er3575
      sk8er3575
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      I found the fix

      player.unequipitem 15038
      then
      player.equipitem 11bacb

      this unequips normal one and equips pimpboy. Fixed my issue.
  7. PigheadAri
    PigheadAri
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    unsure of how to actually get the female pimpboy, is this an issue where i need to go back before i got the pimpboy?
    1. goshko
      goshko
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      if you are playing female you will get the female pimpboy
  8. EnclaveOverlord1
    EnclaveOverlord1
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    This mod seems to share a bug with the original. When your rads getting to a certain point, the little arm on the rad dial disappears. You wouldn't know how to fix that (in your and in the original) would you?
    1. goshko
      goshko
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      haven't noticed that. i can take a look
    2. goshko
      goshko
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      alright, it's fixed now
    3. EnclaveOverlord1
      EnclaveOverlord1
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      Awesome, seems to work. It's a bummer the original still has the bug, but that isn't your responsibility. 
  9. deleted82427968
    deleted82427968
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    Could you add a fix for the original pip boy remaster mod that fixes the flashlight glow? You managed to fix this mod's issue, but it seems the original retexture has the same bug.
    1. goshko
      goshko
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      what's wrong with the flashlight glow?
    2. deleted82427968
      deleted82427968
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      Same thing that I made a bug report on this mod. The Glow doesn't match the chosen hud/pip boy color. It's always green. Im talking about the pip boy 3000 retexture mod you mention in the comments.
    3. goshko
      goshko
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      From what I could gather, in vanilla behaviour pipboy light always has the green light color. Light color does not change with the chosen hud/pipboy interface color. Yukichigai changes light color to amber.

      These color changes are done in the mesh .nif file, by changing a whole bunch of vertex color values. I don't know if these values can be controlled in another way.

      Not sure why they were changed by Yukichigai, and also have no idea why green or amber would be considered the correct color.
  10. Poekje
    Poekje
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    I *think* you can save an esp slot by renaming the HCpimpboyarm.nif to pipboyarmfemale_fixed.nif if you're also using YUP.
    1. goshko
      goshko
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      that's a good idea, i'll add it later