Fallout New Vegas

File information

Last updated

Original upload

Created by

Cyn

Uploaded by

NightshiftMike23

Virus scan

Safe to use

Tags for this mod

About this mod

Heffy's AKs and AR15s brought up to more modern standards.

Requirements
Permissions and credits
REQUIRES KNVSE AND JIP LN!!!

1.4:
  • AK-74/AKS-74/AK-74M muzzle brakes have been fixed.
  • Reverted to vanilla fire sounds while I attempt to fix the MW sounds. Removed Interior/Exterior Sound Framework as a requirement.
  • Removed AK100 animations file as TheShinyHaxorus's AKMs Reanimated mod has native support for this mod. AK100 animations are available as optional files.
  • Artyom can now mount a PSO-1, suppressor, and extended magazines.
  • M16A1 and M16A2 can now mount the unused SCP-932P scope.
  • La Drang Campaign Rifle can now use 30-round extended magazines.
  • One new gun: M653.
  • Turned the XM177E2 into a unique MACV-SOG Carbine.

Description
Heffy's weapon pack has always been one of my favorite mods for New Vegas. But, I figured it could use a cleanup. After seeing that permissions were open on the original mod, I got started on that. My initial plan was just to remove some redundant guns (like the AKs that didn't have sight mounts) and a slight rebalance, but I ended up writing a whole new .esp. This mod is made from the ground-up, and features new stuff like integration for S6S's Interior Exterior Sounds Framework and kNVSE animation files. They've also been integrated using JIP LN, and has been integrated into TTW leveled lists as well. I've also taken the liberty of turning some weapons into actual uniques and placing them around the world (both in NV and DC).

Requirements
Honest Hearts
xNVSE
kNVSE
JIP LN
JohnnyGuitar NVSE
AKMs Reanimated
WWP AR Series
Note: You only need AK-100 and WWP AR Series for their animations, not the .esps.
Note 2: You don't need TTW for the base file. The scripts in this mod will recognize if you have it installed. You only need TTW if you want the uniques in the Capital Wasteland.

Installation:
Use your favorite mod manager or dump the files into your Data folder.

Credits:
Stoy79 (Heffy) - for creating the original mod, and the assets from which I built this remake on.
anonx1987 - for giving me permission to use the animations from the WWP AR mod and the AK-100 mod.
Sweet6Shooter - for the Interior Exterior Sounds Framework mod.
Infinity Ward/Activision - original firing sounds from MW2019.

Weapons included:
AKs
AK-47
AKS-47
AKM
AKM, Worn
AKMS
"Katia" - Short-barreled AK-47, found in Searchlight Police Station (TTW: Germantown Police Station, inside the contraband closet)
AK-74
AKS-74
AKS-74U
AK-74M
"Artyom" - AK-74M Camo, Hidden Valley Bunker, same one as that Ranger hiding there (TTW: Tepid Sewer, where the Raiders sleep)
"Strelok" - AKS-74N with PSO-1 and RPK magazines, Old Nuclear Test Site (TTW: Fort Constatine, where Tara's corpse is)
AK-101
AK-102
AK-103
AK-104
Desert Fox - AK-104 Camo, NCR Ranger Safehouse
AK-105
RPK
RPK-74

AR-15s
AR-15 - semi-auto M16
M16
M16A1
M16A2
M16A3
M16A4
The Jerk - M655, El Dorado Gas Station, but it's in Burke's house in TTW
La Drang Campaign Rifle - XM16E1, Boomer Museum, but it's inside the Cryo Lab aboard Mothership Zeta in TTW.
CAR-15
M4
M4A1
M4A1 Commando
M727 - originally the "M4" in the original mod
M733
M653 *NEW IN 1.4*
MACV-SOG Carbine
 *NEW IN 1.4* - Searchlight NCR Storage, or Mothership Zeta's cargo hold.

Permissions
I own nothing but the .esp and modified meshes (which I made to ensure they work with the kNVSE animations). See original mod pages for their permissions.