Great! EDIT: So here's my problem with this mod. I've always wanted Mirelurks in NV, but the balance you gave them is really bad. There basically on par with Deathclaws in terms of toughness, way outclassing the Swamplurks themselves. If you could tone down their stats to be more fodder like that would be perfect.
True enough. Totally forgot about them being in 3 and was spawning in creatures to test things when I saw them. Might add them in somehow later that makes sense.
Yeah, the textures and spawn points are the only thing missing in FNV. I checked out some retexture mods for FO3 and Phlunder was nice enough to let me use them. They look almost exactly the same as the original just higher res.
I'm not a TTW user, but I imagine it would. I buffed the damage, armor and speed for Mirelurks. Worst case scenario is some Mirelurks using my edited creature lists will be much stronger than variants unique to Fallout 3, like the Nukalurk.
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Sarsapalurker
EDIT: Nevermind there is a pretty good mix of mirelurks and lakelurks now, nothing has changes so it was probably just luck.
I attempted to make one years ago but the textures looked terrible lol
Yeah, the textures and spawn points are the only thing missing in FNV. I checked out some retexture mods for FO3 and Phlunder was nice enough to let me use them. They look almost exactly the same as the original just higher res.