About this mod
I have manually adjusted the stats of all vanilla headgear from TTW to be either equivalent to it's regular armor's equivalent. I have specifically made this for SawyerBatty TTW in mind.
- Requirements
- Permissions and credits
Description
I have manually adjusted the stats of all vanilla headgear from TTW to be either equivalent to it's regular armor's equivalent. I have specifically made this for SawyerBatty TTW in mind. I was always bothered when a raider had metal armor and no helmet and did not die in 1 headshot and that is why I have created this. I have made a few versions so people can pick and choose the way they want it. I do not plan on adding other mod support unless it already has SawyerBatty support. If you want something automated use the following link:
https://www.nexusmods.com/newvegas/mods/66135?tab=description
How does this really impact gameplay?
From my tests it makes the game much more realistic when an enemy does not wear headgear and it slightly lowers the armor of all Humans as a result (including the player). This causes all armor to be slightly nerfed as now their armor isn't combined. This also makes the game much harder as enemies will exclusively target the head (This is a vanilla mechanic) and if the head armor is reduced it makes it harder in that way. Helmetless players or NPCs will be much easier to kill.
Recommendations:
If you want a very realistic and lore friendly game I would do the following.
1. Add the code below into an INI file.
[GameSettings]
fDamageSkillBase = 1
fDamageSkillMult = 0
fDamageToArmorPercentage = 1.0
fDiffMultHPByPCVH = 1.500000
fDiffMultHPToPCVH = 2.250000
fMinDamMultiplier = 0
;Controls the min % of damage an attack should deal
;Vanilla uses this to make attacks deal at least 20% of their damage, regardless of DT/DR.
;Therefore, changing this to 0 should allow attacks to be completetely nullified with enough DT/DR.
;Default: 0.2
fMaxArmorRating = 100
;Controls the cap on Armor Rating (DR).
;Changing this to 99999 should effectively remove any limitation for DR.
;Default: 85
(fDamageSkillBase makes skills not impact damage. This makes skills not impact damage and the last DamageToArmorPercentage makes it so that armor breaks faster preventing the player from getting too reckless even around close enemies. I like this damage modifier as it makes the game hard all the way around from early to late as a lucky critical will kill you. This also makes armor fully protect you from weaker attacks.)
2. Within NVSE_Stewie_tweaks change the following to appear as so:
; remove the damage buffer provided for weapons above 75% condition
bRemoveWeaponDamageBuffer = 1
(This one is not needed but I like to use as enemies have poor equipment which means they do too little damage.)
Recommended Mods
https://www.nexusmods.com/newvegas/mods/72983
https://www.nexusmods.com/newvegas/mods/75660
https://www.nexusmods.com/newvegas/mods/75598
https://www.nexusmods.com/newvegas/mods/65499
Known Bugs:
When using the Living Anatomy Perk (00146099) it will show the DR as if it was doubled when it is not. This is a visual glitch.
Weapons will be harder to be broken from NPCs with a lot of armor. This is unintended but kind of nice tbh.
Installation
Use any of the mod managers or just drop the .esp file and Config folder into your Fallout New Vegas\Data folder, then activate it.
Make sure you have the above requirements installed and the bLocalizedDTDR game fix turned on in the "NVSE\Plugins\jip_nvse.ini" file.
Uninstallation
Just uninstall with your mod manager or delete the .esp file and "TTW Localized Headgear Buff.ini" from your Fallout New Vegas\Data folder.