Unfortunately, this patch causes a minor incompatibility with Physics' Based Ballistics where the Amestrian Sidearm's bullets will appear behind the gun when fired. Nonetheless, works great!
I'll update this mod whenever new weapons are added to Another Millenia. So far, most of the recent updates of Another Millenia are fixes and rebalances.
Found a major issue, ammo is not showing up in leveled lists, meaning NPCs won't have it. It's causing majority of people with rechambered guns to have no weapons.
CaliberX uses scripts to inject the calibers into leveled lists, I've activated all the calibers used in this mod. If there are NPCs that don't spawn with ammo, then there may be a mod that conflicts with these leveled lists.
Leveled list script injection differs from direct edits to leveled lists.
Direct edits, which would be visible in FNVEdit, will override any changes to the same leveled lists made by mods loaded before it.
Leveled list script injections will add to the leveled lists without overriding other leveled list edits. These edits are done while the game is running, making them unviewable in FNVEdit.
This system is meant to make CaliberX highly compatible but I can't guarantee that it is invulnerable to conflicts with other mods that greatly affect leveled lists.
i have to say im also having this problem, but its way different, like most ammos spawn with npcs like 7.62, but only a handful doesnt appear with them like the 45. ammo for the cowboy carbine
I have to apologize, you were right. I didn't realize that CaliberX's scripts hadn't touched the leveled lists made by Another Millenia. I've manually updated the leveled lists so this new update should allow enemies to spawn with the correct ammo.
I don't use TTW so I can't test this myself, but if you have xEdit, try and change the version number of this mod to 1.34. I had changed it to 1.2 thinking that it was just a documentation thing, but it is the only possibility as to why it is flagged as unconverted.
It should, all it does is change the ammunition that the weapons use. However, I can't guarantee that you will find the CaliberX ammunition in the Capital Wasteland, assuming that it uses a different set of leveled lists than the Mojave.
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CaliberX uses scripts to inject the calibers into leveled lists, I've activated all the calibers used in this mod. If there are NPCs that don't spawn with ammo, then there may be a mod that conflicts with these leveled lists.Leveled list script injection differs from direct edits to leveled lists.
Direct edits, which would be visible in FNVEdit, will override any changes to the same leveled lists made by mods loaded before it.
Leveled list script injections will add to the leveled lists without overriding other leveled list edits. These edits are done while the game is running, making them unviewable in FNVEdit.
This system is meant to make CaliberX highly compatible but I can't guarantee that it is invulnerable to conflicts with other mods that greatly affect leveled lists.
EDIT: Came back to say this absolutely worked and to thank you again!
You will need Tactapack though, I hope that's not an issue.If I may ask, are you planning on adding more weapons to Another Millenia?